<?xml version='1.0' encoding='UTF-8'?>
<?xml-stylesheet type="text/xsl" href="/D20Rules.xslt"?>
<D20Rules game-system="D&amp;D4E">

<!-- Soulknife -->
<!-- 84-soulknife (Home-3rd).part, version 1.00 -->
<!-- Original release: 1-January-2012; Last modified: 1-January-2012 -->
<!-- Test compiled with CBLoader build V1.3.0 -->
<!-- This part file belongs to the December 2011 reorganization of 3rd Party and Homebrew data files. -->
<!-- Special thanks to the entire community for creating and helping with bug squashing. -->
 <UpdateInfo>
    <Version>1.06</Version>
    <Filename>84-soulknife (Home-3rd).part</Filename>
    <PartAddress>https://cbloader.org/3rdParty/84-soulknife (Home-3rd).part</PartAddress>
    <VersionAddress>https://cbloader.org/3rdParty/84-soulknife (Home-3rd).txt</VersionAddress>
    <V2Address>https://cbloader.org/versions2.txt</V2Address>
  </UpdateInfo>
<Changelog>
 Updated 1-January-2012 File released.
 Updated 11-April.2012 Updated File
 Updated 14-May-2012 Updated File
 Updated 18-October-2012 Added Paragon and Epic Powers, Paragon Paths, Epic Destiny
 Updated 23-October-2012 Cleaned up code and implemented fixes
 Updated 24-October-2012 Added new Split Soul info
</Changelog>


<AppendNodes name="Acrobatics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ACROBATICS" source="Core">
  <Category> ID_SRJ_CLASS_654 </Category>
</AppendNodes>
<AppendNodes name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" source="Core">
  <Category> ID_SRJ_CLASS_654 </Category>
</AppendNodes>
<AppendNodes name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" source="Core">
  <Category> ID_SRJ_CLASS_654 </Category>
  </AppendNodes>
<AppendNodes name="Bluff" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_BLUFF" source="Core">
  <Category> ID_SRJ_CLASS_654 </Category>
</AppendNodes>
<AppendNodes name="Insight" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INSIGHT" source="Core">
  <Category> ID_SRJ_CLASS_654 </Category>
</AppendNodes>
<AppendNodes name="Intimidate" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INTIMIDATE" source="Core">
  <Category> ID_SRJ_CLASS_654 </Category>
</AppendNodes>
<AppendNodes name="Perception" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_PERCEPTION" source="Core">
  <Category> ID_SRJ_CLASS_654 </Category>
</AppendNodes>
<AppendNodes name="Stealth" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_STEALTH" source="Core">
  <Category> ID_SRJ_CLASS_654 </Category>
</AppendNodes>
<AppendNodes name="Thievery" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_THIEVERY" source="Core">
  <Category> ID_SRJ_CLASS_654 </Category>
</AppendNodes>

<RulesElement name="Soulknife" type="Class" internal-id="ID_SRJ_CLASS_654" source="Soulknives" revision-date="9/21/2010 3:20:43 PM">
    <Flavor> Keep your flimsy swords, I've got all I need. </Flavor>
    <specific name="Key Abilities"> Dexterity, Charisma, Wisdom </specific>
    <specific name="Implements"> Ki Focus </specific>
    <specific name="Armor Proficiencies"> Cloth, leather, light shields </specific>
    <specific name="Weapon Proficiencies"> All Simple Weapons, Military Light Blades and Heavy Blades </specific>
    <specific name="Bonus to Defense"> +1 Reflex, +1 Will </specific>
    <specific name="Hit Points at 1st Level"> 12+ Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 5 </specific>
    <specific name="Healing Surges"> 7+ Constitution Modifier </specific>
    <specific name="Trained Skills"> From the class skills list below, choose 4 trained skills at 1st level. </specific>
    <specific name="Class Skills"> Acrobatics (Dex), Athletics (Str), Arcana (Int), Bluff (Cha), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Thievery (Dex) </specific>
    <specific name="Build Options"> Pure Blade, Weapon of Light </specific>
    <specific name="_PARSED_CLASS_FEATURE"> Mind Weapon Style, Psychometabolism, Wild Prodigy, Psionic Augmentation, Shape Mind Weapon </specific>
    <specific name="Role"> Striker. You deliver lightning quick strikes to your enemies that are augmented by your highly damaging weapon. </specific>
    <specific name="Power Source"> Psionic. The soulknife shapes pure psionic energy into weapons to decimate his foes. </specific>
    <specific name="Creating"> Many types of soulknives are present in the world, but the most common follow the path of the pure blade.  All soulknifes rely on Dexterity to deliver pinpoint strikes to thier foes.  The Pure Blade uses Charisma to mold his blade to the purist of psionic power and the Weapon of Light infuses his weapon with psionic radiance using his Wisdom. </specific>
    <specific name="Class Features"> Soulknives have the following class features. </specific>
    <specific name="Supplemental"> </specific>
	<specific name="Implement"> Soulknives have no implement powers, but rely on Ki Foci to focus their psionic energy as ki foci unlock potential that was otherwise untapped.  A soulknife can use the enhancement bonus, powers, and properties of his Ki Focus with his mind weapon. </specific>
    <specific name="Powers"> Your powers imbue your weapons, or take advantage of your blinding speed. </specific>
    <specific name="Power Name"> Imbue </specific>
    <specific name="_RoleElement"> ID_FMP_ROLE_3 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_5 </specific>
    <specific name="_SecondaryPowerSourceElement"/>
    <specific name="Secondary Abilities"> </specific>
    <specific name="Hybrid Talent Options"> </specific>
    <specific name="Short Description"> You shape whatever weapon you need out of your own will. </specific>
    <specific name="_ParentClass"> </specific>
    <specific name="Trait Package"> </specific>
		<rules>
			<grant name="ID_INTERNAL_GRANTS_SOULKNIFE" type="Grants"/>
			<select type="Power" name="First Augmented At-Will" number="1" Category="$$CLASS,at-will,1"/>
			<select type="Power" name="Second Augmented At-Will" number="1" Category="$$CLASS,at-will,1"/>
			<textstring name="_CLASSNAME" value="ID_SRJ_CLASS_654"/>
			<statadd name="_LEVEL-ONE-HPS" value="+12"/>
			<statadd name="_PER-LEVEL-HPS" value="+5"/>
			<statadd name="Healing Surges" value="+7"/>
			<select type="Build" number="0" Category="$$CLASS" optional="true"/>
			<statadd name="Reflex Defense Class Bonus" value="+1"/>
			<statadd name="Will Defense Class Bonus" value="+1"/>
			<select type="Skill Training" number="4" Category="ID_SRJ_CLASS_654"/>
		</rules>
	It starts when a young soulknife discovers strange talents. The psionic powers manifest naturally and he finds strange ways to manipulate the world through his mind. Perhaps a wandering master found him and taught him the way of shaping the blade from pure thought, but it is much more likely he had to approach it alone. The isolation from other psionic talents hardens the soul to be fit for a blade.

To be a soulknife is to be as razor sharp as the keenest sword. Only those of focused soul can meld it into the blade that's the trademark of this class. Ardents run wild with their emotions, Psions ponder over their books, and Battleminds work with mundane martial tools. The soulknife does none of these, instead working directly with tangible psionic energy.

A soulknife's mind weapon is a reflection of themselves. Most mind weapons take the form of heavy or light blades but they can show up in diverse colors and forms limited only by a soulknife's imagination. What they all have in common is an edge sharper than a dragon's tooth and substance harder than its scales. A mind weapon is a soulknife's biggest pride and biggest burden. Keeping one's soul hard enough to form a weapon requires a soul with rigidity and harshness that few can achieve without a price.

The mind weapon isn't the only manifestation of a soulknife's power. Like battleminds, soulknifes are constantly channeling psionic energy through their bodies. However, unlike battleminds, they turn that speed into a devastating offense rather than keeping any pretense of normal combat rules. This too has a cost for a soulknife. Most soulknives channel that energy so instinctively that they get jittery if forced to sit still for too long and often move with superhuman speed to accomplish even the most mundane of tasks.

Soulknives often are found as spies or assassins, as they carry a weapon anywhere they go. They tend to hide in plain sight until the moment is ready to strike. They generally possess a pride and showmanship that outdoes any other class. Some soulknives become wandering masters, seeking more of their own kind to foster. Still others sell their exquisite skills to the highest bidder, acting as elite soldiers in mercenary armies. They are found among all races, though the most numerous are humans, eladrin, shardminds, and githzerai.
</RulesElement>

<RulesElement name="Souknife" type="Grants" internal-id="ID_INTERNAL_GRANTS_SOULKNIFE" source="Soulknives">
    <specific name="_SupportsID"> ID_FMP_CLASS_654 </specific>
		<rules>
			<grant name="ID_INTERNAL_INTERNAL_PSIONIC_FIRST_CLASS" type="Internal"/>
			<grant name="ID_FMP_ROLE_3" type="Role"/>
			<grant name="ID_FMP_POWER_SOURCE_5" type="Power Source"/>
			<grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency"/>
			<grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency"/>
			<grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" type="Proficiency"/>
			<grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" type="Proficiency"/>
			<grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency"/>
			<grant name="ID_INTERNAL_PROFICIENCY_MILITARY_LIGHT_BLADE" type="Proficiency"/>
			<grant name="ID_INTERNAL_PROFICIENCY_MILITARY_HEAVY_BLADE" type="Proficiency"/>
			<grant name="ID_INTERNAL_GRANTS_SOULKNIFE_IMPLEMENTS" type="Grants"/>
			<grant name="ID_INTERNAL_INTERNAL_PSIONIC_FIRST_CLASS" type="Internal"/>
			<grant name="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KI_FOCUSES)" type="Proficiency"/>
			<grant name="ID_INTERNAL_INTERNAL_KI_FOCUS_USER" type="Internal"/>
			<grant name="ID_SRJ_CLASS_FEATURE_1" type="Class Feature" level="1"/>
			<grant name="ID_SRJ_CLASS_FEATURE_2" type="Class Feature" level="1"/>
			<grant name="ID_SRJ_CLASS_FEATURE_3" type="Class Feature" level="1"/>
			<grant name="ID_SRJ_CLASS_FEATURE_4" type="Class Feature" level="1"/>
			<grant name="ID_FMP_CLASS_FEATURE_1812" type="Class Feature" level="1"/>
		</rules>
</RulesElement>

<!-- Souknife Class Features -->

<RulesElement name="Shape Mind Weapon" type="Class Feature" internal-id="ID_SRJ_CLASS_FEATURE_1" source="Soulknives" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> </Flavor>
    <specific name="Short Description"> Gain Shape Mind Weapon power  </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_SRJ_POWER_1 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_SRJ_CLASS_654 </specific>
    <specific name="_DisplayPowers"> ID_SRJ_POWER_1 </specific>
		<rules>
			<grant name="ID_SRJ_POWER_1" type="Power"/>
		</rules>
You gain the Shape Mind Weapon power.
 </RulesElement>

