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    <Filename>95-psionic-single-card-augments.part</Filename>
    <PartAddress>https://cbloader.org/Homebrew/95-psionic-single-card-augments.part</PartAddress>
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  <RulesElement name="Twisted Eye" type="Power" internal-id="ID_FMP_POWER_2621" source="Player's Handbook 3" revision-date="9/21/2010 1:51:59 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You flood the mind of your foe with psionic energy, befuddling its vision and distorting its perception of nearby threats. By increasing the flood to a torrent, you can blind the foe completely. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to the number of your allies adjacent to it. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Special"> When making an opportunity attack, you can use this power in place of a melee basic attack. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and the target is blinded until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Whirling Defense" type="Power" internal-id="ID_FMP_POWER_2622" source="Player's Handbook 3" revision-date="9/21/2010 1:51:59 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Seeking to defend your friends, you attack your foe to get it to focus on you. By channeling more power into your attack, you can distract more opponents. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and you mark the target until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> Whenever you use your mind spike before the end of your next turn, the target of that power takes extra damage equal to your Charisma modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Close burst 1. </specific>
    <specific name=" Target"> Each enemy you can see in burst </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Spectral Legion" type="Power" internal-id="ID_FMP_POWER_2626" source="Player's Handbook 3" revision-date="9/21/2010 1:51:59 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You trick your enemy into perceiving a legion of foes pressing in upon it. By expending more power, you can make the phantoms seem more real, causing the enemy to freeze in indecision. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. Until the end of your next turn, the target grants combat advantage to your allies while they are adjacent to it. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target takes a penalty to the attack rolls of melee attacks and close attacks until the end of your next turn. The penalty equals your Charisma modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage. Until the end of your next turn, the target is immobilized, and it grants combat advantage to your allies while they are adjacent to it. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Visions of Terror" type="Power" internal-id="ID_FMP_POWER_2627" source="Player's Handbook 3" revision-date="9/21/2010 1:52 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> With a sweeping attack, you trick your foe's mind into seeing you as a monstrous figure whose blow sends the enemy stumbling back. You can expend more power to cause other foes to stagger back. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Fear, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and you push the target 2 squares. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but you push the target a number of squares equal to your Charisma modifier. In addition, until the end of your next turn, if you or any of your allies pulls, pushes, or slides the target, the forced movement increases by 1 square. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and you push the target a number of squares equal to your Charisma modifier. After the push, you slide each enemy adjacent to the target 1 square. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Demon Dance" type="Power" internal-id="ID_FMP_POWER_2628" source="Player's Handbook 3" revision-date="9/21/2010 1:52 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> As you slash your enemy, you implant the image of howling demons into its mind, distracting the foe from making attacks. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Fear, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier psychic damage, and the target takes a –5 penalty to opportunity attack rolls until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target loses threatening reach until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier psychic damage, and the target can't make opportunity attacks until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Lightning Rush" type="Power" internal-id="ID_FMP_POWER_2634" source="Player's Handbook 3" revision-date="9/21/2010 1:52:01 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,7 </Category>
    <Flavor> Like a lightning strike, you rush across the battlefield and launch a counterattack to help a friend. If you choose, you can draw the enemy's attack to yourself. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> An enemy within 5 squares of you targets an ally with an attack </specific>
    <specific name="Effect"> Before the attack, you move your speed to a square adjacent to the triggering enemy. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. </specific>
    <specific name="Effect"> You don't get your normal standard action on your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target takes a penalty to the triggering attack roll equal to your Charisma modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you become the target of the triggering attack. </specific>
    <specific name=" Effect"> You get your normal standard action on your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Psionic Speed" type="Power" internal-id="ID_FMP_POWER_2635" source="Player's Handbook 3" revision-date="9/21/2010 1:52:01 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You move in a blur, making a series of quick attacks that force your opponents to regard you as a threat. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One, two, or three creatures </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] damage, and you mark the target until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> After both the first and second attacks, you shift 1 square to a square adjacent to the next target. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage. </specific>
    <specific name=" Effect"> You mark the target until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Brutal Barrage" type="Power" internal-id="ID_FMP_POWER_2641" source="Player's Handbook 3" revision-date="9/21/2010 1:52:02 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You lash out with your weapon, slamming your foe again and again until you drive it into the ground. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC. Make the attack three times. </specific>
    <specific name="Hit"> Constitution modifier damage. </specific>
    <specific name="Effect"> If you hit the target two or more times, it falls prone. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Attack"> Constitution vs. AC. Make the attack four times. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Attack"> Constitution vs. AC. Make the attack four times. </specific>
    <specific name=" Hit"> Constitution modifier + Charisma modifier damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Luring Steel" type="Power" internal-id="ID_FMP_POWER_2642" source="Player's Handbook 3" revision-date="9/21/2010 1:52:02 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Your strike delivers a pulse of psionic energy into your enemy, compelling it to attack you or suffer. By increasing the pulse's strength, you can affect more enemies. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. As a free action, you can use your battlemind's demand power against the target. </specific>
    <specific name="Effect"> Until the end of your next turn, whenever an enemy hits any ally who is adjacent to you with a melee attack, that enemy takes psychic damage equal to your Charisma modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> As above, but the enemy takes the damage when it hits or misses. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you pull each enemy within 2 squares of you 1 square. As a free action, you can use your battlemind's demand power against each enemy adjacent to you. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Dishearten" type="Power" internal-id="ID_FMP_POWER_8226" source="Player's Handbook 3" revision-date="9/21/2010 1:52:03 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You insert thoughts of defeat into your foes' minds, sapping their will to fight. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d6 + Intelligence modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target cannot make opportunity attacks until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d6 + Intelligence modifier psychic damage, and the target takes a penalty to attack rolls equal to your Charisma modifier until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Memory Hole" type="Power" internal-id="ID_FMP_POWER_8227" source="Player's Handbook 3" revision-date="9/21/2010 1:52:03 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You sift through your foe's mind for the mental representation of yourself within it and brutally rip it out. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d6 + Intelligence modifier psychic damage, and you become invisible to the target until the start of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but the invisibility lasts until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name=" Target"> Each creature in burst </specific>
    <specific name=" Hit"> 2d6 + Intelligence modifier psychic damage, and you become invisible to the target until the start of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Mind Thrust" type="Power" internal-id="ID_FMP_POWER_8228" source="Player's Handbook 3" revision-date="9/21/2010 1:52:03 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You unleash a psychic assault on your foe's mental pathways. You can increase the assault's intensity to weaken your foe's defenses. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d10 + Intelligence modifier psychic damage. </specific>
    <specific name="Special"> You can use this power unaugmented as a ranged basic attack. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target takes a penalty to Will equal to your Charisma modifier until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d10 + Intelligence modifier psychic damage, and the target takes a penalty to all defenses equal to your Charisma modifier until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Betrayal" type="Power" internal-id="ID_FMP_POWER_8233" source="Player's Handbook 3" revision-date="9/21/2010 1:52:04 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You weaken your foe's sense of self and force it to betray a comrade. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Charm, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One enemy </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> You slide the target 1 square to a square adjacent to an enemy. The target then makes a melee basic attack as a free action against that enemy, with a bonus to the attack roll equal to your Charisma modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target gains a bonus to the damage roll equal to your Charisma modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> You slide the target a number of squares equal to your Charisma modifier to a square adjacent to an enemy. The target then makes a melee basic attack as a free action against that enemy, with a bonus to the attack roll and the damage roll equal to your Charisma modifier. The target is also dazed until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Id Insinuation" type="Power" internal-id="ID_FMP_POWER_8234" source="Player's Handbook 3" revision-date="9/21/2010 1:52:04 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You send tendrils of thought burrowing into your foes' minds, compromising their resilience. By increasing the size of the tendrils, you can make your foes more susceptible to harm. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d6 + Intelligence modifier psychic damage, and the target takes a –2 penalty to Fortitude until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but the penalty to Fortitude equals your Charisma modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier psychic damage. If an attack hits the target's Fortitude before the end of your next turn, that attack deals extra damage equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Force Grasp" type="Power" internal-id="ID_FMP_POWER_8239" source="Player's Handbook 3" revision-date="9/21/2010 1:52:05 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You grasp your foe with a hand of shimmering force, slowing it. You can hold the foe in place if you infuse the hand with enough power. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier force damage, and the target is slowed until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Target"> One creature or two creatures adjacent to each other </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Target"> One or two creatures </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier force damage, and the target is immobilized until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Mind Break" type="Power" internal-id="ID_FMP_POWER_8240" source="Player's Handbook 3" revision-date="9/21/2010 1:52:05 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You lance your foe's mind with mental trauma, which makes it vulnerable to psychic damage. If you choose, you can strip away its psychic resistances. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier psychic damage, and the target gains vulnerability to psychic damage equal to your Charisma modifier until the end of your next turn. </specific>
    <specific name="Special"> You can use this power unaugmented as a ranged basic attack. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but the vulnerability equals 5. The target loses resistance to psychic damage until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier psychic damage, and the target gains vulnerability to psychic damage equal to 5 + your Charisma modifier until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Dual Hallucination" type="Power" internal-id="ID_FMP_POWER_8245" source="Player's Handbook 3" revision-date="9/21/2010 1:52:06 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You pull disquieting images from your foes' minds and combine the images into horrific hallucinations, which you use to disorient those foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 20 </specific>
    <specific name="Target"> One of two creatures </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier psychic damage, and the target grants combat advantage to the next creature that attacks it before the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target takes a penalty to Reflex equal to your Charisma modifier until the end of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier psychic damage, and the target is dazed until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Mind Wipe" type="Power" internal-id="ID_FMP_POWER_8246" source="Player's Handbook 3" revision-date="9/21/2010 1:52:06 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You fray your foe's offensive abilities with a psychic lance of disruption. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but the penalty equals your Charisma modifier and applies only to the target's next attack roll that isn't a basic attack before the end of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 3d8 + Intelligence modifier psychic damage, and the target takes a penalty equal to your Charisma modifier to the next attack roll it makes before the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Forced Opportunity" type="Power" internal-id="ID_FMP_POWER_8251" source="Player's Handbook 3" revision-date="9/21/2010 1:52:06 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You jolt your foe's psyche, disrupting its concentration and allowing an ally to strike the foe during the lapse. By channeling more psionic energy, you can create an opening for several allies to exploit. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> One ally adjacent to the target can make an opportunity attack against it as a free action, with a bonus to the attack roll and the damage roll equal to your Charisma modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the ally gains combat advantage for the opportunity attack. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> Each of your allies adjacent to the target can make an opportunity attack against it as a free action, with a bonus to the attack roll and the damage roll equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Psychic Brand" type="Power" internal-id="ID_FMP_POWER_8252" source="Player's Handbook 3" revision-date="9/21/2010 1:52:07 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You manifest a glowing symbol over your enemy's head. The symbol moves with your foe, helping reveal its location. At your choosing, the symbol can intensify your foe's pain. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 20 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d10 + Intelligence modifier psychic damage. Until the end of your next turn, the target cannot benefit from concealment or total concealment. </specific>
    <specific name="Special"> You can use this power unaugmented as a ranged basic attack. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target grants combat advantage until the end of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2d10 + Intelligence modifier psychic damage. Until the end of your next turn, the target cannot benefit from concealment or total concealment, and it gains vulnerability to all damage equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Daggers of Pain" type="Power" internal-id="ID_FMP_POWER_8256" source="Player's Handbook 3" revision-date="9/21/2010 1:52:07 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You send shards of psychic aggression ripping through your enemies, scarring their minds. When those foes move, you can intensify the pain. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each enemy in burst </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier psychic damage, and the target gains vulnerability to psychic damage equal to your Charisma modifier until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d10 + Intelligence modifier psychic damage, and the target gains vulnerability to psychic damage equal to your Charisma modifier until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 4d8 + Intelligence modifier psychic damage, and the target takes psychic damage equal to your Charisma modifier for each square it moves on its next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Sudden Control" type="Power" internal-id="ID_FMP_POWER_8257" source="Player's Handbook 3" revision-date="9/21/2010 1:52:08 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> With a thought, you force your foe to attack one of its companions. With greater concentration, your control becomes absolute. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Charm, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One enemy </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> You slide the target a number of squares equal to your Charisma modifier. The target then makes a basic attack as a free action against a creature of your choice, with a bonus to the attack roll and the damage roll equal to your Charisma modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> As above, and the target takes 10 psychic damage if its attack misses. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> The target is dominated until the end of your next turn. Until the domination ends, the target gains a bonus to attack rolls and damage rolls equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Concussive Detonation" type="Power" internal-id="ID_FMP_POWER_8260" source="Player's Handbook 3" revision-date="9/21/2010 1:52:08 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You unleash a blast of force, which tears into your foes, leaving them off balance. You can focus the blast to knock your enemies senseless. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> Each creature in blast </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier force damage, and the target is slowed until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier force damage, and the target gains vulnerability to force damage equal to your Wisdom modifier until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier force damage, and the target is stunned until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Psionic Veil" type="Power" internal-id="ID_FMP_POWER_8261" source="Player's Handbook 3" revision-date="9/21/2010 1:52:09 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You pull a veil over your foes' senses, hiding yourself and your allies. With a little more power, you can blind your enemies. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 20 squares </specific>
    <specific name="Target"> Each enemy in burst </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier psychic damage, and you and each ally adjacent to you are invisible to the target until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Area burst 2 within 20 squares </specific>
