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<?xml-stylesheet type="text/xsl" href="/D20Rules.xslt"?>
<D20Rules game-system="D&amp;D4E">
  <UpdateInfo>
    <Version>1</Version>
    <Filename>SGPCutpurseRoguesBGUK.part</Filename>
    <PartAddress>https://cbloader.org/Homebrew/SGPCutpurseRoguesBGUK.part</PartAddress>
    <VersionAddress>https://cbloader.org/Homebrew/SGPCutpurseRoguesBGUK.txt</VersionAddress>
  <V2Address>https://cbloader.org/versions2.txt</V2Address></UpdateInfo>
  <RulesElement name="St Georges Prey" type="source" internal-id="ID_FMP_SOURCE_401" source="Core">
    <specific name="IsBeta"> 0 </specific>
    <specific name="URL"> http://www.leedsdnd.co.uk </specific>
    <specific name="Release Date"> 12/2/2010 </specific>
  </RulesElement>
  <RulesElement name="Cutpurse  " type="Feat" internal-id="ID_FMP_FEAT_65121" source="St Georges Prey" revision-date="8/27/2010 12:20:06 PM">
    <Prereqs> Rogue </Prereqs>
    <print-prereqs> Rogue, wielding a dagger </print-prereqs>
    <specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Apply weapon bonus to Thievery checks </specific>
    <specific name="Special"/>
    <specific name="type"/>
    <specific name="Associated Power Info"/>
    <specific name="Associated Powers"/>
You can apply your dagger's enhancement bonus to Thievery checks
   </RulesElement>
  <RulesElement name="Puncture the Kidneys  " type="Feat" internal-id="ID_FMP_FEAT_65122" source="St Georges Prey" revision-date="8/27/2010 12:20:06 PM">
    <Prereqs> Rogue, Sneak Attack class feature </Prereqs>
    <print-prereqs> Rogue, Sneak Attack class feature, wielding a dagger </print-prereqs>
    <specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Deal additional sneak attack damage with daggers </specific>
    <specific name="Special"/>
    <specific name="type"/>
    <specific name="Associated Power Info"/>
    <specific name="Associated Powers"/>
    <rules>
      <textstring name="Sneak Attack" value="+2" wearing="weapon:dagger"/>
      <statadd name="Sneak Attack" value="+2" requires="Paragon Tier" wearing="weapon:dagger"/>
      <statadd name="Sneak Attack" value="+2" requires="Epic Tier" wearing="weapon:dagger"/>
    </rules>
You deal a +2 feat bonus to damage when applying your sneak attack damage when using a dagger. This bonus increases to +4 at 11th level, and +6 at 21st level.
   </RulesElement>
  <RulesElement name="Distracting Personality  " type="Feat" internal-id="ID_FMP_FEAT_65123" source="St Georges Prey" revision-date="8/27/2010 12:20:06 PM">
    <Prereqs> Rogue </Prereqs>
    <print-prereqs> Rogue </print-prereqs>
    <specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Gain bonus to bluff checks to gain combat advantage </specific>
    <specific name="Special"/>
    <specific name="type"/>
    <specific name="Associated Power Info"/>
    <specific name="Associated Powers"/>
You gain a +1 feat bonus to Bluff checks to gain combat advantage. This bonus increases to +2 at 11th level and +3 at 21st level.
   </RulesElement>
  <RulesElement name="Swift Weapon  " type="Feat" internal-id="ID_FMP_FEAT_65124" source="St Georges Prey" revision-date="8/27/2010 12:20:06 PM">
    <Prereqs> Rogue </Prereqs>
    <print-prereqs> Rogue, wielding a dagger </print-prereqs>
    <specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Apply weapon bonus to initiative </specific>
    <specific name="Special"/>
    <specific name="type"/>
    <specific name="Associated Power Info"/>
    <specific name="Associated Powers"/>
You can apply your daggers enhancement bonus to initiative rolls
   </RulesElement>
  <RulesElement name="Trained Eye  " type="Feat" internal-id="ID_FMP_FEAT_65125" source="St Georges Prey" revision-date="8/27/2010 12:20:06 PM">
    <Prereqs> Rogue </Prereqs>
    <print-prereqs> Rogue </print-prereqs>
    <specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Use thievery to check for traps </specific>
    <specific name="Special"/>
    <specific name="type"/>
    <specific name="Associated Power Info"/>
    <specific name="Associated Powers"/>
You can make a Thievery, rather than Perception check to detect traps.
   </RulesElement>
  <RulesElement name="Hidden Blade  " type="Power" internal-id="ID_FMP_POWER_65231" source="St Georges Prey" revision-date="8/27/2010 11:22:13 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_6,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your weapon seemingly appears from nowhere, giving your opponent no chance to react to the imminent danger. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Rogue Attack 1 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee Weapon </specific>
    <specific name="Special"> You must be wielding a Dagger. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity + 2 vs. AC </specific>
    <specific name="Hit"> 1[W] damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_6 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Pins of Agony  " type="Power" internal-id="ID_FMP_POWER_65232" source="St Georges Prey" revision-date="8/27/2010 11:22:13 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_6,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your blade flashes out of your hand in a blur, striking at multiple foes in range. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Rogue Attack 1 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee Weapon or Ranged 5 </specific>
    <specific name="Special"> You must be wielding a Dagger, and cannot apply Sneak Attack damage with this attack. </specific>
    <specific name="Target"> 1, 2 or 3 creatures </specific>
    <specific name="Attack"> Dexterity vs. Reflex </specific>
    <specific name="Hit"> 1[W] damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_6 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Quick Slash  " type="Power" internal-id="ID_FMP_POWER_65233" source="St Georges Prey" revision-date="8/27/2010 11:22:13 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_6,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_MINOR_ACTION,1 </Category>
    <Flavor> The weapon in your hand moves faster than your foe can react, allowing you to strike him again </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Rogue Attack 1 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type"> Melee Weapon </specific>
    <specific name="Special"> You must be wielding a Dagger, and cannot apply Sneak Attack damage with this attack. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 1[W] damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_6 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Blood Letting  " type="Power" internal-id="ID_FMP_POWER_65235" source="St Georges Prey" revision-date="8/27/2010 11:22:13 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_6,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> After sinking your blade in, the act of wrenching the weapon out causes a wound that won't heal quickly. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Rogue Attack 3 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee Weapon </specific>
    <specific name="Special"> You must be wielding a Dagger </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 2[W] damage and the target takes ongoing 3 damage (save ends). </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_6 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Anatomical Precision  " type="Power" internal-id="ID_FMP_POWER_65236" source="St Georges Prey" revision-date="8/27/2010 11:22:13 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_6,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You slip your blade into the target with extreme precision, puncturing a major organ. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Rogue Attack 3 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee Weapon </specific>
    <specific name="Special"> You must be wielding a Dagger </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 2[W] damage and the target is weakened (save ends). </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_6 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Utilize The Distraction  " type="Power" internal-id="ID_FMP_POWER_65238" source="St Georges Prey" revision-date="8/27/2010 11:22:13 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_6,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Using the distraction that an ally is causing, you slip in behind the target, and stab it in the back. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Rogue Attack 7 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee Weapon </specific>
    <specific name="Special"> You must be wielding a Dagger </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_6 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
</D20Rules>