<RulesElement name="Shape Mind Weapon" type="Power" internal-id="ID_SRJ_POWER_1" source="Soulknives" revision-date="00/00/00">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_SRJ_654,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_FREE_Action,1 </Category>
    <Flavor> You shape a shard of your soul into the perfect armaments. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Soulknife Utility 1 </specific>
    <specific name="Keywords"> Conjuration, Psionic </specific>
    <specific name="Action Type"> Free/1 round </specific>
    <specific name="Target"> Personal </specific>
	<specific name="Effect"> You manifest up to two weapons and/or shields composed of pure psionic energy into your free hands.  You may create any type of weapon or shield that you are proficient with. You may have the items shed bright light in a 3 square radius. You may dismiss the items as another free Action and they cease to exist at the end of any turn you are not wielding them.  They otherwise function identically to mundane weapons and shields. </specific>
    <specific name="Class"> ID_SRJ_CLASS_654 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Psychometabolism" type="Class Feature" internal-id="ID_SRJ_CLASS_FEATURE_2" source="Soulknives" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> The psionic energy coursing through you allows you to manipulate your body to perform feats of strength and speed that seem impossible.  </Flavor>
    <specific name="Short Description"> You gain a +2 bonus to speed and you may use your Dex mod in place of Strength when making basic attacks. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CLASSNAME"> Soulknife </specific>
		<rules>
			<statadd name="SPEED" value="+2" type="Class Feature"/>
			<textstring name="melee basic:key ability" value="Dexterity"/>
			<modify name="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" Field="Attack" value="Dexterity vs. AC"/>
			<modify name="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" Field="Hit" value="1[W] + Dexterity modifier damage."/>
			<modify name="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" Field=" Level 21" value="2[W] + Dexterity modifier damage."/>
		</rules>
You can use Dexterity instead of Strength for your melee basic attacks and gaine a +2 bonus to speed.
</RulesElement>

<RulesElement name="Wild Prodigy" type="Class Feature" internal-id="ID_SRJ_CLASS_FEATURE_3" source="Soulknives" revision-date="0/0/00">
      <Category> 1 </Category>
      <specific name="Short Description"> You gain Wild Talent Mastery </specific>
      <specific name="Level"> 1 </specific>
		<rules>
			<select type="Power" number="3" Category="Wild Talent Cantrip"/>
		</rules>
As a soulknife, you exhibited strange abilities from a young age. Select 3 Wild Talent Cantrips.
</RulesElement>

<RulesElement name="Mind Weapon Style" type="Class Feature" internal-id="ID_SRJ_CLASS_FEATURE_4" source="Soulknives" revision-date="10/5/2010 1:47:04 PM">
      <Category> 1 </Category>
      <specific name="Short Description"> Choose Pure Blade, Weapon of Light, or Weapons of the Split Soul </specific>
      <specific name="Level"> 1 </specific>
      <specific name="_PARSED_SUB_FEATURES"> ID_SRJ_CLASS_FEATURE_6, ID_SRJ_CLASS_FEATURE_7, ID_SRJ_CLASS_FEATURE_8 </specific>
		<rules>
			<select type="Class Feature" number="1" Category="ID_SRJ_CLASS_FEATURE_4"/>
		</rules>
Choose one of the following blade types and gain it's benefit: Pure Blade, Weapon of Light, or Weapons of the Split Soul.
</RulesElement>

<RulesElement name="Pure Blade" type="Class Feature" internal-id="ID_SRJ_CLASS_FEATURE_6" source="Soulknives" revision-date="0/0/00">
    <Category> ID_SRJ_CLASS_FEATURE_4,1 </Category>
    <specific name="Short Description"> Gain damage bonuses equal to your Cha Mod and additional +2 per tier; when you score a critical hit with your mind weapon, the target is also dazed (save ends). </specific>
    <specific name="Level"> 1 </specific>
		<rules>
			<statadd name="Pure Blade Bonus" value="+ABILITYMOD(cha)"/>
			<statadd name="Pure Blade Bonus" value="+2" requires="Paragon Tier"/>
			<statadd name="Pure Blade Bonus" value="+2" requires="Epic Tier"/>
			<statadd name="weapon:damage" value="+Pure Blade Bonus"/>
			<modify name="weapon:attack" field="Pure Blade" value="When you score a critical hit with your mind weapon, the target is also dazed (save ends)."/>
		</rules>
Psionic energy can be formed into many different forms but a soulknife whose mind weapon takes the form of the Pure Blade dispenses with alterations to the pure psionic essence, preferring not to diffuse or corrupt its pure power and strength.  They strengthen their mind weapon with force of personality. Pure Blade soulknifes are often the most brash, pulling off dazzling feats of showmanship while fighting.  Their mind weapons often take the form of rapiers or other light blades. They also are adept at disguises and telling tall tales of their travels.  Still, like all soulknifes, they keep their souls disciplined, never letting their irreverence and pride weaken their resolve.

	Benefit: You deal extra psychic damage on all attacks using your mind weapons equal to your Charisma modifier.  This damage increases to your Charisma modifier +2 at 11th level and your Charisma modifier +4 at 21st level.  Also, when you score a critical hit with your mind weapon, the target is also dazed (save ends).
</RulesElement>

<RulesElement name="Weapon of Light" type="Class Feature" internal-id="ID_SRJ_CLASS_FEATURE_7" source="Soulknives" revision-date="0/0/00">
    <Category> ID_SRJ_CLASS_FEATURE_4,1 </Category>
    <specific name="Short Description"> Gain damage bonuses equal to your Wis Mod and additional +2 per tier; when you score a critical hit with your mind weapon, the target is also blinded (save ends). </specific>
    <specific name="Level"> 1 </specific>
		<rules>
			<statadd name="Weapon of Light Bonus" value="+ABILITYMOD(wis)"/>
			<statadd name="Weapon of Light Bonus" value="+2" requires="Paragon Tier"/>
			<statadd name="Weapon of Light Bonus" value="+2" requires="Epic Tier"/>
			<statadd name="weapon:damage" value="+Weapon of Light Bonus"/>
			<modify name="weapon:attack" field="Weapon of Light" value="When you score a critical hit with your mind weapon, the target is also blinded (save ends)."/>
		</rules>
To be a Soulknife is to be disciplined but only those of the greatest focus are able to manifest the Weapon of Light.  Those soulknifes who can create the weapon of light are able to temper out every element from their mind weapons that would reduce their inner radiance and augment the pure psionic energy of their weapon with ambient light.   The soulknifes who can manifest the weapon of light move as fast as their more flashy peers, but instead of moving constantly wildly, they tend to make calculated bursts of speed.  They tend to favor more defensive powers and their mind weapons tend towards heavy blades.

	Benefit: You deal extra radiant damage on all attacks using your mind weapons equal to your Wisdom modifier.  This damage increases to your Wisdom modifier +2 at 11th level and your Wisdom modifier +4 at 21st level.  Also, when you score a critical hit with your mind weapon, the target is blinded (save ends).
</RulesElement>

<RulesElement name="Weapons of the Split Soul" type="Class Feature" internal-id="ID_SRJ_CLASS_FEATURE_8" source="Soulknives">
    <Category> ID_SRJ_CLASS_FEATURE_4,1 </Category>
    <specific name="Short Description"> Gain damage bonuses equal to your Cha Mod and additional +2 per tier; when wielding melee weapons in each hand and you score a critical hit, make a basic attack with your off-hand as a free action.</specific>
    <specific name="Level"> 1 </specific>
		<rules>
			<statadd name="Weapons of the Split Soul Bonus" value="+ABILITYMOD(cha)"/>
			<statadd name="Weapons of the Split Soul Bonus" value="+2" requires="Paragon Tier"/>
			<statadd name="Weapons of the Split Soul Bonus" value="+2" requires="Epic Tier"/>
			<statadd name="weapon:damage" value="+Weapons of the Split Soul Bonus"/>
			<modify name="weapon:attack" field="Weapons of the Split Soul" value="When wielding melee weapons in each hand and you score a critical hit, make a basic attack with your off-hand as a free action."/>
		</rules>
In hushed tones and ancient texts, some young Soulknives discover tales of psychic warriors who gained great power by allowing thier souls to be fractured in two.  Through this secret technique, a Soulknife could focus on both primary and secondary attacks at once, as each half of the soul would be directing different movements.  While any Soulknife may decide to shape two soul weapons, the split-soul soulknife focuses on this technique above all others, refining it into a true art.  The turbulence from the divided energy of the soul pulling apart creates powerful force around the weapons of a split-soul soulknife.  When an enemy is exposed directly to the severed soul, it creates an opening for a fleet strike from the secondary soul guided off-hand weapon.
	Splitting one's soul is not without consequence, however.  A split-soul soulknife often switches between vastly different personalities as each half of the soul fights for dominance.  They are extremely volitile and chaotic and prone to extreme mood swings.  It is difficult for them to maintain much self-discipline and they tend to be even more impulsive than Pure Soul soulknifes.  Still, the power that they hold is undeniable, leading many to seek this path regardless of consequence.

	Benefit: You deal extra force damage on all attacks using your mind weapons equal to your Charisma modifier.  This damage increases to your Charisma modifier +2 at 11th level and your Charisma modifier +4 at 21st level.  Also, once per round, when you are wielding a melee weapon in each hand and you score a critical hit with your mind weapon, you may make a basic attack with your off-hand weapon as a free action.
</RulesElement>




<!-- Soulknife Powers -->
<RulesElement name="Attack on the Wind" type="Power" internal-id="ID_SRJ_POWER_2_1" source="Soulknives" revision-date="0/0/00">
   <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_Action,1 </Category>
   <Flavor> You don't stop moving.  Ever. </Flavor>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Effect"> Move up to two squares before the attack. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Augment"> 1 </specific>
   <specific name=" Effect"> Shift up to two squares before the attack. </specific>
   <specific name="Augment"> 2 </specific>
   <specific name=" Hit"> 2[W] + Dexterity modifier damage. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentVersions"> ID_INTERNAL_POWER_ATTACK_ON_THE_WIND_(AUGMENT_0),ID_INTERNAL_POWER_ATTACK_ON_THE_WIND_(AUGMENT_1),ID_INTERNAL_POWER_ATTACK_ON_THE_WIND_(AUGMENT_2) </specific>
</RulesElement>

<RulesElement name="Attack on the Wind (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_ATTACK_ON_THE_WIND_(AUGMENT_0)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You don't stop moving.  Ever. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_2-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_2-1 </specific>
</RulesElement>

<RulesElement name="Attack on the Wind (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_ATTACK_ON_THE_WIND_(AUGMENT_1)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You don't stop moving.  Ever. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_2-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_2-1 </specific>
</RulesElement>

<RulesElement name="Attack on the Wind (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_ATTACK_ON_THE_WIND_(AUGMENT_2)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You don't stop moving.  Ever. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_2-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name=" Hit"> 2[W] + Dexterity modifier damage. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_2-1 </specific>
</RulesElement>

 <RulesElement name="Blurred Strike" type="Power" internal-id="ID_SRJ_POWER_3_1" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_Action,1 </Category>
 <Flavor> You move so quickly that your outline blurs, concealing you from enemies. </Flavor>
 <specific name="Power Usage"> At-Will </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 1 </specific>
 <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Melee weapon</specific>
 <specific name="Target"> One creature </specific>
 <specific name="Attack"> Dexterity vs. AC </specific>
 <specific name="Hit"> 1[W] + Dexterity modifier damage.</specific>
 <specific name="Effect"> You have concealment until the start of your next turn. </specific>
 <specific name="Augment"> 1 </specific>
 <specific name=" Special"> Shift 1 square before or after the attack. </specific>
 <specific name="Augment"> 2 </specific>
 <specific name=" Hit"> 2[W] + Dexterity modifier damage. </specific>
 <specific name=" Effect"> Gain concealment until the end of your next turn, until you make an attack roll, or are hit or missed by a melee or ranged attack </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 1 </specific>
 <specific name="Power Type"> Attack </specific>
 <specific name="_AugmentVersions"> ID_INTERNAL_POWER_BLURRED_STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_BLURRED_STRIKE_(AUGMENT_1),ID_INTERNAL_POWER_BLURRED_STRIKE_(AUGMENT_2) </specific>
 </RulesElement>