    <specific name=" Hit"> 2d10 + Intelligence modifier psychic damage, and you and each ally adjacent to you are invisible to the target until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Attack Type"> Area burst 2 within 20 squares </specific>
    <specific name=" Hit"> 3d8 + Intelligence modifier psychic damage, and the target is blinded until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Energizing Strike" type="Power" internal-id="ID_FMP_POWER_10274" source="Player's Handbook 3" revision-date="9/21/2010 1:52:11 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> The energy and emotion you put into your attack flows into your ally. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Healing, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and one ally within 5 squares of you gains temporary hit points equal to one-half your level + your Charisma modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and one dying ally within 5 squares of you regains hit points equal to your Charisma modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and you or one ally within 5 squares of you can spend a healing surge. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Focusing Strike" type="Power" internal-id="ID_FMP_POWER_10275" source="Player's Handbook 3" revision-date="9/21/2010 1:52:11 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You attack your foe with calm and clarity of mind, extending that clarity to give a nearby ally a chance to clear a lingering effect. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and you or one ally within 5 squares of you can make a saving throw. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and if the saving throw is against a charm or a fear effect, it gains a power bonus equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and you and each ally within 5 squares of you can make a saving throw. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Psionic Shield" type="Power" internal-id="ID_FMP_POWER_10276" source="Player's Handbook 3" revision-date="9/21/2010 1:52:12 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> As you strike your foe, you motivate a nearby ally with a calm determination to defend himself or herself. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and one ally within 5 squares of you gains a +1 power bonus to all defenses until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and one ally within 5 squares of you gains a power bonus to Will equal to your Wisdom modifier until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and each ally within 5 squares of you gains a +2 power bonus to all defenses until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Distracting Strike" type="Power" internal-id="ID_FMP_POWER_10281" source="Player's Handbook 3" revision-date="9/21/2010 1:52:12 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> With a savage strike, you wrench your enemy's attention from an ally. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and either you or an ally adjacent to the target marks it until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> The marked condition ends on allies adjacent to you, who can each shift 1 square as a free action. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Prescient Strike" type="Power" internal-id="ID_FMP_POWER_10282" source="Player's Handbook 3" revision-date="9/21/2010 1:52:13 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You see the danger and let your weapon serve as warning to your comrade. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Primary Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. When the target attacks you or an ally adjacent to you during its next turn, you can make the following secondary attack against it as an immediate interrupt. </specific>
    <specific name=" Secondary Attack"> Charisma vs. Will </specific>
    <specific name=" Hit"> The target takes a penalty to its attack roll equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but you can make the secondary attack only if the target attacks your or the ally's Will. You gain a bonus to the secondary attack roll equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. When the target attacks you or an ally you can see during its next turn, you can make the following secondary attack against it as an immediate interrupt, with a bonus to the secondary attack roll equal to your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Courageous Strike" type="Power" internal-id="ID_FMP_POWER_10287" source="Player's Handbook 3" revision-date="9/21/2010 1:52:13 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You strike at your foe and fill your friend with courage, bolstering both of you against the foe's attacks. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and you and one ally adjacent to you gain a +2 power bonus to AC against the target's attacks until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but the power bonus applies to all defenses, not just AC. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Keyword"> This power gains the Zone keyword. </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and one ally adjacent to the target can make a melee basic attack against it as an opportunity action. </specific>
    <specific name=" Effect"> The burst creates a zone that lasts until the end of your next turn. You and your allies gain a power bonus to AC equal to your Wisdom modifier while within the zone. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Mindlink Strike" type="Power" internal-id="ID_FMP_POWER_10288" source="Player's Handbook 3" revision-date="9/21/2010 1:52:14 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Linking minds with an ally, you coordinate your efforts to confound your foe. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Effect"> One ally adjacent to you can make a melee basic attack against the target as an opportunity action. On a hit, you and the ally can each shift as a free action. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> As above, and the ally gains a +3 power bonus to the damage roll if he or she is marking the target. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy you can see in burst </specific>
    <specific name=" Attack"> Charisma vs. AC </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and one ally adjacent to the target can make a melee basic attack against it as an opportunity action. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Hope's Audacity" type="Power" internal-id="ID_FMP_POWER_10293" source="Player's Handbook 3" revision-date="9/21/2010 1:52:14 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Your optimism and confidence are an inspiration to those around you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. Until the start of your next turn, allies within 5 squares of you can score a critical hit against the target on a roll of 19–20. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and whenever an ally scores a critical hit against the target before the start of your next turn, you and each ally within 5 squares of you can shift 1 square as a free action. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. Until the start of your next turn, allies within 5 squares of you can score a critical hit on a roll of 19–20. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Revelatory Strike" type="Power" internal-id="ID_FMP_POWER_10294" source="Player's Handbook 3" revision-date="9/21/2010 1:52:14 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> As you strike, you open your ally's mind, allowing him or her to see ways to overcome various ills. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. One ally adjacent to you or the target can either make a saving throw or gain a +1 power bonus to all defenses until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. One ally adjacent to you or the target can either make a saving throw with a +5 power bonus against a charm or illusion effect or gain a power bonus to Will equal to your Wisdom modifier until the end of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Keyword"> This power gains the Zone keyword. </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. The attack creates a zone in a close burst 2. The zone lasts until the end of your next turn. Any ally who starts his or her turn within the zone can either make a saving throw with a +2 power bonus or gain a power bonus to all defenses equal to your Wisdom modifier until the end of his or her next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Diamond Defense Assault" type="Power" internal-id="ID_FMP_POWER_10299" source="Player's Handbook 3" revision-date="9/21/2010 1:52:15 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> The crystalline motes released by your attack shelter your allies and interfere with your enemies' strikes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier psychic damage. One ally adjacent to the target marks it until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier psychic damage. If the target shifts during its next turn, one ally can make a melee basic attack against it as a free action. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Keyword"> This power gains the Zone keyword. </specific>
    <specific name=" Attack Type"> Close burst 2 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and you slide the target 1 square. </specific>
    <specific name=" Effect"> The burst creates a zone that lasts until the end of your next turn. While within the zone, allies gain a +4 bonus to all defenses against attacks from outside the zone, and enemies take a –2 penalty to attack rolls. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Temporal Strike" type="Power" internal-id="ID_FMP_POWER_10300" source="Player's Handbook 3" revision-date="9/21/2010 1:52:15 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Time bends around your foe to protect your allies. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon, Zone </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. The attack creates a zone in a close burst 2. The zone lasts until the end of your next turn. While within the zone, you and your allies are insubstantial against opportunity attacks. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but you and your allies are instead insubstantial against attacks that target Reflex. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and the target is slowed until the end of your next turn. The attack creates a zone in a close burst 2. The zone lasts until the end of your next turn. While within the zone, you and your allies are insubstantial. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Perception Shift" type="Power" internal-id="ID_FMP_POWER_10305" source="Player's Handbook 3" revision-date="9/21/2010 1:52:16 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> As you strike, you force your victim to attack where your allies are strongest. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> 1[W] + Charisma modifier psychic damage. The next time the target makes an attack before the start of your next turn, it attacks a defense of your choice. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy you can see in burst </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier psychic damage. Whenever the target attacks before the end of your next turn, it attacks a defense of your choice. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Keyword"> This power gains the Zone keyword. </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy you can see in burst </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier psychic damage. Whenever the target attacks before the end of your next turn, it attacks a defense of your choice. </specific>
    <specific name=" Effect"> The burst creates a zone that lasts until the end of your next turn. When any enemy attacks while within the zone, the enemy attacks a defense of your choice. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Revealing Strike" type="Power" internal-id="ID_FMP_POWER_10306" source="Player's Handbook 3" revision-date="9/21/2010 1:52:16 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> Your attack highlights the target's weaknesses. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and the target takes a –2 penalty to all defenses until the start of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and the target takes a –2 penalty to all defenses and can't benefit from concealment or invisibility until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 4[W] + Charisma modifier damage, and the target takes a –3 penalty to all defenses until the end of your next turn. In addition, you and each ally adjacent to you gain blindsight 10 until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Dismissive Strike" type="Power" internal-id="ID_FMP_POWER_10311" source="Player's Handbook 3" revision-date="9/21/2010 1:52:17 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> When your attack hits, you dismiss your enemy and leave it to face your friends. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Teleportation, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and you teleport the target 5 squares to a square adjacent to an ally. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy you can see in burst </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and you teleport the target to a square adjacent to an ally who is adjacent to you. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Keyword"> This power gains the Zone keyword. </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. </specific>
    <specific name=" Effect"> The attack creates a zone in a close burst 1. The zone lasts until the end of your next turn. When any enemy enters the zone or starts its turn there, you can teleport that enemy 5 squares as a free action. Any ally who enters the zone or starts his or her turn there can teleport 5 squares as a free action. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Exhilarating Strike" type="Power" internal-id="ID_FMP_POWER_10312" source="Player's Handbook 3" revision-date="9/21/2010 1:52:17 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You inspire your allies to strike, and success rewards them with recovery. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> One ally in burst </specific>
    <specific name="Effect"> The target can make a melee basic attack as a free action. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Effect"> The target can make a melee basic attack as a free action, with a power bonus to the damage roll equal to your Wisdom modifier. If that attack hits, the target can make a saving throw. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Target"> Each ally in burst </specific>
    <specific name=" Effect"> Each target can use a free action either to make a basic attack or to charge, with a power bonus to the damage roll equal to your Wisdom modifier. If a target hits, he or she can make a saving throw. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Step of the Pursuer" type="Power" internal-id="ID_FMP_POWER_10445" source="Player's Handbook 3" revision-date="9/21/2010 1:52:19 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Your attack hammers your foe, allowing you to bind it with a psionic link that keeps your enemy close. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. If the target moves away from you on its next turn, you can use a free action to shift 3 squares to a square closer to the target after its move. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage. You are immune to the slowed and immobilized conditions until the end of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Keyword"> The power gains the teleportation keyword. </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage. If the target moves away from you on its next turn, you can use a free action to teleport to a square adjacent to the target after its move. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Battle Vortex" type="Power" internal-id="ID_FMP_POWER_10446" source="Player's Handbook 3" revision-date="9/21/2010 1:52:19 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Your attack creates a vortex that sends waves of psychic energy crashing over your enemies. By increasing the vortex's intensity, you can move or lock down your foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. Until the end of your next turn, when any enemy starts its turn within 2 squares of you but ends its turn more than 2 squares away from you, that enemy takes psychic damage equal to your Constitution modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage. Until the end of your next turn, while the target is within 2 squares of you, it takes a -2 penalty to attack rolls against your allies who are more than 2 squares away from you. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Keyword"> The power gains the teleportation keyword. </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage. Until the end of your next turn, when any enemy starts its turn within 2 squares of you but ends its turn more than 2 squares away from you, you can teleport that enemy 3 squares as a free action, and it is immobilized until the end of its next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Armor of Blades" type="Power" internal-id="ID_FMP_POWER_10450" source="Player's Handbook 3" revision-date="9/21/2010 1:52:20 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,23 </Category>
    <Flavor> As your foe attacks your ally, you intervene to protect your friend. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> An enemy adjacent to you targets one of your allies with a melee attack </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and the target attacks you instead of the ally. </specific>
    <specific name="Effect"> You don't get your normal standard action on your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and the target takes a penalty to its attack roll equal to your Charisma modifier. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage, and you slide the target 3 squares and shift 3 squares to a square adjacent to it. The target then attacks you instead of the ally. </specific>
    <specific name=" Effect"> You get your normal standard action on your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Spring Assault" type="Power" internal-id="ID_FMP_POWER_10451" source="Player's Handbook 3" revision-date="9/21/2010 1:52:20 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You leap toward your foe and unleash a fury of blows that overwhelm its defenses. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC. If you weren't adjacent to the target at the start of this turn, the target grants combat advantage to you for this attack. </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you shift 3 squares. If you use this power unaugmented on your next turn, you can shift 3 squares as a free action either before or after the attack. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage, and you are invisible to the target until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Brilliant Recovery" type="Power" internal-id="ID_FMP_POWER_10457" source="Player's Handbook 3" revision-date="9/21/2010 1:52:20 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_MINOR_ACTION,27 </Category>
    <Flavor> After missing your foe with an attack, you shift your grip on your weapon and make a quick follow-up strike. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> An enemy you missed with an attack during this turn </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack"> Constitution vs. Reflex </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage. </specific>
    <specific name=" Miss"> You regain the power points you spent to augment this power. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Cage of Cowardice" type="Power" internal-id="ID_FMP_POWER_10458" source="Player's Handbook 3" revision-date="9/21/2010 1:52:21 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> Your attack undermines your foe's confidence in attacking anyone but you. Using more psionic energy, you can stun the foe. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and you mark the target until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you mark the target until the end of your next turn. </specific>
    <specific name=" Special"> When making an opportunity attack, you can use this power in place of a melee basic attack. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and the target is stunned until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Demoralizing Strike" type="Power" internal-id="ID_FMP_POWER_11061" source="Player's Handbook 3" revision-date="9/21/2010 1:52:23 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> The fury of your assault causes a surge of fear in your foe's heart. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Fear, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and the target takes a -2 penalty to all defenses until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and the target takes a penalty to Will equal to 1 + your Constitution modifier until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Close"> burst 1 </specific>
    <specific name=" Target"> Each creature in burst </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and the target takes a penalty to all defenses equal to 1 + your Constitution modifier until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Ire Strike" type="Power" internal-id="ID_FMP_POWER_11062" source="Player's Handbook 3" revision-date="9/21/2010 1:52:24 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You feel anger rising within you, and you empower a nearby ally to strike. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One enemy </specific>