 <RulesElement name="Blurred Strike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_BLURRED_STRIKE_(AUGMENT_0)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You move so quickly that your outline blurs, concealing you from enemies. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_3-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Effect"> You have concealment until the start of your next turn. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_3-1 </specific>
</RulesElement>

<RulesElement name="Blurred Strike (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_BLURRED_STRIKE_(AUGMENT_1)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You move so quickly that your outline blurs, concealing you from enemies. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_3-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Effect"> You have concealment until the start of your next turn. </specific>
   <specific name="Special"> Shift 1 square before or after the attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_3-1 </specific>
</RulesElement>

<RulesElement name="Blurred Strike (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_BLURRED_STRIKE_(AUGMENT_2)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You move so quickly that your outline blurs, concealing you from enemies. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_3-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name=" Hit"> 2[W] + Dexterity modifier damage. </specific>
   <specific name=" Effect"> Gain concealment until the end of your next turn, until you make an attack roll, or are hit or missed by a melee or ranged attack </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_3-1 </specific>
</RulesElement>

 <RulesElement name="Disciplined Speed" type="Power" internal-id="ID_SRJ_POWER_4_1" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_Action,1 </Category>
 <Flavor> You channel your energy into a single point of true accuracy. </Flavor>
 <specific name="Power Usage"> At-Will </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 1 </specific>
 <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Melee weapon </specific>
 <specific name="Target"> One creature </specific>
  <specific name="Attack"> Dexterity + 3 vs. AC </specific>
 <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
 <specific name="Augment"> 1 </specific>
 <specific name=" Hit"> 1[W] + Dexterity modifier damage + Wisdom modifier damage </specific>
 <specific name="Augment"> 2 </specific>
 <specific name=" Hit"> 2[W] + Dexterity modifier damage + Wisdom modifier damage </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 1 </specific>
 <specific name="Power Type"> Attack </specific>
 <specific name="_AugmentVersions"> ID_INTERNAL_POWER_DISCIPLINED_SPEED_(AUGMENT_0),ID_INTERNAL_POWER_DISCIPLINED_SPEED_(AUGMENT_1),ID_INTERNAL_POWER_DISCIPLINED_SPEED_(AUGMENT_2) </specific>
 </RulesElement>

<RulesElement name="Disciplined Speed (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_DISCIPLINED_SPEED_(AUGMENT_0)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You channel your energy into a single point of true accuracy. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_4-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity +3 vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_4-1 </specific>
</RulesElement>

<RulesElement name="Disciplined Speed (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_DISCIPLINED_SPEED_(AUGMENT_1)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You channel your energy into a single point of true accuracy. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_4-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity +3 vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage + Wisdom modifier damage. </specific>
   <specific name="Special"> Shift 1 square before or after the attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_4-1 </specific>
</RulesElement>

<RulesElement name="Disciplined Speed (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_DISCIPLINED_SPEED_(AUGMENT_2)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You channel your energy into a single point of true accuracy. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_4-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity +3 vs. AC </specific>
   <specific name=" Hit"> 2[W] + Dexterity modifier damage + Wisdom modifier damage. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_4-1 </specific>
</RulesElement>

 <RulesElement name="Mind-Piercing Strike" type="Power" internal-id="ID_SRJ_POWER_5_1" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_Action,1 </Category>
 <Flavor> Your blade bypasses armour to pierce your foe's psyche. </Flavor>
 <specific name="Power Usage"> At-Will </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 1 </specific>
 <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Melee weapon </specific>
 <specific name="Target"> One creature </specific>
 <specific name="Attack"> Dexterity vs. Will </specific>
 <specific name="Hit"> 1[W] + Dexterity modifier psychic damage </specific>
 <specific name="Augment"> 1 </specific>
 <specific name=" Special"> You may use this power as a melee basic attack. </specific>
 <specific name="Augment"> 2 </specific>
 <specific name=" Hit"> 1[W] + Dexterity modifier psychic damage and the target is dazed until the end of your next turn </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 1 </specific>
 <specific name="Power Type"> Attack </specific>
 <specific name="_AugmentVersions"> ID_INTERNAL_POWER_MIND-PIERCING_STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_MIND-PIERCING_STRIKE_(AUGMENT_1),ID_INTERNAL_POWER_MIND-PIERCING_STRIKE_(AUGMENT_2) </specific>
 </RulesElement>

 <RulesElement name="Mind-Piercing Strike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_MIND-PIERCING_STRIKE_(AUGMENT_0)" source="Soulknives" revision-date="0/0/00">
 <Flavor> Your blade bypasses armour to pierce your foe's psyche. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_5-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Will</specific>
   <specific name="Hit"> 1[W] + Dexterity modifier psychic damage. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_5-1 </specific>
</RulesElement>

<RulesElement name="Mind-Piercing Strike (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_MIND-PIERCING_STRIKE_(AUGMENT_1)" source="Soulknives" revision-date="0/0/00">
 <Flavor> Your blade bypasses armour to pierce your foe's psyche. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_5-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, PsychicWeapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Will </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier psychic damage. </specific>
   <specific name="Special"> You may use this power as a melee basic attack </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_5-1 </specific>
</RulesElement>

<RulesElement name="Mind-Piercing Strike (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_MIND-PIERCING_STRIKE_(AUGMENT_2)" source="Soulknives" revision-date="0/0/00">
 <Flavor> Your blade bypasses armour to pierce your foe's psyche. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_5-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Will </specific>
   <specific name=" Hit"> 1[W] + Dexterity modifier damage and the target is dazed until the end of your next turn. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_5-1 </specific>
</RulesElement>

 <RulesElement name="Throw Mind Weapon" type="Power" internal-id="ID_SRJ_POWER_6_1" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_Action,1 </Category>
 <Flavor> Your foe thought itself beyond your reach until your blade pierced them. </Flavor>
 <specific name="Power Usage"> At-Will </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 1 </specific>
 <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Range 10 </specific>
 <specific name="Target"> One creature </specific>
 <specific name="Attack"> Dexterity vs. AC </specific>
 <specific name="Hit"> 1[W] + Dexterity modifier damage </specific>
 <specific name="Effect"> Your Mind Weapon returns to your hand </specific>
 <specific name="Augment"> 1 </specific>
 <specific name=" Special"> This attack does not provoke opportunity attacks </specific>
 <specific name="Augment"> 2 </specific>
 <specific name=" Hit"> 1[W] + Dexterity modifier damage. </specific>
 <specific name=" Effect"> Teleport to a square adjacent to the target. </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 1 </specific>
 <specific name="Power Type"> Attack </specific>
 <specific name="_AugmentVersions"> ID_INTERNAL_POWER_THROW_MIND_WEAPON_(AUGMENT_0),ID_INTERNAL_POWER_THROW_MIND_WEAPON_(AUGMENT_1),ID_INTERNAL_POWER_THROW_MIND_WEAPON_(AUGMENT_2) </specific>
 </RulesElement>

  <RulesElement name="Throw Mind Weapon (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_THROW_MIND_WEAPON_(AUGMENT_0)" source="Soulknives" revision-date="0/0/00">
 <Flavor> Your foe thought itself beyond your reach until your blade pierced them. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_6-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
   <specific name="Requirements"> You must use your Mind Weapon for this attack </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Effect"> Your Mind Weapon returns to your hand. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_6-1 </specific>
</RulesElement>

<RulesElement name="Throw Mind Weapon (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_THROW_MIND_WEAPON_(AUGMENT_1)" source="Soulknives" revision-date="0/0/00">
 <Flavor> Your foe thought itself beyond your reach until your blade pierced them. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_6-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Special"> This attack does not provoke opportunity attacks </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_6-1 </specific>
</RulesElement>

<RulesElement name="Throw Mind Weapon (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_THROW_MIND_WEAPON_(AUGMENT_2)" source="Soulknives" revision-date="0/0/00">
 <Flavor> Your foe thought itself beyond your reach until your blade pierced them. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_6-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Effect"> Teleport to a square adjacent the target. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_6-1 </specific>
</RulesElement>

<RulesElement name="Grazing Flurry" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_59_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
   <Flavor> You strike quickly, delivering two minor wounds to your enemy.  By focusing your power, you can make those hits more substantial. </Flavor>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC; two attacks (main hand and off hand) </specific>
   <specific name="Hit"> Dexterity modifier damage per attack. </specific>
   <specific name="Augment"> 1 </specific>
   <specific name=" Effect"> If you miss with both attacks, you may make a melee basic attack with your off-hand weapon as a free action. </specific>
   <specific name="Augment"> 2 </specific>
   <specific name=" Hit"> 1[W] + Dexterity modifier damage per attack. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentVersions"> ID_INTERNAL_POWER_GRAZING_FLURRY_(AUGMENT_0),ID_INTERNAL_POWER_GRAZING_FLURRY_(AUGMENT_1),ID_INTERNAL_POWER_GRAZING_FLURRY_(AUGMENT_2) </specific>
</RulesElement>

<RulesElement name="Grazing Flurry (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_GRAZING_FLURRY_(AUGMENT_0)" source="Soulknives">
 <Flavor> You strike quickly, delivering two minor wounds to your enemy.  By focusing your power, you can make those hits more substantial. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_59_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC; two attacks (main hand and off hand) </specific>
   <specific name="Hit"> Dexterity modifier damage per attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_59_1 </specific>
</RulesElement>

<RulesElement name="Grazing Flurry (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_GRAZING_FLURRY_(AUGMENT_1)" source="Soulknives">
 <Flavor> You strike quickly, delivering two minor wounds to your enemy.  By focusing your power, you can make those hits more substantial. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_59_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC; two attacks (main hand and off hand) </specific>
   <specific name="Hit"> Dexterity modifier damage per attack. </specific>
   <specific name="Effect"> If you miss with both attacks, you may make a melee basic attack with your off-hand weapon as a free action. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_59_1 </specific>
</RulesElement>

<RulesElement name="Grazing Flurry (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_GRAZING_FLURRY_(AUGMENT_2)" source="Soulknives">
 <Flavor> You strike quickly, delivering two minor wounds to your enemy.  By focusing your power, you can make those hits more substantial. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_59_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC; two attacks (main hand and off hand) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage per attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_59_1 </specific>
</RulesElement>

<RulesElement name="Subconscious Strike" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_60_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
   <Flavor> You swing your off hand weapon without thinking.  The split portion of your soul guides it past your foe's armor. </Flavor>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Reflex (off hand weapon) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage </specific>
   <specific name="Special"> You may use this power as a melee basic attack unless you are charging. </specific>
   <specific name="Augment"> 1 </specific>
   <specific name=" Special"> If you are weilding a thrown weapon in your off-hand, you may use this power as a ranged basic attack.  The weapon reforms in your hand after you use this power. </specific>
   <specific name="Augment"> 2 </specific>
   <specific name=" Hit"> 3[W] + Dexterity modifier damage. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentVersions"> ID_INTERNAL_POWER_SUBCONSCIOUS_STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_SUBCONSCIOUS_STRIKE_(AUGMENT_1),ID_INTERNAL_POWER_SUBCONSCIOUS_STRIKE_(AUGMENT_2) </specific>
</RulesElement>