    <specific name="Effect"> One ally adjacent to you can make a melee basic attack against the target as a free action. If the attack hits, the target has vulnerable 2 to all damage until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> As above, but the vulnerability is only to psychic damage and equals 1 + your Charisma modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Effect"> One ally within 5 squares of you can use a free action to shift to a square adjacent to the target and then make a melee basic attack against it. If the attack hits, it deals 1d8 extra damage to the target, and the target has vulnerability to all damage equal to 1 + your Charisma modifier until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Impatient Strike" type="Power" internal-id="ID_FMP_POWER_11069" source="Player's Handbook 3" revision-date="9/21/2010 1:52:24 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You cannot contain yourself—you must close at once! </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Effect"> Before the attack, you shift 1 square. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. One ally adjacent to the target gains a +2 power bonus to damage rolls against it until the start of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and each ally adjacent to you can stand up as a free action. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. Until the end of your next turn, allies gain a power bonus to damage rolls equal to your Constitution modifier while they are adjacent to you. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Unnerving Shove" type="Power" internal-id="ID_FMP_POWER_11070" source="Player's Handbook 3" revision-date="9/21/2010 1:52:24 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You lash the enemy's mind and body with your attack. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Fear, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and you push the target a number of squares equal to your Constitution modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and if the target is dazed, you push it a number of squares equal to 2 + your Constitution modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and you push the target a number of squares equal to 1 + your Constitution modifier. In addition, the target grants combat advantage to your allies adjacent to it at the end of the push. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Forward-Thinking Cut" type="Power" internal-id="ID_FMP_POWER_11104" source="Player's Handbook 3" revision-date="9/21/2010 1:52:25 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You fling yourself at your enemy, and your allies attack more mightily in response. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and each ally adjacent to you gains a +1 power bonus to attack rolls until the start of your next turn. </specific>
    <specific name="Special"> When charging, you can use this power unaugmented in place of a melee basic attack. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> You can shift 1 square and then charge, using this power in place of the charge's melee basic attack. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Effect"> One or two allies you can see can each charge creatures other than the target as a free action, with a power bonus to their damage rolls equal to your Constitution modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Rewarding Strike" type="Power" internal-id="ID_FMP_POWER_11105" source="Player's Handbook 3" revision-date="9/21/2010 1:52:25 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> There is joy in victory, and those who follow your lead experience exhilaration. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Healing, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. The next ally who hits the target before the start of your next turn regains hit points equal to your Constitution modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. Allies who hit the target's Will before the start of your next turn can spend a healing surge. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. Allies who hit the target before the end of your next turn can spend a healing surge. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Unhinging Strike" type="Power" internal-id="ID_FMP_POWER_11106" source="Player's Handbook 3" revision-date="9/21/2010 1:52:26 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> A jolt of psionic power clouds your enemy's senses so that the foe sees its cohorts as its enemies. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Charm, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> Charisma modifier psychic damage, and the target makes a melee basic attack as a free action against a creature of your choice. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> Charisma modifier psychic damage. Until the end of the target's next turn, enemies provoke opportunity attacks from the target, and it must make those attacks. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier psychic damage, and the target makes a melee basic attack as a free action against one or two creatures of your choice. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Confusing Strike" type="Power" internal-id="ID_FMP_POWER_11123" source="Player's Handbook 3" revision-date="9/21/2010 1:52:26 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You flood your opponent's thoughts with confusing images. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target also takes a -2 penalty to Will until the end of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Keyword"> This power gains the Zone keyword. </specific>
    <specific name=" Close"> burst 1 </specific>
    <specific name=" Target"> Each enemy you can see in burst </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and the target is dazed until the end of your next turn. </specific>
    <specific name=" Effect"> The burst creates a zone that lasts until the end of your next turn. Enemies take a -2 penalty to attack rolls while within the zone. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Field of Alacrity" type="Power" internal-id="ID_FMP_POWER_11124" source="Player's Handbook 3" revision-date="9/21/2010 1:52:27 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Your attack distracts the enemy, giving your allies an opening to maneuver. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. Until the start of your next turn, allies adjacent to the target can shift as a minor action. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and each ally within 5 squares of you can stand up as a free action. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Close"> burst 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. One ally within 5 squares of you can take a move action as a free action. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Victorious Urging" type="Power" internal-id="ID_FMP_POWER_11125" source="Player's Handbook 3" revision-date="9/21/2010 1:52:27 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You fill your foe with visions of impending doom and an ally with a dream of victory. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. One ally adjacent to you or the target gains a +2 power bonus to attack rolls against the target until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. One ally adjacent to you or the target gains a power bonus to attack rolls against the target's Fortitude until the end of your next turn. The bonus equals your Constitution modifier. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and you push the target 1 square. Until the end of your next turn, you and your allies gain a +2 power bonus to attack rolls against the target and any enemies adjacent to it. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Illuminating Strike" type="Power" internal-id="ID_FMP_POWER_11132" source="Player's Handbook 3" revision-date="9/21/2010 1:52:28 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Light bathes your foe as you strike and then settles on a nearby ally for protection. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier radiant damage. One ally adjacent to you or the target gains resistance to all damage equal to your Wisdom modifier until the start of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier radiant damage. One ally within 5 squares of you gains necrotic, psychic, or radiant resistance equal to 3 + your Wisdom modifier until the start of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Close"> burst 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier radiant damage. </specific>
    <specific name=" Effect"> If you hit at least one target, one ally within 5 squares of you gains resistance to all damage equal to 3 + your Wisdom modifier until the start of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Terrifying Deluge" type="Power" internal-id="ID_FMP_POWER_11133" source="Player's Handbook 3" revision-date="9/21/2010 1:52:28 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You spear your enemy's mind and body, so when the foe is next attacked, its mind blossoms in pain. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Fear, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. The next time an ally hits the target before the start of your next turn, you can slide the target 1 square as a free action. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. When any ally hits the target with an attack against Will before the start of your next turn, you can slide the target 1 square as a free action. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Close"> burst 2 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and you slide the target 1 square. When any ally hits the target before the start of your next turn, you can slide the target 1 square as a free action. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Flood of Madness" type="Power" internal-id="ID_FMP_POWER_11139" source="Player's Handbook 3" revision-date="9/21/2010 1:52:28 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> Your feint twists the mind of your foe so that it lashes out at its companion. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Charm, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Will </specific>
    <specific name="Hit"> Charisma modifier psychic damage, and the target makes a melee basic attack as a free action against a creature of your choice. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier psychic damage, and the target makes a melee basic attack as a free action against an enemy granting combat advantage to you. If that attack hits, the target makes a melee basic attack against another enemy granting combat advantage to you. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier psychic damage, and the target makes a melee basic attack as a free action against each of your enemies adjacent to it. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Revelatory Slash" type="Power" internal-id="ID_FMP_POWER_11140" source="Player's Handbook 3" revision-date="9/21/2010 1:52:29 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> Rather than attack, you open your mind's eye and urge your allies to strike. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 10 </specific>
    <specific name="Target"> One ally in burst </specific>
    <specific name="Effect"> The target can make a melee basic attack as a free action. If that attack hits, the creature that is hit grants combat advantage until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Effect"> The target can make a melee basic attack as a free action against a creature granting combat advantage to you. The target gains a power bonus to the damage roll equal to your Constitution modifier. If that attack hits, the creature that is hit is dazed until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Target"> One or two allies in burst </specific>
    <specific name=" Effect"> Each target can make an at-will attack as a free action. If a target's attack hits, he or she gains 15 temporary hit points. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Restorative Bastion" type="Power" internal-id="ID_FMP_POWER_11145" source="Player's Handbook 3" revision-date="9/21/2010 1:52:29 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> A successful strike with your weapon fills a nearby ally with new life. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. Fortitude </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and one ally within 5 squares of you can make a saving throw. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and one ally within 5 squares of you can make a saving throw, with a +5 power bonus if it's against ongoing damage. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 4[W] + Charisma modifier damage, and each ally you can see can make a saving throw. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Unnerving Disruption" type="Power" internal-id="ID_FMP_POWER_11146" source="Player's Handbook 3" revision-date="9/21/2010 1:52:30 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You confuse your enemy, throwing off its attacks. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier psychic damage. Until the end of your next turn, the target takes a -2 penalty to attack rolls. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Close"> burst 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier psychic damage. Until the end of your next turn, the target takes a penalty to attack rolls against Will. The penalty equals your Constitution modifier. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Keyword"> This power gains the Zone keyword. </specific>
    <specific name=" Close"> burst 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier psychic damage. Until the end of your next turn, the target is weakened and takes a penalty to attack rolls. The penalty equals your Constitution modifier. </specific>
    <specific name=" Effect"> The burst creates a zone that lasts until the end of your next turn. While within the zone, allies gain a bonus to damage rolls equal to your Constitution modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Iron Fist" type="Power" internal-id="ID_FMP_POWER_11156" source="Player's Handbook 3" revision-date="9/21/2010 1:52:31 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You change the density of your hand and arm to that of iron, allowing you to ward off your foe's attacks. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. </specific>
    <specific name="Effect"> Until the end of your next turn, you gain resistance to all damage equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> Until the end of your next turn, you gain fire resistance equal to 5 + your Wisdom modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Bull's Strength" type="Power" internal-id="ID_FMP_POWER_11157" source="Player's Handbook 3" revision-date="9/21/2010 1:52:32 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You slam your foe back as if it were a puny goblin. By enhancing your strength further, you can reach enemies farther away or even swat multiple foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and you push the target 1 square. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Special"> Your reach increases by 1 for this attack. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Close"> blast 3 </specific>
    <specific name=" Target"> Each enemy you can see in blast </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Mind Snare" type="Power" internal-id="ID_FMP_POWER_11163" source="Player's Handbook 3" revision-date="9/21/2010 1:52:33 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Your attack addles your foe, causing it to focus on you instead of on your friend. With a little more effort, you can force your enemy to focus solely on you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and one ally within 5 squares of you becomes invisible to the target until the target is adjacent to him or her or until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but the invisibility isn't ended by the target being adjacent to the ally. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage. Until the end of your next turn, your allies are invisible to the target while they aren't adjacent to it. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Mist Weapon" type="Power" internal-id="ID_FMP_POWER_11164" source="Player's Handbook 3" revision-date="9/21/2010 1:52:33 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Your weapon transforms into mist, allowing your strikes to slide through armor, flesh, and ghostly essence. By adjusting the mist's consistency, you can force ghostly creatures to become material. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Reflex </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and if the target is insubstantial, it doesn't benefit from that quality against this attack and it takes extra damage equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and the target doesn't benefit from being insubstantial until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Ego Crush" type="Power" internal-id="ID_FMP_POWER_11169" source="Player's Handbook 3" revision-date="9/21/2010 1:52:34 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Your strike delivers a torrent of psionic energy that addles your foe. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and the target cannot gain combat advantage until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Special"> When making an opportunity attack, you can use this power in place of a melee basic attack. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Close"> burst 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and the target cannot gain combat advantage until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Ghost in the Steel" type="Power" internal-id="ID_FMP_POWER_11170" source="Player's Handbook 3" revision-date="9/21/2010 1:52:34 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Your weapon attack is merely a distraction from your true assault as you use a spike of psionic energy to cause your foe to harm itself. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. The first time the target hits or misses any of your allies before the end of your next turn, it takes psychic damage equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> Choose one of the target's melee basic attacks. The target hits itself with that attack. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage. The next time the target makes a melee attack before the end of your next turn, you can choose which creature it attacks (not including itself ). </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Stone Squire" type="Power" internal-id="ID_FMP_POWER_11171" source="Player's Handbook 3" revision-date="9/21/2010 1:52:35 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> For an instant, you take on the weight of stone, allowing you to use your heavier mass to sweep your foe to the ground. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> Constitution modifier + Wisdom modifier damage, and you knock the target prone. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> After the attack, you shift 2 squares to a square adjacent to the target. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and you knock the target prone. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Dizzying Strike" type="Power" internal-id="ID_FMP_POWER_11177" source="Player's Handbook 3" revision-date="9/21/2010 1:52:36 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You strike your foe with crackling psionic energy, creating an intense vertigo in the foe that throws it off balance. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and you slide the target 1 square. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage. Until the end of your next turn, when the target attacks any of your allies, you can use a free action to slide the target 1 square after its attack. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and the target is dazed until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Overwhelming Lunge" type="Power" internal-id="ID_FMP_POWER_11178" source="Player's Handbook 3" revision-date="9/21/2010 1:52:36 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You lunge forward to attack your enemy, your reach magically extended. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon + 1 reach </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Attack"> As above, and you ignore the -2 penalty for attacking an enemy that has cover. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage. You slide each creature adjacent to the target 1 square and then slide the target 2 squares. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Web of Betrayal" type="Power" internal-id="ID_FMP_POWER_11179" source="Player's Handbook 3" revision-date="9/21/2010 1:52:36 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You create a web of psionic energy around your foe that convinces it of its allies' betrayal. By strengthening the web, you can compel your foe's allies to meet those expectations. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Charm, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier psychic damage. Until the end of your next turn, the target takes 2 psychic damage when any enemy of yours attacks while adjacent to it. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier psychic damage. Until the end of your next turn, any enemy takes a -2 penalty to attack rolls while adjacent to the target. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier psychic damage. Until the end of your next turn, when any enemy attacks any ally of yours who is adjacent to the target, the enemy also makes the attack against the target. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Dazzling Assault" type="Power" internal-id="ID_FMP_POWER_11184" source="Player's Handbook 3" revision-date="9/21/2010 1:52:37 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,17 </Category>