<RulesElement name="Subconscious Strike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_SUBCONSCIOUS_STRIKE_(AUGMENT_0)" source="Soulknives">
 <Flavor> You swing your off hand weapon without thinking.  The split portion of your soul guides it past your foe's armor. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_60_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Reflex (off hand weapon) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage </specific>
   <specific name="Special"> You may use this power as a melee basic attack unless you are charging. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_60_1 </specific>
</RulesElement>

<RulesElement name="Subconscious Strike (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_SUBCONSCIOUS_STRIKE_(AUGMENT_1)" source="Soulknives">
 <Flavor> You swing your off hand weapon without thinking.  The split portion of your soul guides it past your foe's armor. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_60_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Reflex (off hand weapon) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage </specific>
   <specific name="Special"> If you are weilding a thrown weapon in your off-hand, you may use this power as a ranged basic attack.  The weapon reforms in your hand after you use this power. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_60_1 </specific>
</RulesElement>

<RulesElement name="Subconscious Strike (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_SUBCONSCIOUS_STRIKE_(AUGMENT_2)" source="Soulknives">
 <Flavor> You swing your off hand weapon without thinking.  The split portion of your soul guides it past your foe's armor. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_60_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Reflex (off hand weapon) </specific>
   <specific name="Hit"> 3[W] + Dexterity modifier damage </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 1 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_60_1 </specific>
</RulesElement>

 <RulesElement name="Accelerating Slash" type="Power" internal-id="ID_SRJ_POWER_7" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
 <Flavor> You speed up and deliver a painful strike at an enemy. </Flavor>
 <specific name="Power Usage"> Daily </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 1 </specific>
 <specific name="Keywords"> Psionic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Melee weapon</specific>
 <specific name="Effect"> Shift a number of squares equal to your Wisdom modifier, then make the following attack. </specific>
 <specific name="Target"> One creature </specific>
 <specific name="Attack"> Dexterity vs. AC </specific>
 <specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
 <specific name="Effect"> Effect:  Until the end of the encounter, you may shift one additional square whenever you shift, and you gain a +2 power bonus to speed </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 1 </specific>
 <specific name="Power Type"> Attack </specific>
 </RulesElement>

 <RulesElement name="Burning Augment" type="Power" internal-id="ID_SRJ_POWER_8" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_Action,1 </Category>
 <Flavor> You focus your energy into your mind blade, making it explode in a burst of flaming psionic energy. </Flavor>
 <print-prereqs> You must be using your mind weapon </print-prereqs>
 <specific name="Power Usage"> Daily </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 1 </specific>
 <specific name="Keywords"> Psionic, Fire, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Melee weapon</specific>
 <specific name="Target"> One creature </specific>
 <specific name="Attack"> Dexterity vs. AC </specific>
 <specific name="Hit"> 2[W] + Dexterity modifier fire damage, and ongoing 5 fire damage (save ends). </specific>
 <specific name="Effect"> Effect:  Until the end of the encounter, your mind weapon deals 1d6 extra fire damage on a hit. </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 1 </specific>
 <specific name="Power Type"> Attack </specific>
 </RulesElement>

 <RulesElement name="Mind Blade Flurry" type="Power" internal-id="ID_SRJ_POWER_9" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_Action,1 </Category>
 <Flavor> Your foe blinks, and that's all the time you need to destroy him. </Flavor>
 <specific name="Power Usage"> Daily </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 1 </specific>
 <specific name="Keywords"> Psionic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Melee weapon</specific>
 <specific name="Target"> One creature </specific>
 <specific name="Attack"> Dexterity vs. AC, two attacks </specific>
 <specific name="Hit"> 2[W] damage per attack </specific>
 <specific name="Miss"> Half damage per attack </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 1 </specific>
 <specific name="Power Type"> Attack </specific>
 </RulesElement>

<RulesElement name="Twin Soul Assault" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_61_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
	<Flavor> Focusing your soul energy, you move in a blur, your second soul weapon filling in when your primary weapon fails. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 1 </specific>
	<specific name="Keywords"> Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee weapon </specific>
	<specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
	<specific name="Target"> One or two creatures </specific>
	<specific name="Attack"> Dexterity vs. AC; two attacks (both main hand weapon) </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage </specific>
	<specific name="Miss"> Make a melee basic attack with your off-hand weapon against the target. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 1 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

 <RulesElement name="Speed Burst" type="Power" internal-id="ID_SRJ_POWER_10" source="Soulknives" revision-date="8/27/2010 11:27:20 AM">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MOVE_Action,2 </Category>
   <Flavor> You move with a sudden psychokinetic burst of speed. </Flavor>
   <specific name="Power Usage"> Encounter </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Utility 2 </specific>
   <specific name="Keywords"> Psionic </specific>
   <specific name="Action Type"> Move Action </specific>
   <specific name="Attack Type"> Personal  </specific>
   <specific name="Effect"> You can shift up to your speed -2 or move up to your speed +3. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 2 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Off-Hand Empowerment" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_62_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_FREE_ACTION,2 </Category>
   <Flavor> Your dual focus allows you to manifest a larger weapon in your off-hand. </Flavor>
   <specific name="Power Usage"> Daily </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Utility 2 </specific>
   <specific name="Keywords"> Psionic </specific>
   <specific name="Action Type"> Free Action </specific>
   <specific name="Attack Type"> Personal  </specific>
   <specific name="Trigger"> You use Shape Mind Weapon. </specific>
   <specific name="Effect"> You may shape any one-handed weapon with which you are proficient in your off-hand. It gains the off-hand property until you dismiss it or use Shape Mind Weapon again. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 2 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Mind Like a Razor" type="Power" internal-id="ID_SRJ_POWER_11" source="Soulknives" revision-date="8/27/2010 11:41:38 AM">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,2 </Category>
   <Flavor> An attack against your mind, and your wits sharpen harder than your blade. </Flavor>
   <specific name="Power Usage"> Encounter </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Utility 2 </specific>
   <specific name="Keywords"> Psionic </specific>
   <specific name="Action Type"> Immediate Interrupt </specific>
   <specific name="Attack Type"> Personal  </specific>
   <specific name="Trigger"> An enemy hits you with an attack that targets Will </specific>
   <specific name="Effect"> Until the end of your next turn, you gain a +4 bonus to Will and a +2 bonus to damage rolls. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 2 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Psychic Empowerment" type="Power" internal-id="ID_SRJ_POWER_12" source="Soulknives" revision-date="0/0/00">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
   <Flavor> You take a second to focus your power into your Mind Blade. </Flavor>
   <specific name="Power Usage"> Encounter </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Utility 2 </specific>
   <specific name="Keywords"> Psionic, Psychic </specific>
   <specific name="Action Type"> Minor Action </specific>
   <specific name="Attack Type"> Personal </specific>
   <specific name="Effect"> The next attack with your mind weapon before the end of your next turn deals 1d8 extra psychic damage on a hit  If your next attack misses, you regain the use of this power.
Level 11: 2d8 extra damage.
Level 21: 3d8 extra damage. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 2 </specific>
   <specific name="Power Type"> Utility </specific>
   </RulesElement>

 <RulesElement name="Painful Strike" type="Power" internal-id="ID_SRJ_POWER_13_1" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_Action,3 </Category>
 <Flavor> You deliver a strike that sets every nerve in your enemies' body on fire. </Flavor>
 <specific name="Power Usage"> At-Will </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 3 </specific>
 <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Melee Weapon </specific>
 <specific name="Target"> One creature </specific>
 <specific name="Attack"> Dexterity vs. AC </specific>
 <specific name="Hit"> 1[W] + Dexterity modifier damage + Charisma modifier psychic damage </specific>
 <specific name="Augment"> 1 </specific>
 <specific name=" Attack"> Dexterity vs. Will </specific>
  <specific name="Augment"> 2 </specific>
 <specific name=" Attack"> Dexterity vs. Will </specific>
 <specific name=" Hit"> 2[W] + Dexterity modifier damage + Charisma modifier psychic damage </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 3 </specific>
 <specific name="Power Type"> Attack </specific>
 <specific name="_AugmentVersions"> ID_INTERNAL_POWER_PAINFUL_STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_PAINFUL_STRIKE_(AUGMENT_1),ID_INTERNAL_POWER_PAINFUL_STRIKE_(AUGMENT_2) </specific>
 </RulesElement>

 <RulesElement name="Painful Strike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_PAINFUL_STRIKE_(AUGMENT_0)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You deliver a strike that sets every nerve in your enemies' body on fire. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_13-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 3 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Requirements"> You must use your Mind Weapon for this attack </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage + Charisma modifier damage </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_13-1 </specific>
</RulesElement>

<RulesElement name="Painful Strike (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_PAINFUL_STRIKE_(AUGMENT_1)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You deliver a strike that sets every nerve in your enemies' body on fire. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_13-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 3 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Will</specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage + Charisma modifier psychic damage </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_13-1 </specific>
</RulesElement>

<RulesElement name="Painful Strike (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_PAINFUL_STRIKE_(AUGMENT_2)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You deliver a strike that sets every nerve in your enemies' body on fire. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_13-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 3 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Will </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_13-1 </specific>
</RulesElement>

 <RulesElement name="Psychic Opening" type="Power" internal-id="ID_SRJ_POWER_14_1" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_Action,3 </Category>
 <Flavor> You strike at your opponent, leaving them open to your next attack. </Flavor>
 <specific name="Power Usage"> At-Will </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 3 </specific>
 <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Melee Weapon </specific>
 <specific name="Target"> One creature </specific>
 <specific name="Attack"> Dexterity vs. AC </specific>
 <specific name="Hit"> 1[W] + Dexterity modifier psychic damage and the target grants combat advantage to you for the next attack you make against it. </specific>
 <specific name="Special"> You may not augment this power more than once per turn </specific>
 <specific name="Augment"> 1 </specific>
 <specific name=" Hit"> 1[W] + Dexterity modifier psychic damage and the target grants combat advantage to you until the end of your next turn </specific>
  <specific name="Augment"> 2 </specific>
 <specific name=" Action Type"> Standard Action </specific>
 <specific name=" Hit"> 1[W] psychic damage and the target grants combat advantage to you until the end of your nexgt turn  </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 3 </specific>
 <specific name="Power Type"> Attack </specific>
 <specific name="_AugmentVersions"> ID_INTERNAL_POWER_PSYCHIC_OPENING_(AUGMENT_0),ID_INTERNAL_POWER_PSYCHIC_OPENING_(AUGMENT_1),ID_INTERNAL_POWER_PSYCHIC_OPENING_(AUGMENT_2) </specific>
 </RulesElement>

 <RulesElement name="Psychic Opening (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_PSYCHIC_OPENING_(AUGMENT_0)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You strike at your opponent, leaving them open to your next attack. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_14-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 3 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier psychic damage and the target grants combat advantage to you for the next attack you make against it. </specific>
   <specific name="Special"> You may not augment this power more than once a turn. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_14-1 </specific>
</RulesElement>

<RulesElement name="Psychic Opening (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_PSYCHIC_OPENING_(AUGMENT_1)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You strike at your opponent, leaving them open to your next attack. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_14-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 3 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier psychic damage and the target grants combat advantage to you until the end of your next turn.  </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_14-1 </specific>
</RulesElement>

<RulesElement name="Psychic Opening (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_PSYCHIC_OPENING_(AUGMENT_2)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You strike at your opponent, leaving them open to your next attack. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_14-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 3 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
   <specific name="Action Type"> Minor Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] psychic damage and the target grants combat advantage to you until the end of your next turn. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_14-1 </specific>
</RulesElement>

 <RulesElement name="Shield of Psionic Blades" type="Power" internal-id="ID_SRJ_POWER_15_1" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
 <Flavor> As you strike, your mind blade releases fragments which swirl around protecting you. </Flavor>
 <specific name="Power Usage"> At-Will </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 3 </specific>
 <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Melee Weapon </specific>
 <specific name="Target"> One creature </specific>
 <specific name="Attack"> Dexterity vs. AC </specific>
 <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
 <specific name="Effect"> You gain a +2 power bonus to all defenses until the end of your next turn </specific>
 <specific name="Augment"> 1 </specific>
 <specific name=" Hit"> 1[W] + Dexterity modifier damage. </specific>
  <specific name="Effect"> You gain a +4 power bonus to all defenses until the end of your next turn </specific>
  <specific name="Augment"> 2 </specific>
 <specific name=" Action Type"> Standard Action </specific>
 <specific name=" Hit"> 2[W] + Dexterity modifier damage. </specific>
 <specific name="Effect"> You gain a +2 power bonus to all defenses and resistance to all damage equal to 2 + your Wisdom modifier until the end of your next turn </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 3 </specific>
 <specific name="Power Type"> Attack </specific>
 <specific name="_AugmentVersions"> ID_INTERNAL_POWER_SHIELD_OF_PSIONIC_BLADES_(AUGMENT_0),ID_INTERNAL_POWER_SHIELD_OF_PSIONIC_BLADES_(AUGMENT_1),ID_INTERNAL_POWER_SHIELD_OF_PSIONIC_BLADES_(AUGMENT_2) </specific>
 </RulesElement>

 <RulesElement name="Shield of Psionic Blades (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_SHIELD_OF_PSIONIC_BLADES_(AUGMENT_0)" source="Soulknives" revision-date="0/0/00">
 <Flavor> As you strike, your mind blade releases fragments which swirl around protecting you. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_15-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 3 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Effect"> You gain a +2 power bonus to all defenses until the end of your next turn </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_15-1 </specific>
</RulesElement>

<RulesElement name="Shield of Psionic Blades (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_SHIELD_OF_PSIONIC_BLADES_(AUGMENT_1)" source="Soulknives" revision-date="0/0/00">
 <Flavor> As you strike, your mind blade releases fragments which swirl around protecting you. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_15-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 3 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage.  </specific>
<specific name="Effect"> You gain a +4 power bonus to all defenses until the end of your next turn </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_15-1 </specific>
</RulesElement>

<RulesElement name="Shield of Psionic Blades (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_SHIELD_OF_PSIONIC_BLADES_(AUGMENT_2)" source="Soulknives" revision-date="0/0/00">
 <Flavor> As you strike, your mind blade releases fragments which swirl around protecting you. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_15-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 3 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee 1 </specific>
   <specific name="Requirement"> You must use your Mind Weapon for this attack </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier damage </specific>
   <specific name="Effect"> You gain a +2 power bonus to all defenses and resistance to all damage equal to 2 + your Wisdom modifier until the end of your next turn </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_15-1 </specific>
</RulesElement>

<RulesElement name="Seconded Assault" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_63_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
   <Flavor> If one blade should fail, the second will perservere. </Flavor>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 3 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (main hand weapon) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage </specific>
   <specific name="Miss"> Make a melee basic attack against the target with your off-hand weapon. </specific>
   <specific name="Augment"> 1 </specific>
   <specific name=" Miss"> Make a melee basic attack with a +3 power bonus to the attack roll against the target with your off-hand weapon. </specific>
   <specific name="Augment"> 2 </specific>
   <specific name=" Effect"> Make a melee basic attack against the target with your off-hand weapon. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentVersions"> ID_INTERNAL_POWER_SUBCONSCIOUS_STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_SUBCONSCIOUS_STRIKE_(AUGMENT_1),ID_INTERNAL_POWER_SUBCONSCIOUS_STRIKE_(AUGMENT_2) </specific>
</RulesElement>

<RulesElement name="Seconded Assault (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_SUBCONSCIOUS_STRIKE_(AUGMENT_0)" source="Soulknives">
 <Flavor> If one blade should fail, the second will perservere. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_63_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (main hand weapon) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage </specific>
   <specific name="Miss"> Make a melee basic attack against the target with your off-hand weapon. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_63_1 </specific>
</RulesElement>

<RulesElement name="Seconded Assault (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_SUBCONSCIOUS_STRIKE_(AUGMENT_1)" source="Soulknives">
 <Flavor> If one blade should fail, the second will perservere. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_63_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (main hand weapon) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage </specific>
   <specific name="Miss"> Make a melee basic attack with a +3 power bonus to the attack roll against the target with your off-hand weapon. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_63_1 </specific>
</RulesElement>

<RulesElement name="Seconded Assault (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_SUBCONSCIOUS_STRIKE_(AUGMENT_2)" source="Soulknives">
 <Flavor> If one blade should fail, the second will perservere. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_63_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (main hand weapon) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage </specific>
   <specific name="Effect"> Make a melee basic attack against the target with your off-hand weapon. </specific>
   <specific name="Miss"> Make a melee basic attack with a +3 power bonus to the attack roll against the target with your off-hand weapon. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 3 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_63_1 </specific>
</RulesElement>

<RulesElement name="Determination Strike" type="Power" internal-id="ID_SRJ_POWER_16" source="Soulknives" revision-date="0/0/00">
   <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_FREE_ACTION,5 </Category>
   <Flavor> You will not allow your target to escape your blade, even if your previous attack missed. </Flavor>
   <specific name="Power Usage"> Daily </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 5 </specific>
   <specific name="Keywords"> Psionic, Weapon </specific>
   <specific name="Action Type"> Free Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Trigger"> You miss with an attack. </specific>
   <specific name="Target"> One creature you missed. </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
   <specific name="Miss"> Half damage </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 5 </specific>
   <specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Momentum Strike" type="Power" internal-id="ID_SRJ_POWER_17" source="Soulknives" revision-date="0/0/00">
   <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,5 </Category>
   <Flavor> You build up speed, then transfer the momentum to an enemy through an attack. </Flavor>
   <specific name="Power Usage"> Daily </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 5 </specific>
   <specific name="Keywords"> Psionic </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon  </specific>
   <specific name="Target"> One creature. </specific>
   <specific name="Special"> You must charge and use this power in place of a melee basic attack. You do not provoke opportunuty attacks during this charge. </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 3[W] + Dexterity modifier damage and the target is pushed 2 squares and knocked prone. </specific>
   <specific name="Miss"> Half damage and the target is pushed one square. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 5 </specific>
   <specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Precognitive Riposte" type="Power" internal-id="ID_SRJ_POWER_18" source="Soulknives" revision-date="0/0/00">
   <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,5 </Category>
   <Flavor> Your psionic senses give you warning of an incoming attack, allowing you to evade it and launch a counterstrike. </Flavor>
   <specific name="Power Usage"> Daily </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 5 </specific>
   <specific name="Keywords"> Psionic, Weapon </specific>
   <specific name="Action Type"> Immediate Interrupt </specific>
   <specific name="Trigger"> An enemy hits you with a melee attack. </specific>
   <specific name="Target"> The triggering enemy. </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
   <specific name="Effect"> Shift a number of squares equal to your Charisma modifier. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 5 </specific>
   <specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Fleeting Thought" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_64_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_MINOR_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
	<Flavor> You push yourself for a split second, striking without even thinking. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 5 </specific>
	<specific name="Keywords"> Psionic, Weapon </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Attack Type"> Melee weapon </specific>
	<specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC (off-hand weapon) </specific>
	<specific name="Hit"> 3[W] + Dexterity modifier damage </specific>
	<specific name="Miss"> Half damage. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 5 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

 <RulesElement name="Blade Focus" type="Power" internal-id="ID_SRJ_POWER_19" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
 <Flavor> You focus extra energy into your mind blade, increasing it's potency. </Flavor>
 <specific name="Power Usage"> Daily </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Utility 6 </specific>
 <specific name="Keywords"> Psionic </specific>
 <specific name="Action Type"> Minor Action </specific>
 <specific name="Attack Type"> </specific>
 <specific name="Target"> Personal </specific>
 <specific name="Effect"> Your mind weapon's damage die increases by one size until the end of the uncounter. </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 6 </specific>
 <specific name="Power Type"> Utility </specific>
 </RulesElement>

 <RulesElement name="Soulknife's Poise" type="Power" internal-id="ID_SRJ_POWER_20" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
 <Flavor> For a second, your movement is truly perfect. </Flavor>
 <specific name="Power Usage"> Encounter </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Utility 6 </specific>
 <specific name="Keywords"> Psionic </specific>
 <specific name="Action Type"> Minor Action </specific>
 <specific name="Attack Type"> </specific>
 <specific name="Target"> Personal </specific>
 <specific name="Effect"> You are no longer immobilized or slowed. You also do not provoke opportunity attacks until the end of your next turn. </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 6 </specific>
 <specific name="Power Type"> Utility </specific>
 </RulesElement>

 <RulesElement name="Too Fast" type="Power" internal-id="ID_SRJ_POWER_21" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
 <Flavor> You move too fast for your foe to target. </Flavor>
 <specific name="Power Usage"> Daily </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Utility 6 </specific>
 <specific name="Keywords"> Psionic </specific>
 <specific name="Action Type"> Immediate Interrupt </specific>
 <specific name="Attack Type"> </specific>
 <specific name="Trigger"> An enemy targets you with a melee attack. </specific>
 <specific name="Target"> Personal </specific>
 <specific name="Effect"> You shift 1 square. The target can choose a new target for the attack. </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 6 </specific>
 <specific name="Power Type"> Utility </specific>
 </RulesElement>

 <RulesElement name="Mind Blade Riposte" type="Power" internal-id="ID_SRJ_POWER_22_1" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_Action,7 </Category>
 <Flavor> You react to your enemy's attack and counter before they've lifted their sword. </Flavor>
 <specific name="Power Usage"> At-Will </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 7 </specific>
 <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
 <specific name="Action Type"> Immediate Reaction </specific>
 <specific name="Attack Type"> Melee Weapon </specific>
 <specific name="Trigger"> An enemy hits you. </specific>
 <specific name="Target"> The triggering enemy. </specific>
 <specific name="Attack"> Dexterity vs. AC </specific>
 <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
 <specific name="Effect"> You shift 1 square and lose a standard action on your next turn. </specific>
 <specific name="Augment"> 1 </specific>
 <specific name=" Hit"> 1[W] + Dexterity modifier damage. </specific>
 <specific name="Effect"> The target takes a penalty to attack rolls equal to your Charisma or Wisdom modifier against you until the end of it's next turn or until you attack it again. </specific>
 <specific name="Augment"> 2 </specific>
 <specific name="Effect"> You shift 2 squares and you take your next turn as normal. </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 7 </specific>
 <specific name="Power Type"> Attack </specific>
 <specific name="_AugmentVersions"> ID_INTERNAL_POWER_MIND_BLADE_RIPOSTE_(AUGMENT_0),ID_INTERNAL_POWER_MIND_BLADE_RIPOSTE_(AUGMENT_1),ID_INTERNAL_POWER_MIND_BLADE_RIPOSTE_(AUGMENT_2) </specific>
 </RulesElement>