    <Flavor> Your foe attempts to slip away from you, but you attack in a blur of movement, sending your enemy in another direction and binding it with psionic energy. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> An adjacent enemy marked by you shifts </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. You slide the target 1 square, and it is immobilized until the end of your next turn. </specific>
    <specific name="Effect"> You don't get your normal standard action on your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target cannot teleport and is immune to forced movement while immobilized by this attack. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage. You slide the target 2 squares, and it is immobilized until the end of your next turn. </specific>
    <specific name=" Effect"> You get your normal standard action on your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Entangling Weapon" type="Power" internal-id="ID_FMP_POWER_11185" source="Player's Handbook 3" revision-date="9/21/2010 1:52:38 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You imbue your attack with psionic energy, allowing you to strike precisely and forcing your opponent to move as you dictate. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and you slide the target 1 square. You then shift 1 square into the space the target left. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage. Whenever the target shifts before the end of your next turn, you can use a free action to slide the target 1 square at the end of the shift. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage. When you hit any enemy before the end of your next turn, you slide that enemy 2 squares. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Festering Wound" type="Power" internal-id="ID_FMP_POWER_11186" source="Player's Handbook 3" revision-date="9/21/2010 1:52:38 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You strike and slash, opening wounds both physical and mental, which flare with pain as you press the attack. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and your next psionic attack against the target before the end of your next turn deals 1d6 extra psychic damage. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and the target loses its psychic resistance until the end of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage, and your next psionic attack against the target before the end of your next turn deals 1d6 extra psychic damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Might of the Ogre" type="Power" internal-id="ID_FMP_POWER_11191" source="Player's Handbook 3" revision-date="9/21/2010 1:52:39 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You imbue yourself with the strength of an ogre as you unleash a strike that fells your foe, making it an easy target for your allies. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] damage. You knock the target prone, and if it stands up before the end of your next turn, it provokes opportunity attacks for doing so. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Close"> burst 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 2[W] damage. You knock the target prone, and if it stands up before the end of your next turn, it provokes opportunity attacks for doing so. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 3[W] damage, and the target is dazed until the end of your next turn. You knock the target prone, and if it stands up before the end of your next turn, it provokes opportunity attacks for doing so. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Press of Battle" type="Power" internal-id="ID_FMP_POWER_11192" source="Player's Handbook 3" revision-date="9/21/2010 1:52:40 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> Your psionic assault presses in on your foe, inhibiting its ability to maneuver. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and squares adjacent to you and squares adjacent to your allies are difficult terrain for the target until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and the target can't shift until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage, and the target is immobilized and grants combat advantage to your allies until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Veil of the Mind's Eye" type="Power" internal-id="ID_FMP_POWER_11193" source="Player's Handbook 3" revision-date="9/21/2010 1:52:40 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You release a flash of psionic energy in your foe's mind, clouding the foe's vision. You can strengthen the flash to disrupt the foe's vision further. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. Until the end of your next turn, any creature more than 4 squares away from the target has total concealment against it. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and each ally within 10 squares of you is invisible to the target until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage, and the target is blinded until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Mind of Mirrors" type="Power" internal-id="ID_FMP_POWER_11196" source="Player's Handbook 3" revision-date="9/21/2010 1:52:41 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You engulf your foe's mind with images that hinder the enemy's perception of its enemies. By making the images more real, you can manipulate your enemy into attacking those you choose. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Charm, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. Until the end of your next turn, the target takes a -5 penalty to attack rolls against creatures other than you. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage. Until the end of your next turn, the target provokes opportunity attacks when it makes any attack that doesn't include at least one of your enemies as a target. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage, and the target is dominated until the end of your next turn. Until this domination ends, the target has combat advantage against itself and your enemies. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Psionic Storm" type="Power" internal-id="ID_FMP_POWER_11197" source="Player's Handbook 3" revision-date="9/21/2010 1:52:41 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You unleash a storm of psionic power that damages your foe and enhances your ability to force enemies to deal with you first or pay a heavy price. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. </specific>
    <specific name="Effect"> Until the end of your next turn, your mind spike power deals extra damage equal to 5 + your Wisdom modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Close"> burst 2 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you mark the target until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 4[W] + Constitution modifier damage. </specific>
    <specific name=" Effect"> Until the end of your next turn, you can use your mind spike power as a free action, and it deals extra damage equal to 5 + your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Force Punch" type="Power" internal-id="ID_FMP_POWER_11269" source="Player's Handbook 3" revision-date="9/21/2010 1:52:44 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You punch your foe telekinetically, pushing it and its allies away from you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier force damage, and you push the target and each enemy adjacent to you 1 square. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but you push the target a number of squares equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1d8 + Intelligence modifier + Wisdom modifier force damage, and you knock the target prone. In addition, you push the target and each enemy adjacent to you 1 square. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Kinetic Trawl" type="Power" internal-id="ID_FMP_POWER_11270" source="Player's Handbook 3" revision-date="9/21/2010 1:52:44 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You catch your foe in a net of constricting force and draw the foe toward you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier force damage, and you pull the target 1 square. </specific>
    <specific name="Special"> You can use this power unaugmented as a ranged basic attack. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1d10 + Intelligence modifier force damage, and you pull the target a number of squares equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d10 + Intelligence modifier force damage, and you pull the target a number of squares equal to your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Burning Flux" type="Power" internal-id="ID_FMP_POWER_11275" source="Player's Handbook 3" revision-date="9/21/2010 1:52:45 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You telekinetically grasp empty space and shape it into a whirlwind of burning, grasping filaments that sears nearby enemies. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Fire, Implement, Psionic, Zone </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> 1d6 + Intelligence modifier fire damage. </specific>
    <specific name="Effect"> Choose a square in the target's space. That square becomes a zone that lasts until the end of your next turn. Any creature that enters the zone, starts its turn there, or starts its turn adjacent to it takes fire damage equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> As above, and the zone is totally obscured. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Area"> burst 1 within 10 squares </specific>
    <specific name=" Target"> Each creature in burst </specific>
    <specific name=" Hit"> 2d6 + Intelligence modifier fire damage. </specific>
    <specific name=" Effect"> The burst creates a zone that lasts until the end of your next turn. The zone is totally obscured, and any creature that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Force Hammer" type="Power" internal-id="ID_FMP_POWER_11276" source="Player's Handbook 3" revision-date="9/21/2010 1:52:45 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You fashion a hammer of force to smash your enemies and either slow them or knock them to the ground. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d6 + Intelligence modifier force damage, and the target is slowed until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target can't shift until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1d8 + Intelligence modifier force damage, and you knock the target prone. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Cranial Disturbance" type="Power" internal-id="ID_FMP_POWER_11319" source="Player's Handbook 3" revision-date="9/21/2010 1:52:46 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You generate a spike of expanding force within your enemy, disorienting that foe and knocking it off balance. You can expand the spike to have it explode, affecting more foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier force damage, and you knock the target prone. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and each creature adjacent to the target takes force damage equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1d8 + Intelligence modifier force damage, and the target is dazed until the end of your next turn. In addition, each creature adjacent to the target takes force damage equal to 5 + your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Dread Spiral" type="Power" internal-id="ID_FMP_POWER_11320" source="Player's Handbook 3" revision-date="9/21/2010 1:52:46 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You focus your thoughts on your foe, binding it with unbreakable force that lets you move it as you wish. By exerting more willpower, you can move your enemy farther. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d10 + Intelligence modifier force damage, and you slide the target 1 square. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but you pull the target a number of squares equal to your Wisdom modifier, instead of sliding it. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d10 + Intelligence modifier force damage, and you slide the target a number of squares equal to your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Concussion Burst" type="Power" internal-id="ID_FMP_POWER_11325" source="Player's Handbook 3" revision-date="9/21/2010 1:52:47 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> The air ripples as you knock your foes down with a wave of pummeling force. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> Intelligence modifier force damage, and the target falls prone. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and if the target is hit by an attack against Fortitude before the start of your next turn, the target falls prone. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 3d6 + Intelligence modifier force damage, and the target falls prone. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Thunder Tether" type="Power" internal-id="ID_FMP_POWER_11326" source="Player's Handbook 3" revision-date="9/21/2010 1:52:47 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_20,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You focus your will and wrench space around your foes, tethering them in place. Any of them that try to move pay a thunderous price. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Thunder </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> One or two creatures in burst </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier thunder damage. If the target moves on its next turn, it takes thunder damage equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Keyword"> This power gains the Zone keyword. </specific>
    <specific name=" Hit"> As unaugmented, and the burst creates a zone that lasts until the end of your next turn. The target can't leave the zone during its next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 3d8 + Intelligence modifier thunder damage. If the target moves before the start of your next turn, it and each creature adjacent to it at the start of that move take thunder damage equal to your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Crystalline Bonds" type="Power" internal-id="ID_FMP_POWER_11331" source="Player's Handbook 3" revision-date="9/21/2010 1:52:47 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You construct a lattice of binding crystalline force. By increasing the lattice's strength, you can induce pain in the foes inside the lattice. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> Each creature in blast </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> The target is immobilized until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Keyword"> This power gains the Force keyword. </specific>
    <specific name=" Hit"> As unaugmented, and Wisdom modifier force damage. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Keyword"> This power gains the Force keyword. </specific>
    <specific name=" Hit"> 3d10 + Intelligence modifier force damage, and the target is immobilized until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Shield Crack" type="Power" internal-id="ID_FMP_POWER_11332" source="Player's Handbook 3" revision-date="9/21/2010 1:52:48 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Lightning erupts from your brow in all directions, battering the defenses of all in its path. By refining the shape of the arc, you can have it strike only those you choose. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Implement, Lightning, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier lightning damage, and the target takes a -2 penalty to AC until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 3d8 + Intelligence modifier lightning damage, and the target takes a penalty to AC and Reflex until the end of your next turn. The penalty equals your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Cruel Crush" type="Power" internal-id="ID_FMP_POWER_11338" source="Player's Handbook 3" revision-date="9/21/2010 1:52:48 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You smash your foe to the ground with crushing telekinetic force. By channeling more power, you can grind the foe into the ground. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 20 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier force damage, and you knock the target prone. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d10 + Intelligence modifier force damage, and you knock the target prone. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 4d8 + Intelligence modifier force damage, and you knock the target prone. It cannot stand up until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Space Vortex" type="Power" internal-id="ID_FMP_POWER_11339" source="Player's Handbook 3" revision-date="9/21/2010 1:52:49 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You tear a momentary vortex in space above your foe and hurl the foe through it. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic, Teleportation </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> Intelligence modifier force damage, and you teleport the target to a square within 5 squares of you. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1d12 + Intelligence modifier force damage, and you teleport the target to a square within 5 squares of you. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 2d12 + Intelligence modifier force damage, and the target is removed from play. At the end of your next turn, the target reappears in an unoccupied space of your choice within 10 squares of you. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Claws of Force" type="Power" internal-id="ID_FMP_POWER_11342" source="Player's Handbook 3" revision-date="9/21/2010 1:52:49 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> Claws of force erupt around your enemy. By increasing the claws' strength, you can keep your foe close or hold it in place. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier force damage, and the target is slowed until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier force damage. If the target starts its next turn adjacent to you or your allies, it can move during that turn only to squares that are adjacent to you or your allies. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier force damage, and the target is restrained until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Intrusive Spear" type="Power" internal-id="ID_FMP_POWER_11343" source="Player's Handbook 3" revision-date="9/21/2010 1:52:50 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You fashion a spear of telekinetic force and launch it at your foe. The spear strikes with such might that the foe's defenses falter. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 20 </specific>
    <specific name="Target"> One or two creatures </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier force damage, and the target grants combat advantage until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Target"> Two creatures adjacent to each other </specific>
    <specific name=" Hit"> 2d10 + Intelligence modifier force damage, and the target grants combat advantage until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 4d8 + Intelligence modifier force damage, and the target grants combat advantage until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Impetuous Ruin" type="Power" internal-id="ID_FMP_POWER_12932" source="Psionic Power" revision-date="9/21/2010 1:52:55 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your strike hobbles your enemy's impulsiveness, preventing it from reacting in the heat of combat. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Charm, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and the target cannot make opportunity attacks against any creature other than you until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and the target cannot make opportunity attacks until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and the target is dazed until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Karmic Bond" type="Power" internal-id="ID_FMP_POWER_12933" source="Psionic Power" revision-date="9/21/2010 1:52:55 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your strike ensures the enemy reaps what it sows by forming a bond between it and the creature it attacks next. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. Until the start of your next turn, when the target deals damage with an attack, it takes extra damage equal to your Constitution modifier on the next attack that hits it before the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and until the start of your next turn, if the target saves on its turn, one ally within 5 squares of you can make a saving throw with a power bonus equal to your Constitution modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. If the target hits with an attack before the start of your next turn, it takes extra damage equal to your Constitution modifier from each attack that hits it before the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Part the Fog" type="Power" internal-id="ID_FMP_POWER_12934" source="Psionic Power" revision-date="9/21/2010 1:52:56 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your attack clears the way for an ally to unleash fury against your foe. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. One ally adjacent to you or the target gains a +2 power bonus to attack rolls against the target until the start of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target cannot benefit from concealment or invisibility until the start of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. The next ally within 5 squares of you to miss the target with an attack before the start of your next turn can reroll the attack roll. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Wave of Fatigue" type="Power" internal-id="ID_FMP_POWER_12935" source="Psionic Power" revision-date="9/21/2010 1:52:56 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> A wave of lethargy follows your strike, hampering your foe's ability to effectively counterattack. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. The target is slowed until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target takes a -2 penalty to opportunity attack rolls and damage rolls until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each creature you can see in burst </specific>