 <RulesElement name="Mind Blade Riposte (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_MIND_BLADE_RIPOSTE_(AUGMENT_0)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You react to your enemy's attack and counter before they've lifted their sword. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_22-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Immediate Reaction </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Trigger"> An enemy hits you. </specific>
   <specific name="Target"> The triggering enemy </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Effect"> You shift 1 square and lose a standard action on your next turn. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_22-1 </specific>
</RulesElement>

<RulesElement name="Mind Blade Riposte (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_MIND_BLADE_RIPOSTE_(AUGMENT_1)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You react to your enemy's attack and counter before they've lifted their sword. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_22-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Immediate Reaction </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Trigger"> An enemy hits you. </specific>
   <specific name="Target"> The triggering enemy </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name=" Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Effect"> The target takes a penalty to attack rolls equal to your Charisma or Wisdom modifier against you until the end of it's next turn or until you attack it again. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_22-1 </specific>
</RulesElement>

<RulesElement name="Mind Blade Riposte (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_MIND_BLADE_RIPOSTE_(AUGMENT_2)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You react to your enemy's attack and counter before they've lifted their sword. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_22-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Immediate Reaction </specific>
   <specific name="Effect"> You shift 2 squares and take your turn as normal. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_22-1 </specific>
</RulesElement>

 <RulesElement name="Soulknife Sweep" type="Power" internal-id="ID_SRJ_POWER_23_1" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_Action,7 </Category>
 <Flavor> Your enemies tried to catch you by surrounding you.  Not a good plan. </Flavor>
 <specific name="Power Usage"> At-Will </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 7 </specific>
 <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Close Burst 1 </specific>
 <specific name="Target"> Each enemy in burst. </specific>
 <specific name="Attack"> Dexterity vs. AC </specific>
 <specific name="Hit"> 1[W] </specific>
 <specific name="Augment"> 1 </specific>
 <specific name=" Hit"> 1[W] + Dexterity modifier damage, you push the target 1 square. </specific>
 <specific name="Augment"> 2 </specific>
 <specific name=" Hit"> 1[W] + Dexterity modifier damage, you push the target 1 square and knock them prone. </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 7 </specific>
 <specific name="Power Type"> Attack </specific>
 <specific name="_AugmentVersions"> ID_INTERNAL_POWER_SOULKNIFE_SWEEP_(AUGMENT_0),ID_INTERNAL_POWER_SOULKNIFE_SWEEP_(AUGMENT_1),ID_INTERNAL_POWER_SOULKNIFE_SWEEP_(AUGMENT_2) </specific>
 </RulesElement>

 <RulesElement name="Soulknife Sweep (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_SOULKNIFE_SWEEP_(AUGMENT_0)" source="Soulknives" revision-date="0/0/00">
 <Flavor> Your enemies tried to catch you by surrounding you.  Not a good plan. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_23-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Close Burst 1 </specific>
   <specific name="Trigger"> An enemy hits you. </specific>
   <specific name="Target"> Each enemy in burst. </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_23-1 </specific>
</RulesElement>

<RulesElement name="Soulknife Sweep (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_SOULKNIFE_SWEEP_(AUGMENT_1)" source="Soulknives" revision-date="0/0/00">
 <Flavor> Your enemies tried to catch you by surrounding you.  Not a good plan. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_23-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Close Burst 1 </specific>
   <specific name="Target"> Each enemy in burst. </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name=" Hit"> 1[W] + Dexterity modifier damage, you push the target 1 square. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_23-1 </specific>
</RulesElement>

<RulesElement name="Soulknife Sweep (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_SOULKNIFE_SWEEP_(AUGMENT_2)" source="Soulknives" revision-date="0/0/00">
 <Flavor> Your enemies tried to catch you by surrounding you.  Not a good plan. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_23-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Close Burst 1 </specific>
   <specific name="Target"> Each enemy in burst. </specific>
   <specific name=" Hit"> 1[W] + Dexterity modifier damage, you push the target 1 square and knock them prone. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_23-1 </specific>
</RulesElement>

 <RulesElement name="Two-in-One-Strike" type="Power" internal-id="ID_SRJ_POWER_24_1" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_Action,7 </Category>
 <Flavor> You combine two quick strikes into a single motion. </Flavor>
 <specific name="Power Usage"> At-Will </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 7 </specific>
 <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Melee Weapon </specific>
 <specific name="Target"> One creature. </specific>
 <specific name="Attack"> Dexterity vs. AC. Roll the attack twice. </specific>
 <specific name="Hit"> 1[W] damage if one roll would hit or 2[W] damage if both would hit. </specific>
 <specific name="Augment"> 1 </specific>
 <specific name=" Effect"> Shift 1 square before or after the attacks. </specific>
 <specific name="Augment"> 2 </specific>
 <specific name=" Hit"> 1[W] + Dexterity modifier damage per attack. </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 7 </specific>
 <specific name="Power Type"> Attack </specific>
 <specific name="_AugmentVersions"> ID_INTERNAL_POWER_TWO-IN-ONE-STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_TWO-IN-ONE-STRIKE_(AUGMENT_1),ID_INTERNAL_POWER_TWO-IN-ONE-STRIKE_(AUGMENT_2) </specific>
 </RulesElement>

 <RulesElement name="Two-in-One-Strike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_TWO-IN-ONE-STRIKE_(AUGMENT_0)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You combine two quick strikes into a single motion. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_24-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee Weapon </specific>
   <specific name="Target"> One creature. </specific>
   <specific name="Attack"> Dexterity vs. AC. Roll the attack twice. </specific>
   <specific name="Hit"> 1[W] damage if one roll would hit or 2[W] damage if both would hit. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_24-1 </specific>
</RulesElement>

<RulesElement name="Two-in-One-Strike (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_TWO-IN-ONE-STRIKE_(AUGMENT_1)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You combine two quick strikes into a single motion. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_24-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee Weapon </specific>
   <specific name="Target"> One creature. </specific>
   <specific name="Attack"> Dexterity vs. AC. Roll the attack twice. </specific>
   <specific name=" Hit"> 1[W] damage if one roll would hit or 2[W] damage if both would hit. </specific>
   <specific name=" Effect"> Shift 1 square before or after the attacks. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_24-1 </specific>
</RulesElement>

<RulesElement name="Two-in-One-Strike (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_TWO-IN-ONE-STRIKE_(AUGMENT_2)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You combine two quick strikes into a single motion. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_24-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee Weapon </specific>
   <specific name="Target"> One creature. </specific>
   <specific name="Attack"> Dexterity vs. AC. Roll the attack twice. </specific>
   <specific name=" Hit"> 1[W] + Dexterity modifier damage per attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_24-1 </specific>
</RulesElement>

 <RulesElement name="Materialise Inside" type="Power" internal-id="ID_SRJ_POWER_25_1" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
 <Flavor> You combine two quick strikes into a single motion. </Flavor>
 <specific name="Power Usage"> At-Will </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 7 </specific>
 <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Melee Weapon </specific>
 <specific name="Target"> One creature. </specific>
 <specific name="Attack"> Dexterity vs. AC. Roll the attack twice. </specific>
 <specific name="Hit"> 1[W] + Dexterity modifier damage and ongoing 5 damage (save ends). </specific>
 <specific name="Augment"> 1 </specific>
 <specific name=" Special"> You have combat advantage for this attack. </specific>
 <specific name="Augment"> 2 </specific>
 <specific name=" Hit"> 1[W] + Dexterity modifier damage per attack. </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 7 </specific>
 <specific name="Power Type"> Attack </specific>
 <specific name="_AugmentVersions"> ID_INTERNAL_POWER_MATERIALISE_INSIDE_(AUGMENT_0),ID_INTERNAL_POWER_MATERIALISE_INSIDE_(AUGMENT_1),ID_INTERNAL_POWER_MATERIALISE_INSIDE_(AUGMENT_2) </specific>
 </RulesElement>

 <RulesElement name="Materialise Inside (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_MATERIALISE_INSIDE_(AUGMENT_0)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You combine two quick strikes into a single motion. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_25-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee Weapon </specific>
   <specific name="Target"> One creature. </specific>
   <specific name="Attack"> Dexterity vs. Dexterity vs. Reflex </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage and ongoing 5 damage (save ends). </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_25-1 </specific>
</RulesElement>

 <RulesElement name="Materialise Inside (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_MATERIALISE_INSIDE_(AUGMENT_1)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You combine two quick strikes into a single motion. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_25-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee Weapon </specific>
   <specific name="Target"> One creature. </specific>
   <specific name="Attack"> Dexterity vs. Dexterity vs. Reflex </specific>
   <specific name=" Hit"> 1[W] + Dexterity modifier damage and ongoing 5 damage (save ends). </specific>
   <specific name=" Special"> You have combat advantage for this attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_25-1 </specific>
</RulesElement>

<RulesElement name="Materialise Inside (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_MATERIALISE_INSIDE_(AUGMENT_2)" source="Soulknives" revision-date="0/0/00">
 <Flavor> You combine two quick strikes into a single motion. </Flavor>
   <specific name="_SupportsID"> ID_SRJ_POWER_25-1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee Weapon </specific>
   <specific name="Target"> One creature. </specific>
   <specific name="Attack"> Dexterity vs. Dexterity vs. Reflex </specific>
   <specific name=" Hit"> 2[W] + Dexterity modifier damage and ongoing 5 damage (save ends). </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_SRJ_POWER_25-1 </specific>
</RulesElement>

<RulesElement name="Unbalancing Slash" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_65_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
   <Flavor> A strike from your off-hand weapon throws your foe off balance. </Flavor>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 7 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (off hand weapon) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage and the target grants combat advantage to adjacent creatures until the end of your next turn. </specific>
   <specific name="Special"> You may use this power as a melee basic attack. </specific>
   <specific name="Augment"> 1 </specific>
   <specific name=" Hit"> As above, and if you had combat advantage against the target for this attack they are knocked prone. </specific>
   <specific name="Augment"> 2 </specific>
   <specific name=" Hit"> 2[W] + Dexterity modifier damage and the target is dazed until the end of your next turn. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentVersions"> ID_INTERNAL_POWER_UNBALANCING_SLASH_(AUGMENT_0),ID_INTERNAL_POWER_UNBALANCING_SLASH_(AUGMENT_1),ID_INTERNAL_POWER_UNBALANCING_SLASH_(AUGMENT_2) </specific>
</RulesElement>

<RulesElement name="Unbalancing Slash (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_UNBALANCING_SLASH_(AUGMENT_0)" source="Soulknives">
 <Flavor> A strike from your off-hand weapon throws your foe off balance. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_65_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (off hand weapon) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage and the target grants combat advantage to adjacent creatures until the end of your next turn. </specific>
   <specific name="Special"> You may use this power as a melee basic attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_65_1 </specific>
</RulesElement>

<RulesElement name="Unbalancing Slash (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_UNBALANCING_SLASH_(AUGMENT_1)" source="Soulknives">
 <Flavor> A strike from your off-hand weapon throws your foe off balance. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_65_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (off hand weapon) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage and the target grants combat advantage to adjacent creatures until the end of your next turn. In addition, if you had combat advantage against the target for this attack they are knocked prone.</specific>
   <specific name="Special"> You may use this power as a melee basic attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_65_1 </specific>
</RulesElement>