    <specific name=" Effect"> Until the end of your next turn, enemies take a penalty to damage rolls equal to your Constitution modifier while adjacent to you, and any creature that starts its turn adjacent to you is slowed until the end of its turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Cloud Mind" type="Power" internal-id="ID_FMP_POWER_12944" source="Psionic Power" revision-date="9/21/2010 1:52:57 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Your attack clouds a foe's mind to let an ally slip past without fear of reprisal. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and one ally adjacent to you or the target can shift as a free action. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. One ally within 5 squares of you gains combat advantage against the target until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. Until the end of your next turn, any ally more than 1 square away from the target has concealment against it. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Guarded Prison" type="Power" internal-id="ID_FMP_POWER_12945" source="Psionic Power" revision-date="9/21/2010 1:52:57 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You constrain the target's mind, making it imagine walls on all sides each time it tries to move. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and on its next turn the target cannot use move actions to walk or run. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and if the target shifts before the start of your next turn, each ally adjacent to you gains a +2 power bonus to all defenses until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. If the target willingly moves or shifts before the start of your next turn, one ally adjacent to you or the target can make a basic attack against the target as an immediate interrupt. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Unsteadying Rebuke" type="Power" internal-id="ID_FMP_POWER_12946" source="Psionic Power" revision-date="9/21/2010 1:52:58 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,3 </Category>
    <Flavor> Your enemy's attack inspires a savage psionic rebuke, letting you shift the battlefield's perspective in your favor. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Trigger"> An enemy targets you with a melee attack </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and you slide the target 1 square to a square adjacent to you. </specific>
    <specific name="Effect"> You lose your standard action on your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and one ally adjacent to you can shift to any unoccupied square adjacent to the target's new position as a free action. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage, and you slide the target a number of squares equal to your Wisdom modifier. You then slide each enemy now adjacent to the target 1 square. </specific>
    <specific name=" Effect"> You do not lose your standard action on your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Withered Technique" type="Power" internal-id="ID_FMP_POWER_12947" source="Psionic Power" revision-date="9/21/2010 1:52:58 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Your attack scours your enemy's mind and instincts, hobbling its most potent attacks. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. Until the end of your next turn, the target takes a -2 penalty to attack rolls for any attack that is not a basic attack. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. If the target makes an attack that is not a basic attack before the start of your next turn, you can slide the target a number of squares equal to your Constitution modifier as an immediate reaction. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. Until the end of your next turn, the target deals half damage with any attack that is not a basic attack. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Accelerated Maneuvers" type="Power" internal-id="ID_FMP_POWER_12956" source="Psionic Power" revision-date="9/21/2010 1:52:59 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You open your mind to your enemies' intentions, using that knowledge to maneuver your allies into position. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Effect"> Before the attack, one ally adjacent to you can shift 1 square as a free action. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> Before the attack, one ally adjacent to you can shift a number of squares equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. </specific>
    <specific name=" Effect"> Until the end of your next turn, each ally who starts his or her turn within 5 squares of you gains a +2 power bonus to speed and can shift 2 squares as a move action. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Fatal Attraction" type="Power" internal-id="ID_FMP_POWER_12957" source="Psionic Power" revision-date="9/21/2010 1:55:20 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Your attack prevents an enemy from ignoring your presence on the battlefield. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and you mark the target until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Keyword"> Psychic </specific>
    <specific name=" Hit"> As above, and the first time the target hits any of your allies, the target takes psychic damage equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and you mark the target until the end of your next turn. Until the end of your next turn, the target grants combat advantage to allies adjacent to you. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Stolen Strength" type="Power" internal-id="ID_FMP_POWER_12958" source="Psionic Power" revision-date="9/21/2010 1:55:24 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Your attack leaves a foe reeling, sapping its strength as it tries to fight back. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] damage. Until the start of your next turn, the target rolls twice when it makes a damage roll and must use the lower roll. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. The target's basic attacks deal half damage until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. Until the end of your next turn, the target takes a penalty to damage rolls equal to your Constitution modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Trailblazing Assault" type="Power" internal-id="ID_FMP_POWER_12959" source="Psionic Power" revision-date="9/21/2010 1:55:26 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Your attack opens up the battlefield, letting an ally surge forward to attack. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. One ally within 5 squares of you gains a +2 power bonus to speed until the end of your next turn. </specific>
    <specific name="Special"> When charging, you can use this power in place of a melee basic attack. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Keyword"> Healing </specific>
    <specific name=" Hit"> As above, and the ally regains hit points equal to your Constitution modifier if he or she hits with a charge attack before the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Keyword"> Healing </specific>
    <specific name=" Hit"> 1[W] modifier damage. One ally you can see charges with a power bonus to the attack roll equal to your Constitution modifier. If the ally hits with this attack, he or she gains a +2 power bonus to all defenses until the start of your next turn and can spend a healing surge. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Conflicted Emotions" type="Power" internal-id="ID_FMP_POWER_12968" source="Psionic Power" revision-date="9/21/2010 1:55:47 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Your attack leaves your enemy unable to tell friend from foe, wracking it with pain if it comes too close to another creature. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. The target takes psychic damage equal to your Wisdom modifier if it ends its next turn adjacent to one of its allies. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but the target takes the psychic damage if it ends its next turn adjacent to any creature. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. </specific>
    <specific name=" Effect"> Until the start of your next turn, any enemy that ends its turn adjacent to you takes 5 psychic damage and grants combat advantage until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Essence Conduit" type="Power" internal-id="ID_FMP_POWER_12969" source="Psionic Power" revision-date="9/21/2010 1:55:54 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> In pressing the attack, you steal a foe's resolve and bestow it on an ally. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and one ally you can see gains temporary hit points equal to 5 + your Constitution modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the ally can use his or her second wind as a free action. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Keyword"> Healing, Psychic </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage plus 1d8 psychic damage. One ally within 5 squares of you can spend a healing surge and regain additional hit points equal to your Constitution modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Invert Defeat" type="Power" internal-id="ID_FMP_POWER_12970" source="Psionic Power" revision-date="9/21/2010 1:55:56 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> The psychic energy you steal from a triumphant foe bolsters your allies as their own strength fades. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Healing, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. If the target bloodies an ally or hits a bloodied ally with an attack before the end of your next turn, that ally regains hit points equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. One bloodied ally adjacent to the target gains temporary hit points equal to your Charisma modifier + your Wisdom modifier. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 3[W] + Charisma modifier damage. Until the start of your next turn, when an enemy you can see deals damage with an attack, one ally within 5 squares of you gains temporary hit points equal to your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Stack the Odds" type="Power" internal-id="ID_FMP_POWER_12971" source="Psionic Power" revision-date="9/21/2010 1:55:59 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Your quick strike grants your allies added strength. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. Each ally adjacent to you gains a +2 power bonus to attack rolls until the start of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Keyword"> Psychic </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. Until the start of your next turn, allies deal extra psychic damage equal to your Constitution modifier with melee attacks while adjacent to you. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 3[W] + Charisma modifier damage. Until the end of your next turn, allies gain a +2 power bonus to attack rolls while adjacent to you, and enemies take a -2 penalty to attack rolls while adjacent to you. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Blinding Clarity" type="Power" internal-id="ID_FMP_POWER_12980" source="Psionic Power" revision-date="9/21/2010 1:56:27 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Your attack overwhelms your foe, hindering its ability to take advantage of opportunities in combat. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and the target cannot make opportunity attacks until the start of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. Until the end of your next turn, the target cannot make opportunity attacks and takes a penalty equal to your Wisdom modifier to any attack roll made as an immediate action. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and the target is blinded until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Emotional Flood" type="Power" internal-id="ID_FMP_POWER_12981" source="Psionic Power" revision-date="9/21/2010 1:56:30 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Your attack releases emotion that grants vigor to your allies. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Force, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier force damage, and you push the target 1 square. One ally adjacent to you gains temporary hit points equal to 5 + your Constitution modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier force damage, and you push the target 2 squares. Each ally adjacent to you gains temporary hit points equal to 5 + your Constitution modifier. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy you can see in burst </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier force damage. </specific>
    <specific name=" Effect"> Each ally adjacent to you gains temporary hit points equal to your Constitution modifier + 5 for each enemy you hit with this attack. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Probability Flux" type="Power" internal-id="ID_FMP_POWER_12982" source="Psionic Power" revision-date="9/21/2010 1:56:41 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Your strike alters the laws of chance, denying good fortune to the enemy. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and any critical hit the target scores until the end of your next turn is treated as a normal hit. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. Until the end of your next turn, any enemy that scores a critical hit against an ally within 5 squares of you must reroll that attack roll. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 3[W] + Charisma modifier damage. Critical hits scored against any ally within 5 squares of you before the end of your next turn is treated as a normal hit. In addition, when an enemy within 5 squares of you succeeds on a saving throw, each ally within 5 squares of you can make a saving throw with a bonus equal to your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Violent Upsurge" type="Power" internal-id="ID_FMP_POWER_12983" source="Psionic Power" revision-date="9/21/2010 1:56:48 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You smash your enemy with such force that it is left vulnerable to follow-up attacks. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. Until the start of your next turn, whenever the target takes damage from a melee attack, it takes extra damage equal to your Constitution modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. Until the start of your next turn, whenever the target is hit by an attack, you gain a +4 bonus to the damage roll for the first attack you make against the target during your next turn. This bonus is cumulative. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and the target gains vulnerable 2 to all damage until the end of your next turn. This vulnerability increases by 2 whenever an attack hits or misses the target. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Concerted Strike" type="Power" internal-id="ID_FMP_POWER_12992" source="Psionic Power" revision-date="9/21/2010 1:57:17 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> Your straightforward weapon attack inspires your allies to follow your lead. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. Each ally adjacent to you gains a power bonus to basic attack rolls equal to your Constitution modifier until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> As above, and each ally also gains the power bonus to attack rolls for unaugmented at-will powers. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. One or two allies within 5 squares of you can each make a basic attack as a free action, with a power bonus to the attack roll equal to your Constitution modifier. Each ally makes its attack against a different target that is not the target of this power. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Restorative Smash" type="Power" internal-id="ID_FMP_POWER_12993" source="Psionic Power" revision-date="9/21/2010 1:57:23 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> The elation you feel from a successful attack fills a nearby ally with renewed vigor. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Healing, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. One bloodied ally adjacent to you regains hit points equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier damage. One bloodied ally adjacent to you can spend a healing surge and regain additional hit points equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and the target grants combat advantage until the end of your next turn. </specific>
    <specific name=" Effect"> Until the end of your next turn, any ally who hits an enemy with an attack while adjacent to you can spend a healing surge and regain additional hit points equal to your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Ruinous Scream" type="Power" internal-id="ID_FMP_POWER_12994" source="Psionic Power" revision-date="9/21/2010 1:57:34 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> Your weapon attack unleashes a thunderous psionic scream that rattles your foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Thunder, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier thunder damage, and you push the target 1 square. The target is deafened until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Charisma modifier thunder damage, and you slide the target 1 square. Each enemy adjacent to the target at the end of the slide takes thunder damage equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Attack Type"> Melee 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier thunder damage, and you slide the target 5 squares. At the end of the slide, each enemy adjacent to the target takes 10 thunder damage, and each ally adjacent to you or the target gains temporary hit points equal to 5 + your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Falling Sky" type="Power" internal-id="ID_FMP_POWER_12999" source="Psionic Power" revision-date="9/21/2010 1:58:10 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> Your attack fills an enemy with a momentary sensation of vertigo that leaves it reeling. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and the target is slowed until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. The next time the target takes damage before the start of your next turn, it falls prone. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 4[W] + Charisma modifier damage. The target chooses either to be immobilized until the end of your next turn or to grant combat advantage until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Tactical Failure" type="Power" internal-id="ID_FMP_POWER_13000" source="Psionic Power" revision-date="9/21/2010 1:58:17 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> When you strike, you prevent your foe from responding with its most potent attacks. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. Until the end of your next turn, the target takes psychic damage equal to your Wisdom modifier when it makes an attack that is not a basic attack. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. Until the end of your next turn, the target provokes opportunity attacks when it makes any attack that is not a basic attack. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 4[W] + Charisma modifier damage. The target is dazed until the end of your next turn or until it takes damage from an attack. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Unconscious Assault" type="Power" internal-id="ID_FMP_POWER_13001" source="Psionic Power" revision-date="9/21/2010 1:58:25 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You take control of a foe's unconscious impulses, forcing it to attack at your whim. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Charm, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee touch </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Effect"> The target makes a melee basic attack as a free action against a creature you choose, with a +2 power bonus to the attack roll. If the target's attack hits, it deals extra psychic damage equal to your Constitution modifier, and the target takes 10 psychic damage. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Effect"> As above, and you slide the target 2 squares before it makes its attack. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Keyword"> Weapon </specific>
    <specific name=" Attack Type"> Melee weapon </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. </specific>
    <specific name=" Effect"> The target charges an enemy you choose as a free action. If this attack hits, the target takes 10 psychic damage and the creature it charged takes 10 extra psychic damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Conductive Defense" type="Power" internal-id="ID_FMP_POWER_13025" source="Psionic Power" revision-date="9/21/2010 2:01:12 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your attack surrounds a foe with a shroud of crackling lightning, threatening retribution for strikes against your allies. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Lightning, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Reflex </specific>
    <specific name="Hit"> 1[W] + Constitution modifier lightning damage. Until the start of your next turn, the target takes lightning damage equal to your Constitution modifier whenever it hits one of your allies. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and, until the start of your next turn, the target also takes the lightning damage whenever it shifts to a square adjacent to one of your allies. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier lightning damage. Until the start of your next turn, the target takes lightning damage equal to your Constitution modifier whenever it hits one of your allies. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Renewed Focus" type="Power" internal-id="ID_FMP_POWER_13026" source="Psionic Power" revision-date="9/21/2010 2:01:18 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> By the power of your mind, you shrug off effects that would keep you away from your foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. You are no longer marked or slowed, and you cannot be marked or slowed until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage. You and allies within 5 squares of you are no longer marked or slowed, and cannot be marked or slowed until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage. You are no longer immobilized, marked, or slowed, and you cannot be immobilized, marked, or slowed until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Vicious Cobra Strike" type="Power" internal-id="ID_FMP_POWER_13027" source="Psionic Power" revision-date="9/21/2010 2:01:24 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> In your foe's mind, your weapon takes the form of a hissing serpent, its strike hindering that enemy's attacks against you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One or two creatures </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> Constitution modifier psychic damage, and you mark the target until the end of your next turn. If you target only one creature with this power, the attack deals 1[W] extra damage. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and you also mark one enemy adjacent to the target until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy you can see in burst </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier psychic damage, and the target is marked and takes a -2 penalty to attack rolls until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="World-Slipping Advance" type="Power" internal-id="ID_FMP_POWER_13028" source="Psionic Power" revision-date="9/21/2010 2:01:31 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You slip unfettered across the battlefield to gain an advantageous position. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and you shift 1 square to a square adjacent to the target. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Keyword"> Teleportation </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and you teleport 1 square to a square adjacent to the target. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Keyword"> Teleportation </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you teleport to a square adjacent to the target. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Cast the Net" type="Power" internal-id="ID_FMP_POWER_13039" source="Psionic Power" revision-date="9/21/2010 2:02:08 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Your attack bends the fabric of space, drawing your enemy to a more advantageous position. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Teleportation, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and you teleport the target to a square adjacent to you. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Attack Type"> Melee weapon + 1 reach </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you teleport the target to a square adjacent to you. If the target moves more than 2 squares on its next turn, you can teleport it to a square adjacent to you as an immediate reaction. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Harrier's Dance" type="Power" internal-id="ID_FMP_POWER_13040" source="Psionic Power" revision-date="9/21/2010 2:02:14 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Your successful attack empowers you, letting you slip the bonds of space in response to a foe's assault. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Teleportation, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] damage. Before the start of your next turn, if you take damage from any enemy that is not adjacent to you, you can teleport 2 squares as an immediate reaction. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage. Before the start of your next turn, if you take damage from any enemy that is not adjacent to you, you can teleport 2 squares as an immediate reaction. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage. </specific>
    <specific name=" Effect"> Whenever you take damage before the start of your next turn, you can teleport 3 squares as a free action. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Lodestone Lure" type="Power" internal-id="ID_FMP_POWER_13041" source="Psionic Power" revision-date="9/21/2010 2:02:20 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> As you raise your weapon, a foe lurches toward you against its will. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee 2 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Will </specific>
    <specific name="Hit"> Constitution modifier damage, and you pull the target 1 square. Until the end of your next turn, the target can move only to squares that are adjacent to you. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Attack Type"> Melee 5 </specific>
    <specific name=" Hit"> As above, but you pull the target 4 squares. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Melee 5 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and you pull the target 4 squares and knock it prone. Until the end of your next turn, the target can move only to squares that are adjacent to you. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Momentum Swing" type="Power" internal-id="ID_FMP_POWER_13042" source="Psionic Power" revision-date="9/21/2010 2:02:27 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Your vicious attack lets you swing away from the target, ready to strike the next foe. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. </specific>
    <specific name="Effect"> You shift 2 squares to a square adjacent to any enemy other than the target. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> You shift your speed to a square adjacent to any enemy other than the target. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Effect"> Make a charge attack against a creature other than the target. Movement made as part of the charge does not provoke opportunity attacks. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Body Double" type="Power" internal-id="ID_FMP_POWER_13051" source="Psionic Power" revision-date="9/21/2010 2:03:01 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You bend space to temporarily stand in two places at once, becoming a double threat to your enemies. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] damage, and choose a square adjacent to the target. You occupy that square in addition to your normal square until the start of your next turn. While you occupy multiple squares through this power, you can attack from either square. You can flank from either square and can flank with yourself. You can be targeted in either square, but close and area attacks that affect both squares target you only once. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and when the effect ends, you choose whether to occupy your original square or your double's square. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] damage, and choose any square within 5 squares of you. You occupy that square in addition to your normal square until the start of your next turn. While you occupy multiple squares through this power, you can attack from either square. You can flank from either square and can flank with yourself. You can be targeted in either square, but close and area attacks that affect both squares target you only once. When the effect ends, you choose whether to occupy your original square or your double's square. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Flowing Weapon" type="Power" internal-id="ID_FMP_POWER_13052" source="Psionic Power" revision-date="9/21/2010 2:03:09 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> As you swing your weapon, it ripples and flows to reach a distant foe. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon + 1 reach </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Attack Type"> Melee weapon + 3 reach </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Melee weapon + 3 reach </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and you pull the target 4 squares. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Give Chase" type="Power" internal-id="ID_FMP_POWER_13053" source="Psionic Power" revision-date="9/21/2010 2:03:16 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Your attack keeps an enemy's attention on you as you stay in motion around it. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and you mark the target until the end of your next turn. If the target triggers your blurred step power before the end of your next turn, you shift 1 extra square with that power. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and you mark the target until the end of your next turn. </specific>
    <specific name=" Effect"> If the target triggers your blurred step power before the end of your next turn, you shift a number of extra squares equal to your Wisdom modifier with that power. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Keyword"> Teleportation </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you mark the target until the end of your next turn. </specific>
    <specific name=" Effect"> If the target triggers your blurred step power before the end of your next turn, you can teleport 5 squares with that power instead of shifting. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Violent Ubiquity" type="Power" internal-id="ID_FMP_POWER_13054" source="Psionic Power" revision-date="9/21/2010 2:07:10 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Your attack keeps the target off balance, as either it or one of your allies swap positions in a violent wrenching of reality. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Teleportation, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. You teleport yourself and either the target or one ally adjacent to you, swapping positions. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and you mark the target until the end of your next turn. You then teleport yourself and one ally within 3 squares of you, swapping positions. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and you mark the target until the end of your next turn. You then teleport yourself and one ally within 5 squares of you, swapping positions. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Intellect Snap" type="Power" internal-id="ID_FMP_POWER_13064" source="Psionic Power" revision-date="9/21/2010 2:07:12 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Your weapon channels your psychic fury to distract and hinder your foe. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. Will </specific>
    <specific name="Hit"> Constitution modifier psychic damage, and the target is dazed until the start of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and you are no longer dazed or marked. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier psychic damage, and the target is dazed until the end of your next turn. In addition, you or one ally within 5 squares of you can make a saving throw against an effect that dazes or stuns. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Kinetic Shield" type="Power" internal-id="ID_FMP_POWER_13065" source="Psionic Power" revision-date="9/21/2010 2:07:13 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,13 </Category>
    <Flavor> Your attack summons up a psionic shield that protects nearby allies. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Force, Psionic, Weapon </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Trigger"> An enemy hits you or an ally with an attack </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> 1[W] + Constitution modifier force damage, and each ally adjacent to you gains a +2 power bonus to all defenses until the start of your next turn. </specific>
    <specific name="Effect"> You don't have your normal standard action on your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but the power bonus is +4. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier force damage, and each ally adjacent to you gains a +2 power bonus to all defenses until the end of your next turn. </specific>
    <specific name=" Effect"> You have your normal standard action on your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Parting Shot" type="Power" internal-id="ID_FMP_POWER_13066" source="Psionic Power" revision-date="9/21/2010 2:07:14 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You move through your enemies like a shadow, striking hard with your weapon as you slip away. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Effect"> You shift 2 squares and make the following attack against one enemy adjacent to you at any point during this movement. </specific>
    <specific name=" Target"> One creature </specific>
    <specific name=" Attack"> Constitution vs. AC </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> One or two creatures </specific>
    <specific name=" Hit"> 1[W] damage. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Effect"> You shift your speed and can move through enemies' spaces during this movement. Make the following attack against one enemy adjacent to you at any point during this movement. </specific>
    <specific name=" Target"> One creature </specific>
    <specific name=" Attack"> Constitution vs. AC </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you mark the target until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Unwavering Concentration" type="Power" internal-id="ID_FMP_POWER_13067" source="Psionic Power" revision-date="9/21/2010 2:07:16 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Your attack focuses your mind and body to shield you from counterattacks. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. You gain a +2 power bonus to a defense of your choice until the start of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage. You gain a +2 power bonus to all defenses until the end of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage. You gain a power bonus to all defenses equal to your Wisdom modifier until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Cloud of Dancing Blades" type="Power" internal-id="ID_FMP_POWER_13076" source="Psionic Power" revision-date="9/21/2010 2:07:18 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> A field of spectral blades fills the air around you, increasing your retribution against a foe that harms your allies. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="_ChildPower"> ID_FMP_POWER_13077 </specific>
    <specific name="Display"> Battlemind Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and your mind spike power deals extra damage equal to your Constitution modifier until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> Before the attack, you mark each enemy adjacent to you until the start of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Keyword"> Zone </specific>
    <specific name=" Attack Type"> Close burst 2 </specific>
    <specific name=" Primary Target"> Each enemy in burst </specific>
    <specific name=" Primary Attack"> Constitution vs. AC </specific>
    <specific name=" Effect"> The burst creates a zone that lasts until the start of your next turn. While you are within the zone, you can use the Cloud of Dancing Blades Attack power. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13077 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13077" type="Power"/>
    </rules>
  </RulesElement>
  <RulesElement name="Dancing Strike" type="Power" internal-id="ID_FMP_POWER_13078" source="Psionic Power" revision-date="9/21/2010 2:07:20 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> In the aftermath of your attack, you deftly stay ahead of your foes' ttempts to move around you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. When you use your blurred step power before the end of your next turn, you can shift a number of squares equal to your Charisma modifier instead of shifting 1 square. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and you mark the target until the end of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Keywords"> Force, Psychic </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage. When you use your blurred step power before the end of your next turn, you can shift a number of squares equal to your Charisma modifier instead of shifting 1 square, and the creature that triggers your blurred step takes 5 force and psychic damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Gravity Well" type="Power" internal-id="ID_FMP_POWER_13079" source="Psionic Power" revision-date="9/21/2010 2:07:21 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Your attack constrains a foe to its current location, hindering its ability to flee from you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and the target is slowed until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] damage, and the target cannot move or be pulled, pushed, or slid more than 2 squares from its current space until the end of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage, and the target cannot move or be pulled, pushed, or slid more than 2 squares from its current space until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Open the Way" type="Power" internal-id="ID_FMP_POWER_13080" source="Psionic Power" revision-date="9/21/2010 2:07:23 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Space ripples around you, letting you attack a foe beyond your reach, then drawing you to that enemy's side. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Teleportation, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon + 2 reach </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] damage, and you teleport to a square adjacent to the target. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] damage, and you teleport one ally adjacent to you to a square adjacent to the target. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Effect"> Before the attack, you teleport 5 squares. </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you teleport to a square adjacent to the target. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Crushing Vortex" type="Power" internal-id="ID_FMP_POWER_13089" source="Psionic Power" revision-date="9/21/2010 2:07:25 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> The power of your attack manifests as a force vortex that lashes out against another foe. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Force, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and one enemy adjacent to the target takes force damage equal to your Constitution modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and one enemy marked by you takes force damage equal to your Constitution modifier. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Keyword"> Zone </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage. </specific>
    <specific name=" Effect"> Your space and each square adjacent to you becomes a zone that lasts until the end of your next turn. When a creature within the zone takes damage from an attack, each enemy within the zone takes force damage equal to your Constitution modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Double Vision" type="Power" internal-id="ID_FMP_POWER_13090" source="Psionic Power" revision-date="9/21/2010 2:07:27 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> Your attack leaves a foe reeling, and lets you channel psionic power to fling yourself or the enemy across the battlefield. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. Until the end of your next turn, the target grants combat advantage while within 5 squares of you. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Keyword"> Teleportation </specific>