<RulesElement name="Unbalancing Slash (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_UNBALANCING_SLASH_(AUGMENT_2)" source="Soulknives">
 <Flavor> A strike from your off-hand weapon throws your foe off balance. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_65_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (off hand weapon) </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier damage and the target is dazed until the end of your next turn. </specific>
   <specific name="Special"> You may use this power as a melee basic attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 7 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_65_1 </specific>
</RulesElement>

 <RulesElement name="Bladewind" type="Power" internal-id="ID_SRJ_POWER_26" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
 <Flavor> You fragment your mind weapon into a million pieces and send them hurling at enemies around you before it reforms in your hand. </Flavor>
 <specific name="Power Usage"> Daily </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 9 </specific>
 <specific name="Keywords"> Psionic, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Close burst 3 </specific>
 <specific name="Requirement"> You must use your Mind Weapon for this attack. </specific>
 <specific name="Target"> Each enemy in burst. </specific>
 <specific name="Attack"> Dexterity vs. AC, attack each target twice. </specific>
 <specific name="Hit"> 1[W] damage per attack </specific>
 <specific name="Miss"> Half damage per attack. </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 9 </specific>
 <specific name="Power Type"> Attack </specific>
 </RulesElement>

  <RulesElement name="Radiant Mind Blade" type="Power" internal-id="ID_SRJ_POWER_27" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
 <Flavor> You infuse your mind weapon with pure psionic light, allowing it to bypass armor and blind your foe. </Flavor>
 <specific name="Power Usage"> Daily </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 9 </specific>
 <specific name="Keywords"> Psionic, Psychic, Radiant, Weapon </specific>
 <specific name="Action Type"> Standard Action </specific>
 <specific name="Attack Type"> Melee weapon </specific>
 <specific name="Requirement"> You must use your Mind Weapon for this attack. </specific>
 <specific name="Target"> One creature. </specific>
 <specific name="Attack"> Dexterity vs. Reflex </specific>
 <specific name="Hit"> 2[W] + Dexterity modifier radiant and psychic damage and the target is blinded (save ends). </specific>
 <specific name="Effect"> Your mind weapon deals radiant and psychic damage on all attacks until the end of the encounter.  In addition, you may target Reflex with your Soulknife at-will powers that target AC until the end of the encounter. </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 9 </specific>
 <specific name="Power Type"> Attack </specific>
 </RulesElement>]

 <RulesElement name="Stance of Psionic Retaliation" type="Power" internal-id="ID_SRJ_POWER_28" source="Soulknives" revision-date="00/00/0000 00:00:00 AM">
 <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,9 </Category>
 <Flavor> You channel your pain into enhanced speed. </Flavor>
 <specific name="Power Usage"> Daily </specific>
 <specific name="_SkillPower"/>
 <specific name="Display"> Soulknife Attack 9 </specific>
 <specific name="Keywords"> Psionic, Stance </specific>
 <specific name="Action Type"> Minor Action </specific>
 <specific name="Effect"> You assume the stance of Psionic Retaliation.  Until the stance ends, you may make a melee basic attack against an adjacent foe as an immediate reaction whenever you are hit by an attack.  If your attack hits, it deals extra psychic damage equal to your Charisma modifier. </specific>
 <specific name="_Associated Feats"/>
 <specific name="Class"> ID_SRJ_CLASS_654 </specific>
 <specific name="Level"> 9 </specific>
 <specific name="Power Type"> Attack </specific>
 </RulesElement>

<RulesElement name="Spinning Soulsteel" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_66_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_NO_ACTION,ID_INTERNAL_CATEGORY_MISS,9 </Category>
	<Flavor> A solid strike from your main hand leads to a flurry of attacks from your off-hand as you spin around. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 9 </specific>
	<specific name="Keywords"> Psionic, Stance, Weapon </specific>
	<specific name="Action Type"> No Action </specific>
	<specific name="Attack Type"> Melee weapon </specific>
	<specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
	<specific name="Trigger"> You hit an adjacent enemy with an attack. </specific>
	<specific name="Effect"> Make a melee basic attack with your off-hand weapon against each adjacent enemy.  Each target you miss takes damage equal to your Charisma modifier. </specific>
	<specific name="Hit"/>
	<specific name="Miss"/>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 9 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

 <RulesElement name="Impossible Speed" type="Power" internal-id="ID_SRJ_POWER_29" source="Soulknives" revision-date="0/0/00">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
   <Flavor> You move beyond the normal limits of physics. </Flavor>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Utility 10 </specific>
   <specific name="Keywords"> Psionic </specific>
   <specific name="Action Type"> Minor Action </specific>
   <specific name="Attack Type"> Personal </specific>
   <specific name="Effect"> Shift 1 square. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 10 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Psychmetabolic Cleansing" type="Power" internal-id="ID_SRJ_POWER_30" source="Soulknives" revision-date="0/0/00">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
   <Flavor> You use your psionic power to filter out impurities hampering you. </Flavor>
   <specific name="Power Usage"> Encounter </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Utility 10 </specific>
   <specific name="Keywords"> Psionic </specific>
   <specific name="Action Type"> Minor Action </specific>
   <specific name="Attack Type"> Personal  </specific>
   <specific name="Effect"> Make a save against every condition you're currently under that a save could end. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 10 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Synesthate" type="Power" internal-id="ID_SRJ_POWER_31" source="Soulknives" revision-date="8/27/2010 11:41:38 AM">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
   <Flavor> Your other senses temporarily fill in for the one you can't use. </Flavor>
   <specific name="Power Usage"> Daily </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Utility 10 </specific>
   <specific name="Keywords"> Psionic </specific>
   <specific name="Action Type"> Minor Action </specific>
   <specific name="Effect"> Until the end of the encounter, you gain blindsight 5 and you are immune to effects that blind or deafen. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 10 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Bend in Space" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_26_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
	<Flavor> You distort space slightly as you slice at your foe. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Effect"> Teleport 2 before or after the attack. </specific>
	<specific name="Target"> One creature. </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
	<specific name="Augment"> 1 </specific>
	<specific name=" Effect"> Teleport up to your speed before or after the attack. </specific>
	<specific name="Augment"> 4 </specific>
	<specific name=" Effect"> Teleport up to your speed before the attack. </specific>
	<specific name=" Hit"> 3[W] + Dexterity modifier damage. </specific>
	<specific name=" Special"> Teleport up to your speed after the attack. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_BEND_IN_SPACE_(AUGMENT_0),ID_INTERNAL_POWER_BEND_IN_SPACE_(AUGMENT_1),ID_INTERNAL_POWER_BEND_IN_SPACE_(AUGMENT_4) </specific>
</RulesElement>

<RulesElement name="Bend in Space(Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_BEND_IN_SPACE_(AUGMENT_0)" source="Soulknives">
	<Flavor> You distort space slightly as you slice at your foe. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_26_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Effect"> Teleport 2 before or after the attack. </specific>
	<specific name="Target"> One creature. </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_26_1 </specific>
</RulesElement>

 <RulesElement name="Bend in Space (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_BEND_IN_SPACE_(AUGMENT_1)" source="Soulknives">
 <Flavor> You distort space slightly as you slice at your foe. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_26_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 13 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee Weapon </specific>
   <specific name="Effect"> Teleport up to your speed before or after the attack. </specific>
   <specific name="Target"> One creature. </specific>
   <specific name="Attack"> Dexterity vs. AC </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 13 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_26_1 </specific>
</RulesElement>

<RulesElement name="Bend in Space (Augment 4)" type="Power" internal-id="ID_INTERNAL_POWER_BEND_IN_SPACE_(AUGMENT_4)" source="Soulknives">
<Flavor> You distort space slightly as you slice at your foe. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_26_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Effect"> Teleport up to your speed before the attack. </specific>
	<specific name="Target"> One creature. </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
	<specific name="Special"> Teleport up to your speed after the attack. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_26_1 </specific>
</RulesElement>

<RulesElement name="Knife to the Soul" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_27_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
	<Flavor> Your attack opens a rift in your foe's psyche, leaving it vulnerable. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature. </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 1[W] psychic damage and the target gains vulnerability to psychic damage equal to your Charisma modifier until the end of your next turn. </specific>
	<specific name="Augment"> 1 </specific>
	<specific name=" Hit"> As above and choose one additional type of damage for the vulnerability. </specific>
	<specific name="Augment"> 4 </specific>
	<specific name=" Hit"> 2[W] + Dexterity modifier psychic damage and the target gains vulnerability to all damage equal to your Charisma modifier +2 until the end of your next turn. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_KNIFE_TO_THE_SOUL_(AUGMENT_0),ID_INTERNAL_POWER_KNIFE_TO_THE_SOUL_(AUGMENT_1),ID_INTERNAL_POWER_KNIFE_TO_THE_SOUL_(AUGMENT_4) </specific>
</RulesElement>

<RulesElement name="Knife to the Soul(Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_KNIFE_TO_THE_SOUL_(AUGMENT_0)" source="Soulknives">
	<Flavor> Your attack opens a rift in your foe's psyche, leaving it vulnerable. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_27_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature. </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 1[W] psychic damage and the target gains vulnerability to psychic damage equal to your Charisma modifier until the end of your next turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_27_1 </specific>
</RulesElement>

<RulesElement name="Knife to the Soul (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_KNIFE_TO_THE_SOUL_(AUGMENT_1)" source="Soulknives">
<Flavor> Your attack opens a rift in your foe's psyche, leaving it vulnerable. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_27_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature. </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 1[W] psychic damage and the target gains vulnerability to psychic damage equal to your Charisma modifier until the end of your next turn. In addition, choose one additional type of damage that the target is vulnerable to (equal to your Charisma modifier until the end of your next turn). </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_27_1 </specific>
</RulesElement>

<RulesElement name="Knife to the Soul (Augment 4)" type="Power" internal-id="ID_INTERNAL_POWER_KNIFE_TO_THE_SOUL_(AUGMENT_4)" source="Soulknives">
<Flavor> Your attack opens a rift in your foe's psyche, leaving it vulnerable. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_27_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature. </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier psychic damage and the target gains vulnerability to all damage equal to your Charisma modifier + 2 until the end of your next turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_27_1 </specific>
</RulesElement>

<RulesElement name="Incredible Focus" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_28_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
	<Flavor> The psionic energy coursing through you will not allow you to miss. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC. Roll twice and take the higher result. </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage </specific>
	<specific name="Augment"> 1 </specific>
	<specific name=" Attack"> Dexterity vs. Reflex. Roll twice and take the higher result. </specific>
	<specific name="Augment"> 4 </specific>
	<specific name=" Attack"> Dexterity vs. Reflex. Roll twice and take the higher result. </specific>
	<specific name=" Hit"> 2[W] + Dexterity modifier damage. </specific>
	<specific name=" Effect"> 1[W] + Wisdom modifier damage. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_INCREDIBLE_FOCUS_(AUGMENT_0),ID_INTERNAL_POWER_INCREDIBLE_FOCUS_(AUGMENT_1),ID_INTERNAL_POWER_INCREDIBLE_FOCUS_(AUGMENT_4) </specific>
</RulesElement>

<RulesElement name="Incredible Focus (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_INCREDIBLE_FOCUS_(AUGMENT_0)" source="Soulknives">
	<Flavor> The psionic energy coursing through you will not allow you to miss. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_28_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC. Roll twice and take the higher result. </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_28_1 </specific>
</RulesElement>