    <specific name=" Hit"> As above, and when an ally hits the target, you can teleport 3 squares as a free action. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Keyword"> Teleportation </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and the target is dazed until the end of your next turn. Also until the end of your next turn, when you or any ally hits the target, you can teleport yourself or the target 3 squares as a free action. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Iron Presence" type="Power" internal-id="ID_FMP_POWER_13091" source="Psionic Power" revision-date="9/21/2010 2:07:28 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> A vicious strike magnifies your presence in your enemy's mind, compelling it to focus on your threat. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. </specific>
    <specific name="Effect"> Until the end of your next turn, your battlemind's demand power targets two creatures in the burst. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy you can see in burst </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and you mark the target until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Attack Type"> Close burst 2 </specific>
    <specific name=" Target"> Each enemy you can see in burst </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you mark the target until the end of the encounter, until you use this power again, or until you use your battlemind's demand power. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Reality Shuffle" type="Power" internal-id="ID_FMP_POWER_13092" source="Psionic Power" revision-date="9/21/2010 2:07:29 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> The force of your attack warps reality, leaving you and your enemy in different positions in the blink of an eye. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Teleportation, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon + 1 reach </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. You teleport yourself and the target, swapping positions. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Melee weapon + 3 reach </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage. You teleport the target 3 squares and then teleport 3 squares. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Brandished Promise" type="Power" internal-id="ID_FMP_POWER_13097" source="Psionic Power" revision-date="9/21/2010 2:07:31 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You lash out at foes close by, hoping to draw their ire and their attacks to you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each enemy you can see in burst </specific>
    <specific name="Attack"> Constitution vs. Will </specific>
    <specific name="Hit"> Constitution modifier damage, and you mark the target until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier damage, and you mark the target and one other enemy within 2 squares of the target until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Attack Type"> Close burst 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you mark the target until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Elusive Ghost" type="Power" internal-id="ID_FMP_POWER_13098" source="Psionic Power" revision-date="9/21/2010 2:07:32 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You strike, then teleport away to deny your enemies an easy counterattack. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Teleportation, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and you teleport 1 square. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you teleport 2 squares. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy you can see in burst </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage. </specific>
    <specific name=" Effect"> You teleport 5 squares. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Imprisoned Mind" type="Power" internal-id="ID_FMP_POWER_13099" source="Psionic Power" revision-date="9/21/2010 2:07:33 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> Your attack binds your enemy's thoughts, limiting its tactical movement. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and the target cannot shift until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and the target is marked and cannot shift until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier damage, and the target cannot shift until the end of your next turn. In addition, you gain a +3 power bonus to opportunity attack rolls against the target until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Obsidian Shield" type="Power" internal-id="ID_FMP_POWER_13100" source="Psionic Power" revision-date="9/21/2010 2:07:34 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> A shadowy shield presses your foes and can hinder their movement. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Battlemind Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Necrotic, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> Each enemy in blast </specific>
    <specific name="Attack"> Constitution vs. Fortitude </specific>
    <specific name="Hit"> 1[W] necrotic and psychic damage. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier necrotic and psychic damage, and you mark the target until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Hit"> 3[W] + Constitution modifier necrotic and psychic damage. In addition, if the target moves more than 2 squares away from you on its next turn, it takes 10 necrotic and psychic damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Dimensional Scramble" type="Power" internal-id="ID_FMP_POWER_13302" source="Psionic Power" revision-date="9/21/2010 2:07:46 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your attack causes space to jumble and fragment, scattering creatures into different positions. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Teleportation </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d6 + Intelligence modifier damage, and you teleport the target to a square adjacent to the burst. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 2d6 + Intelligence modifier damage, and you teleport the target to another square in or adjacent to the burst. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Force Shard" type="Power" internal-id="ID_FMP_POWER_13303" source="Psionic Power" revision-date="9/21/2010 2:07:48 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> A shard of pure force appears in the air at your mental command, creating a hazard for your foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="_ChildPower"> ID_FMP_POWER_13304 </specific>
    <specific name="Display"> Psion Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Conjuration, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Effect"> You conjure a force shard in an unoccupied square within range. The shard lasts until the end of your next turn or until expended. Any enemy that enters the shard's space or ends its turn there takes force damage equal to your Charisma modifier. In addition, you can use the Force Shard Attack power using the shard. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> You conjure a force shard as above, and you can also move the force shard 5 squares as a move action. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier force damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13304 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13304" type="Power"/>
    </rules>
  </RulesElement>
  <RulesElement name="Mind Lock" type="Power" internal-id="ID_FMP_POWER_13305" source="Psionic Power" revision-date="9/21/2010 2:07:49 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your attack locks down an enemy's ability to focus, hindering its movement. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier psychic damage, and the target is slowed until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target also cannot shift until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name=" Target"> Each creature in burst </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Crushing Turmoil" type="Power" internal-id="ID_FMP_POWER_13317" source="Psionic Power" revision-date="9/21/2010 2:07:52 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Your attack crushes your enemy's confidence and resolve, hindering its ability to shrug off debilitating effects. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier psychic damage, and the target takes a -2 penalty to the next saving throw it makes before the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target also takes a -2 penalty to attack rolls until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier psychic damage, and the target takes a -2 penalty to attack rolls and saving throws until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Fuse Form" type="Power" internal-id="ID_FMP_POWER_13318" source="Psionic Power" revision-date="9/21/2010 2:07:53 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> The energy of your mind scours your foe to hinder its movement, and it can bind multiple enemies together with unbreakable psychic bonds. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier damage, and if the target moves more than 2 squares on its next turn, it takes 5 damage. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Keyword"> Fear </specific>
    <specific name=" Hit"> As above, and enemies take a -2 penalty to attack rolls while adjacent to the target until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Primary Target"> One creature </specific>
    <specific name=" Primary Attack"> Intelligence vs. Fortitude </specific>
    <specific name=" Hit"> 1d8 + Intelligence modifier damage, and if the primary target moves more than 2 squares on its next turn, it takes 5 damage. You make a secondary attack that is an area burst 1 centered on the primary target. </specific>
    <specific name=" Secondary Target"> Each enemy in burst </specific>
    <specific name=" Secondary Attack"> Intelligence vs. Reflex </specific>
    <specific name=" Hit"> 5 + Intelligence modifier damage. Until the end of your next turn, the secondary target cannot move to a square that is not adjacent to the primary target, and the primary target cannot move to a square that is not adjacent to one or more secondary targets. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Kinetic Trip" type="Power" internal-id="ID_FMP_POWER_13319" source="Psionic Power" revision-date="9/21/2010 2:07:54 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Your attack constrains your enemy, bowling it over unless it stands its ground. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier force damage. On its next turn, if the target moves more than half its speed, it falls prone. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1d8 + Intelligence modifier force damage. On its next turn, if the target makes a move other than a shift, it falls prone. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Target"> One, two, or three creatures </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Ectoplasmic Servant" type="Power" internal-id="ID_FMP_POWER_13331" source="Psionic Power" revision-date="9/21/2010 2:07:58 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_5,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> A conjured shower of glistening slime takes humanoid shape at your command, spraying your foes with caustic acid. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="_ChildPower"> ID_FMP_POWER_13332 </specific>
    <specific name="Display"> Psion Attack 7 </specific>
    <specific name="Keywords"> Acid, Augmentable, Conjuration, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Effect"> You conjure an ectoplasmic servant in an unoccupied square within range. The servant lasts until the end of your next turn or until expended. Any enemy that enters the servant's space or ends its turn there takes acid damage equal to your Charisma modifier. In addition, you can use the Ectoplasmic Servant Attack power. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> You conjure an ectoplasmic servant as above, and any enemy that starts its turn in or adjacent to the servant's space is slowed until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13332 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13332" type="Power"/>
    </rules>
  </RulesElement>
  <RulesElement name="Ego Whip" type="Power" internal-id="ID_FMP_POWER_13333" source="Psionic Power" revision-date="9/21/2010 2:08:01 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Your psychic attack hits like the crack of a whip, flooding your foe with feelings of crushing worthlessness. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Fear, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> Intelligence modifier psychic damage, and the target takes a -2 penalty to attack rolls and a -2 penalty to all defenses until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and the target also takes a -2 penalty to saving throws until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1d8 + Intelligence modifier psychic damage, and the target takes a -2 penalty to attack rolls, all defenses, and saving throws until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Kinetic Buffer" type="Power" internal-id="ID_FMP_POWER_13334" source="Psionic Power" revision-date="9/21/2010 2:08:02 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> A burst of force protects you even as it slams into your enemies and knocks them back. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d6 + Intelligence modifier force damage, and you push the target 1 square. In addition, you gain a +2 power bonus to all defenses until the start of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Close burst 2 </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 2d6 + Intelligence modifier force damage, and you push the target a number of squares equal to your Wisdom modifier. In addition, you gain a +2 power bonus to all defenses until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Matter Dissipation" type="Power" internal-id="ID_FMP_POWER_13335" source="Psionic Power" revision-date="9/21/2010 2:08:04 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Your attack leaves an area of ghostly translucence that tears at creatures lingering within it. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Zone </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. Any creature that ends its turn within the zone takes damage equal to your Charisma modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> As above, but any enemy that ends its turn within the zone takes the damage. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Brilliant Thought" type="Power" internal-id="ID_FMP_POWER_13346" source="Psionic Power" revision-date="9/21/2010 2:08:07 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> The power of your mind flares brilliant white, blasting an enemy and clouding its vision. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Radiant </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier radiant damage. Until the end of your next turn, creatures more than 2 squares away from the target have concealment against the target. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but creatures also have concealment against any enemy adjacent to the target. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name=" Target"> Each creature in burst </specific>
    <specific name=" Attack"> Intelligence vs. Fortitude. Make the attack twice. </specific>
    <specific name=" Hit"> 1d12 + Intelligence modifier radiant damage. If both attacks hit, the target is also blinded until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Inexplicable Attraction" type="Power" internal-id="ID_FMP_POWER_13347" source="Psionic Power" revision-date="9/21/2010 2:08:08 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Against its will, an enemy is drawn close to another creature in the aftermath of your attack. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier psychic damage, and you slide the target 3 squares to a square adjacent to any creature. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, but you slide the target and one creature adjacent to the target. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Target"> One or two creatures </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier psychic damage, and you slide the target 5 squares to a square adjacent to any creature. If the target doesn't end its next turn adjacent to that creature, it takes damage equal to your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Kinetic Wave" type="Power" internal-id="ID_FMP_POWER_13348" source="Psionic Power" revision-date="9/21/2010 2:08:09 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> A wave of psionic force pulses out to drive nearby creatures away from you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> Each creature in blast </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d6 + Intelligence modifier force damage, and you push the target 4 squares. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Keyword"> Zone </specific>
    <specific name=" Effect"> The blast creates a zone that lasts until the start of your next turn. The zone is difficult terrain. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Keyword"> Zone </specific>
    <specific name=" Attack Type"> Close blast 5 </specific>
    <specific name=" Hit"> 3d6 + Intelligence modifier force damage, and you push the target a number of squares equal to your Wisdom modifier. </specific>
    <specific name=" Effect"> The blast creates a zone that lasts until the start of your next turn. The zone is difficult terrain, and any creature that ends its turn within the zone takes damage equal to your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Cerulean Cage" type="Power" internal-id="ID_FMP_POWER_13358" source="Psionic Power" revision-date="9/21/2010 2:08:12 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Ghostly shards of glowing blue surround your foe, threatening it if it attempts to move. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> 1d6 + Intelligence modifier force damage. If the target leaves its space before the end of your next turn, it takes force damage equal to your Wisdom modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Target"> One or two creatures adjacent to one of your allies in range </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Keyword"> Zone </specific>
    <specific name=" Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name=" Target"> Each creature in burst </specific>
    <specific name=" Hit"> 3d8 + Intelligence modifier force damage. </specific>
    <specific name=" Effect"> The burst creates a zone that lasts until the end of your next turn. Any creature that leaves the zone takes force damage equal to your Intelligence modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Manifested Horror" type="Power" internal-id="ID_FMP_POWER_13359" source="Psionic Power" revision-date="9/21/2010 2:08:13 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Your enemy looks on you and sees its own worst nightmare, compelling it to flee or be crippled by fear. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Fear, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier psychic damage. If the target ends its next turn within 3 squares of you, it takes psychic damage equal to your Intelligence modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1d8 + Intelligence modifier psychic damage, and choose one ally. If the target ends its next turn within 3 squares of you or the chosen ally, it takes psychic damage equal to your Intelligence modifier. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier psychic damage. If the target ends its next turn within 3 squares of you, it takes psychic damage equal to 5 + your Intelligence modifier and you slide the target 3 squares. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Telekinetic Haze" type="Power" internal-id="ID_FMP_POWER_13360" source="Psionic Power" revision-date="9/21/2010 2:08:15 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> A haze of psionic energy shrouds you from your enemies' sight. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each enemy in burst </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier damage. </specific>
    <specific name="Effect"> You have concealment until the start of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and you slide the target 1 square. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2d10 + Intelligence modifier damage, and you are invisible to the target until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Thought Guardian" type="Power" internal-id="ID_FMP_POWER_13361" source="Psionic Power" revision-date="9/21/2010 2:08:16 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You scour your enemies' thoughts to hinder their tactics, and can conjure a guardian in their midst to threaten them. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="_ChildPower"> ID_FMP_POWER_13362 </specific>
    <specific name="Display"> Psion Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier psychic damage, and the target takes a -4 penalty to attack rolls against you until the end of your next turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> As above, and whenever the target attacks you before the end of your next turn, it takes psychic damage equal to your Charisma modifier. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Keyword"> Conjuration </specific>
    <specific name=" Effect"> You conjure a thought guardian in an unoccupied square in the burst. The guardian lasts until the end of your next turn. You can use the Thought Guardian Attack power with the guardian. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13362 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13362" type="Power"/>
    </rules>
  </RulesElement>
  <RulesElement name="Mind Trap" type="Power" internal-id="ID_FMP_POWER_13372" source="Psionic Power" revision-date="9/21/2010 2:08:20 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You ensnare your foe's mind and instincts, hindering its ability to react in combat. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d10 + Intelligence modifier psychic damage. If the target makes an opportunity attack or takes an immediate action before the end of your next turn, it takes psychic damage equal to your Charisma modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Target"> One or two creatures </specific>
    <specific name=" Hit"> As above, and until the end of your next turn, the target takes a -4 penalty to attack rolls whenever it makes an attack not on its turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Hit"> 2d10 + Intelligence modifier psychic damage. Until the end of the target's next turn, it cannot shift, make opportunity attacks, or take immediate actions. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Mindfire Explosion" type="Power" internal-id="ID_FMP_POWER_13373" source="Psionic Power" revision-date="9/21/2010 2:08:22 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> An explosion of psionic fire scours your enemies and shrouds their sight. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Fire, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each enemy in burst </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier fire damage, and creatures more than 5 squares away from the target are invisible to it until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier fire damage, and creatures more than 3 squares away from the target are invisible to it until the end of your next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name=" Hit"> 2d8 + Intelligence modifier fire damage, and the target is blinded until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Phantom Burden" type="Power" internal-id="ID_FMP_POWER_13374" source="Psionic Power" revision-date="9/21/2010 2:08:23 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You crush your enemies under the weight of their own uncertainty, hindering their movement. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each enemy in burst </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d6 + Intelligence modifier force damage, and the target is slowed until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Keyword"> Zone </specific>
    <specific name=" Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name=" Effect"> The burst creates a zone that lasts until the end of your next turn. The zone is difficult terrain for your enemies. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name=" Hit"> 4d6 + Intelligence modifier force damage. If the target moves more than 1 square on its next turn, it falls prone at the end of the move and takes 5 damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Prismatic Swarms" type="Power" internal-id="ID_FMP_POWER_13375" source="Psionic Power" revision-date="9/21/2010 2:08:24 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You leave your foe surrounded by swirling motes of psionic energy that hinder its attacks. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Intelligence modifier force damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name=" Target"> Each creature in burst </specific>
    <specific name=" Hit"> As above, and you also slide the target 1 square. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name=" Target"> Each creature in burst </specific>
    <specific name=" Hit"> 3d8 + Intelligence modifier force damage, and you slide the target 3 squares or knock it prone. The target takes a -2 penalty to attack rolls until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Decerebrate" type="Power" internal-id="ID_FMP_POWER_13381" source="Psionic Power" revision-date="9/21/2010 2:08:27 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> Your attack burns out your enemy's mind and can leave it reeling in pain. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Psychic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence vs. Will </specific>
    <specific name="Hit"> 1d10 + Intelligence modifier psychic damage. </specific>
    <specific name="Special"> You can use this power unaugmented as a ranged basic attack. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name=" Target"> One creature in burst </specific>
    <specific name=" Hit"> 1d10 + Intelligence modifier psychic damage, and the target cannot take move actions on its next turn. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Target"> One, two, or three creatures </specific>
    <specific name=" Hit"> 3d6 + Intelligence modifier psychic damage, and the target is dazed until the end of your next turn. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Hail of Crystals" type="Power" internal-id="ID_FMP_POWER_13382" source="Psionic Power" revision-date="9/21/2010 2:08:28 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> Your psionic power manifests as a cloud of crystal shards, obscuring the senses and slashing at creatures that move within it. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Implement, Psionic, Zone </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 1d6 + Intelligence modifier damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. The zone is lightly obscured. Any creature that enters or moves within the zone on its turn without shifting takes damage equal to your Charisma modifier. When the zone ends, each creature within the zone takes 5 damage. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Effect"> As above, and you can move the zone a number of squares equal to your Charisma modifier as a move action. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Effect"> As above, and you can move the zone a number of squares equal to your Intelligence modifier as a move action. When the zone ends, each creature within the zone takes 15 damage. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Kinetic Detonation" type="Power" internal-id="ID_FMP_POWER_13384" source="Psionic Power" revision-date="9/21/2010 2:08:30 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> A pulse of force explodes in the midst of combat, scattering victims in all directions. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Psion Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> Each creature in burst </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> Intelligence modifier force damage, and you push the target 2 squares from the center of the burst. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1d10 + Intelligence modifier force damage, and you push the target 2 squares from the center of the burst. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Attack Type"> Area burst 3 within 10 squares </specific>
    <specific name=" Hit"> 2d12 + Intelligence modifier force damage, and you push the target a number of squares from the center of the burst equal to your Wisdom modifier. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Reality Meltdown" type="Power" internal-id="ID_FMP_POWER_13385" source="Psionic Power" revision-date="9/21/2010 2:16:57 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> A shimmering orb of molten psionic essence sears foes that linger too close. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="_ChildPower"> ID_FMP_POWER_13386 </specific>
    <specific name="Display"> Psion Attack 27 </specific>
    <specific name="Keywords"> Augmentable, Conjuration, Fire, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Effect"> You conjure a molten orb in an unoccupied square within range. The orb lasts until the end of your next turn. Any creature that enters the orb's space or starts its turn there takes fire damage equal to your Intelligence modifier. In addition, you can use the Reality Meltdown Attack power with the orb. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13386 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13386" type="Power"/>
    </rules>
  </RulesElement>
  <RulesElement name="Static Mote" type="Power" internal-id="ID_FMP_POWER_13462" source="Psionic Power" revision-date="9/21/2010 2:17:59 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> A mote of roiling lightning hinders your foes before exploding in a devastating burst. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="_ChildPower"> ID_FMP_POWER_13463 </specific>
    <specific name="Display"> Psion Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Conjuration, Implement, Lightning, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Effect"> You conjure a static mote in an unoccupied square within range. The mote lasts until the start of your next turn. Any creature that starts its turn adjacent to the mote is slowed until the end of its turn. After the mote ends, you use the Static Mote Attack power. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13463 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13463" type="Power"/>
    </rules>
  </RulesElement>
  <RulesElement name="Void Shard" type="Power" internal-id="ID_FMP_POWER_13464" source="Psionic Power" revision-date="9/21/2010 2:08:44 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_437,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> A shard of nothingness holds fast any creature that slips too close. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="_ChildPower"> ID_FMP_POWER_13465 </specific>
    <specific name="Display"> Psion Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Conjuration, Force, Implement, Psionic </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Effect"> You conjure a void shard in an unoccupied square within range. The shard lasts until the start of your next turn. Any creature that ends its turn in or adjacent to the void shard's space is immobilized until the end of its next turn. After the shard ends, you use the Void Shard Attack power. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> As above, and when the void shard is conjured, it makes the following attack as a free action, with the range Close burst 3. </specific>
    <specific name=" Target"> Each enemy in burst </specific>
    <specific name=" Attack"> Intelligence vs. Reflex </specific>
    <specific name=" Hit"> The void shard pulls the target 3 squares. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_437 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13465 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13465" type="Power"/>
    </rules>
  </RulesElement>
  <RulesElement name="Concussive Spike" type="Power" internal-id="ID_FMP_POWER_12419" source="Dark Sun Campaign Setting" revision-date="10/12/2010 1:25:46 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your weapon shimmers with force as you bring it crashing down, clobbering your foes and driving some of them back. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Battlemind Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Force, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> One creature you can see in blast </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier force damage. You push each enemy in the blast other than the target a number of squares equal to 1 + your Charisma modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Attack Type"> Close burst 3 </specific>
    <specific name=" Target"> One creature you can see in burst </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier force damage. You push one enemy in the burst other than the target a number of squares equal to 1 + your Charisma modifier. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier force damage, and you knock the target prone. You push each enemy in the blast other than the target a number of squares equal to 1 + your Charisma modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Wrenching Claw" type="Power" internal-id="ID_FMP_POWER_12422" source="Dark Sun Campaign Setting" revision-date="10/12/2010 1:25:47 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You manifest a claw of force around your weapon. Then, as you strike, the claw encloses your foe and drags it into position. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Force, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier force damage, and you slide the target 1 square to a square adjacent to you. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Special"> Your reach increases by 1 for this attack. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Special"> Your reach increases by a number of squares equal to your Charisma modifier for this attack. </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier force damage, and you slide the target 3 squares to a square adjacent to you. </specific>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Forceful Reversal" type="Power" internal-id="ID_FMP_POWER_12425" source="Dark Sun Campaign Setting" revision-date="10/12/2010 1:25:48 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,7 </Category>
    <Flavor> You draw the force from an enemy's attack and hurl it back at your attacker through your weapon. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Battlemind Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Force, Psionic, Weapon </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Trigger"> An enemy hits you. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier force damage, and you push the target 1 square. </specific>
    <specific name="Effect"> You don't get your normal standard action on your turn. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Hit"> 1[W] + Constitution modifier force damage. You push the target 1 square and then shift 1 square to the square the target vacated. In addition, you gain combat advantage against the target until the end of your next turn. </specific>
    <specific name=" Effect"> You get your normal standard action on your turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier force damage. You push the target a number of squares equal to your Charisma modifier and knock it prone. The target cannot stand up until the start of its next turn. </specific>
    <specific name=" Effect"> You get your normal standard action on your turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Kinetic Fist" type="Power" internal-id="ID_FMP_POWER_12429" source="Dark Sun Campaign Setting" revision-date="10/12/2010 1:25:59 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> The energy from your attack causes swirling force to gather about you, which you can unleash on an attacker. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Battlemind Attack 13 </specific>
    <specific name="Keywords"> Augmentable, Force, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and one enemy marked by you other than the target takes force damage equal to your Charisma modifier. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> Until the end of your next turn, when an enemy adjacent to you hits and damages you, that enemy takes force damage equal to your Charisma modifier, and you can push it 1 square. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and one enemy marked by you other than the target takes force damage equal to your Charisma modifier. </specific>
    <specific name=" Effect"> Until the end of your next turn, when an enemy adjacent to you hits and damages you, that enemy takes force damage equal to 5 + your Charisma modifier, and you mark it until the end of the enemy's next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Ruinous Grasp" type="Power" internal-id="ID_FMP_POWER_12432" source="Dark Sun Campaign Setting" revision-date="10/12/2010 1:28:31 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> When your strike connects, you seize the mind of a nearby foe and gain limited control over the enemy's movement. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Battlemind Attack 17 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and you slide one creature marked by you 3 squares. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> After the attack, you shift 1 square and gain a +2 power bonus to one defense of your choice until the end of your next turn. </specific>
    <specific name="Augment"> 4 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you push the target a number of squares equal to your Charisma modifier. In addition, until the end of your next turn, the target is immobilized and you can use a free action to slide the target 1 square whenever you take damage. </specific>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Blade Tremor" type="Power" internal-id="ID_FMP_POWER_12435" source="Dark Sun Campaign Setting" revision-date="10/12/2010 1:28:33 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You clobber your foe with a pulverizing blow. As the enemy staggers, you wrack the earth with a wave of power that knocks down nearby foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Battlemind Attack 23 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage, and one enemy adjacent to you and marked by you falls prone. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and one enemy adjacent to you and marked by you falls prone. If the enemy you knock prone is flanking you with another enemy, that other enemy also falls prone. </specific>
    <specific name="Augment"> 6 </specific>
    <specific name=" Attack Type"> Close burst 1 </specific>
    <specific name=" Target"> Each enemy you can see in burst </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage, and you knock the target prone. In addition, one enemy marked by you and within 5 squares of you falls prone. </specific>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Intent Laid Bare" type="Power" internal-id="ID_FMP_POWER_13780" source="Dragon Magazine 395" revision-date="9/21/2010 1:52:11 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You slip into your opponent's mind while the pain from your attack distracts it. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 1 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage, and the target cannot shift until the end of your next turn. </specific>
    <specific name="Effect"> You can communicate with the target via telepathy 5 until the end of your next turn. </specific>
    <specific name="Special"> You can use this power unaugmented as a melee basic attack. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> As above, and the target takes a -2 penalty on attack rolls that include you as a target until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage, and the target cannot shift until the end of your next turn. </specific>
    <specific name=" Effect"> As above, and until the end of your next turn, if the target moves, you or one ally within 5 squares of you can shift 1 square as a free action. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Clarifying Impact" type="Power" internal-id="ID_FMP_POWER_13783" source="Dragon Magazine 395" revision-date="9/21/2010 1:52:11 PM">
    <Category> ID_FMP_CATEGORY_68,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_529,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Smashing your weapon into the enemy heightens your mind's ability to pick out concealed and hidden foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower"/>
    <specific name="Display"> Ardent Attack 7 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Charisma vs. AC </specific>
    <specific name="Hit"> 1[W] + Charisma modifier damage. </specific>
    <specific name="Effect"> Until the end of your next turn, the target does not benefit from partial cover or partial concealment on attacks made by you or allies adjacent to you. </specific>
    <specific name="Special"> You can use this power unaugmented as a melee basic attack. </specific>
    <specific name="Augment"> 1 </specific>
    <specific name=" Effect"> As above, but you also gain a +5 power bonus to Perception checks made to find hidden creatures until the end of your next turn. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Attack"> Charisma vs. AC If the target is adjacent to one of your allies, you have combat advantage for this attack. </specific>
    <specific name=" Hit"> 2[W] + Charisma modifier damage. </specific>
    <specific name=" Effect"> You activate an aura 5 that lasts until the end of your next turn. Enemies in the aura cannot benefit from partial cover or partial concealment. </specific>
    <specific name="_Associated Feats"/>
    <specific name="Class"> ID_FMP_CLASS_529 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
  <RulesElement name="Shade Strike" type="Power" internal-id="ID_FMP_POWER_13466" source="Dragon Magazine 391" revision-date="10/14/2010 9:22:18 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_124,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Wisps of shadow bind you to your foe, obscuring its attempts to strike back at you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Battlemind Attack 3 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Constitution vs. AC </specific>
    <specific name="Hit"> 1[W] + Constitution modifier damage. Until you end your turn in a square not adjacent to the target, you have concealment against the target. </specific>
    <specific name="Augment"> 2 </specific>
    <specific name=" Hit"> 2[W] + Constitution modifier damage. Until you end your turn in a square not adjacent to the target, you and allies adjacent to you have concealment against the target. </specific>
    <specific name="Class"> ID_FMP_CLASS_124 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_AugmentVersions"/>
  </RulesElement>
</D20Rules>