<RulesElement name="Incredible Focus (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_INCREDIBLE_FOCUS_(AUGMENT_1)" source="Soulknives">
<Flavor> The psionic energy coursing through you will not allow you to miss. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_28_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Reflex. Roll twice and take the higher result. </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_28_1 </specific>
</RulesElement>

<RulesElement name="Incredible Focus (Augment 4)" type="Power" internal-id="ID_INTERNAL_POWER_INCREDIBLE_FOCUS_(AUGMENT_4)" source="Soulknives">
<Flavor> The psionic energy coursing through you will not allow you to miss. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_28_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Reflex. Roll twice and take the higher result. </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
	<specific name="Effect"> 1[W] + Wisdom modifier damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_28_1 </specific>
</RulesElement>

<RulesElement name="Slashing Flurry" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_29_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
	<Flavor> You give up a little power in your first strike to sneak in a second. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Requirement"> You must use your Mind Blade with this power. </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage and make a secondary attack against the same target. </specific>
	<specific name="Secondary Attack"> Dexterity vs. AC </specific>
	<specific name="Secondary Hit"> Charisma modifier damage </specific>
	<specific name="Augment"> 1 </specific>
	<specific name=" Attack Type"> Ranged 10 </specific>
	<specific name=" Special"> As part of this power, you throw your mind blade and it splits into two shards. It reforms in your hand after the attack is resolved. </specific>
	<specific name="Augment"> 4 </specific>
	<specific name=" Attack"> Dexterity vs. AC; Two attacks. </specific>
	<specific name=" Hit"> 2[W] + Dexterity modifier damage per attack. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_SLASHING_FLURRY_(AUGMENT_0),ID_INTERNAL_POWER_SLASHING_FLURRY_(AUGMENT_1),ID_INTERNAL_POWER_SLASHING_FLURRY_(AUGMENT_4) </specific>
</RulesElement>

<RulesElement name="Slashing Flurry (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_SLASHING_FLURRY_(AUGMENT_0)" source="Soulknives">
	<Flavor> You give up a little power in your first strike to sneak in a second. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_29_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Requirement"> You must use your Mind Blade with this power. </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage and make a secondary attack against the same target. </specific>
	<specific name="Secondary Attack"> Dexterity vs. AC </specific>
	<specific name="Secondary Hit"> Charisma modifier damage </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_29_1 </specific>
</RulesElement>

<RulesElement name="Slashing Flurry (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_SLASHING_FLURRY_(AUGMENT_1)" source="Soulknives">
<Flavor> You give up a little power in your first strike to sneak in a second. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_29_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Ranged 10 </specific>
	<specific name="Requirement"> You must use your Mind Blade with this power. </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage and make a secondary attack against the same target. </specific>
	<specific name="Secondary Attack"> Dexterity vs. AC </specific>
	<specific name="Secondary Hit"> Charisma modifier damage </specific>
	<specific name="Special"> As part of this power, you throw your mind blade and it splits into two shards. It reforms in your hand after the attack is resolved. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_29_1 </specific>
</RulesElement>

<RulesElement name="Slashing Flurry (Augment 4)" type="Power" internal-id="ID_INTERNAL_POWER_SLASHING_FLURRY_(AUGMENT_4)" source="Soulknives">
<Flavor> You give up a little power in your first strike to sneak in a second. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_29_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 13 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Requirement"> You must use your Mind Blade with this power. </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC; Two attacks. </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage per attack. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 13 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_29_1 </specific>
</RulesElement>

<RulesElement name="Soulsteel Whirlwind Strike" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_67_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
   <Flavor> You follow up a strong strike with a spinning strike from your secondary weapon. </Flavor>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="Display"> Soulknife Attack 13 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement"> You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (main hand) </specific>
   <specific name="Hit"> 1[W] damage and choose for the target to either take 1[W] extra damage (off-hand) or for another enemy adjacent to you to take 1[W] damage (off-hand). </specific>
   <specific name="Augment"> 1 </specific>
   <specific name=" Special"> Shift 1 square before or after the attack. </specific>
   <specific name="Augment"> 4 </specific>
   <specific name=" Hit"> 1[W] + Dexterity modifier damage and make a melee basic attack with your off-hand weapon against each adjacent enemy. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 13 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentVersions"> ID_INTERNAL_POWER_SOULSTEEL_WHIRLWIND_STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_SOULSTEEL_WHIRLWIND_STRIKE_(AUGMENT_1),ID_INTERNAL_POWER_SOULSTEEL_WHIRLWIND_STRIKE_(AUGMENT_4) </specific>
</RulesElement>

<RulesElement name="Soulsteel Whirlwind Strike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_SOULSTEEL_WHIRLWIND_STRIKE_(AUGMENT_0)" source="Soulknives">
 <Flavor> You follow up a strong strike with a spinning strike from your secondary weapon. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_67_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (main hand) </specific>
   <specific name="Hit"> 1[W] damage and choose for the target to either take 1[W] extra damage (off-hand) or for another enemy adjacent to you to take 1[W] damage (off-hand). </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 13 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_67_1 </specific>
</RulesElement>

<RulesElement name="Soulsteel Whirlwind Strike (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_SOULSTEEL_WHIRLWIND_STRIKE_(AUGMENT_1)" source="Soulknives">
 <Flavor> You follow up a strong strike with a spinning strike from your secondary weapon. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_67_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (main hand) </specific>
   <specific name="Hit"> 1[W] damage and choose for the target to either take 1[W] extra damage (off-hand) or for another enemy adjacent to you to take 1[W] damage (off-hand). </specific>
   <specific name="Special"> Shift 1 square before or after the attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 13 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_67_1 </specific>
</RulesElement>

<RulesElement name="Soulsteel Whirlwind Strike (Augment 4)" type="Power" internal-id="ID_INTERNAL_POWER_SOULSTEEL_WHIRLWIND_STRIKE_(AUGMENT_4)" source="Soulknives">
 <Flavor> You follow up a strong strike with a spinning strike from your secondary weapon. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_67_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (main hand) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage and make a melee basic attack with your off-hand weapon against each adjacent enemy. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 13 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_67_1 </specific>
</RulesElement>

<RulesElement name="Mindcuts" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_30_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,15 </Category>
	<Flavor> Your blade cuts through flesh and mind, leaving your foe reeling. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 15 </specific>
	<specific name="Keywords"> Psionic, Psychic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Will; two attacks </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier psychic damage per attack. </specific>
	<specific name="Effect"> The target is stunned (save ends). </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 15 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Preemptive Strike" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_31_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_FREE_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
	<Flavor> You don't wait for the battle to start. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 15 </specific>
	<specific name="Keywords"> Psionic, Weapon </specific>
	<specific name="Action Type"> Free Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"> You roll initiative </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Effect"> You may use Shape Mind Weapon and shift up to your speed to a space adjacent to the target. </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
	<specific name="Miss"> Half Damage </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 15 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Truevenom Augment" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_32_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_14,ID_INTERNAL_CATEGORY_STANDARD_ACTION,15 </Category>
	<Flavor> You focus your ire into your Mind Weapon, causing it to drip with deadly poison. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 15 </specific>
	<specific name="Keywords"> Psionic, Poison, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 3[W] + Dexterity modifier poison damage and ongoing 10 poision damage (save ends). </specific>
	<specific name="Effect"> Until the end of the encounter, when you hit with your mind weapon, the target also takes ongoing 5 poision damage (save ends) If the target is already taking ongoing poison damage, instead increase that ongoing damage by 5. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 15 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Two Souls, Three Strikes" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_68_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
	<Flavor> Three swift strikes from one hand are insured by swift cuts from the off hand. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 15 </specific>
	<specific name="Keywords"> Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee weapon </specific>
	<specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
	<specific name="Target"> One, two or three creatures </specific>
	<specific name="Attack"> Dexterity vs. AC; three attacks (main hand) </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage per hit </specific>
	<specific name="Miss"> Make a melee basic attack with your off hand weapon against the target. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 15 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Cutting Air" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_33_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,16 </Category>
   <Flavor> You disappear, leaving your foe slashing at the wind. </Flavor>
   <specific name="Power Usage"> Encounter </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Utility 16 </specific>
   <specific name="Keywords"> Psionic </specific>
   <specific name="Action Type"> Immediate Interrupt  </specific>
   <specific name="Target"> Personal </specific>
   <specific name="Trigger"> You are hit by an attack </specific>
   <specific name="Effect"> Teleport half your speed. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 16 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Keen Augment" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_34_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,16 </Category>
   <Flavor> You see red, and your mind weapon grows even sharper. </Flavor>
   <specific name="Power Usage"> Daily </specific>
   <specific name="Display"> Soulknife Utility 16 </specific>
   <specific name="Keywords"> Psionic, Stance </specific>
   <specific name="Action Type"> Minor Action </specific>
   <specific name="Target"> Personal </specific>
   <specific name="Effect"> Until the stance ends, attacks with your Mind Weapon can score critical hits on rolls of 18-20. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 16 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Greater Psychic Empowerment" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_35_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_MINOR_ACTION,16 </Category>
   <Flavor> Psychic energy courses through you, empowering your attacks. </Flavor>
   <specific name="Power Usage"> Encounter </specific>
   <specific name="Display"> Soulknife Utility 16 </specific>
   <specific name="Keywords"> Psionic, Psychic </specific>
   <specific name="Action Type"> Minor Action </specific>
   <specific name="Target"> Personal </specific>
   <specific name="Effect"> Your attacks with your Mind Weapon deal 1d10 extra psychic damage on a hit until the end of your next turn. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 16 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Soul's Second Chance" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_69_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_FREE_ACTION,16 </Category>
   <Flavor> Your second soul corrects an error instinctively. </Flavor>
   <specific name="Power Usage"> Encounter </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Utility 16 </specific>
   <specific name="Keywords"> Psionic </specific>
   <specific name="Action Type"> Free Action </specific>
   <specific name="Attack Type"> Personal  </specific>
   <specific name="Trigger"> You miss with an attack with your main hand weapon while wielding two Mind Weapons. </specific>
   <specific name="Effect"> Re-roll the triggering attack using your off-hand weapon. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 16 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Excruciating Strike" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_36_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
	<Flavor> Your strike carries with it a psychic signal of pure agony. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 17 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier + Charisma modifier psychic damage. </specific>
	<specific name="Augment"> 1 </specific>
	<specific name=" Hit"> 2[W] + Dexterity modifier + Charisma modifier psychic damage. </specific>
	<specific name="Augment"> 4 </specific>
	<specific name=" Target"> One creature that isn't stunned.  </specific>
	<specific name=" Hit"> 2[W] + Dexterity modifier + Charisma modifier psychic damage and the target is stunned until the end of your next turn. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 17 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_EXCRUCIATING_STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_EXCRUCIATING_STRIKE_(AUGMENT_1),ID_INTERNAL_POWER_EXCRUCIATING_STRIKE_(AUGMENT_4) </specific>
</RulesElement>

<RulesElement name="Excruciating Strike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_EXCRUCIATING_STRIKE_(AUGMENT_0)" source="Soulknives">
	<Flavor> Your strike carries with it a psychic signal of pure agony </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_36_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 17 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier + Charisma modifier psychic damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 17 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_36_1 </specific>
</RulesElement>

<RulesElement name="Excruciating Strike (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_EXCRUCIATING_STRIKE_(AUGMENT_1)" source="Soulknives">
<Flavor> Your strike carries with it a psychic signal of pure agony </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_36_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 17 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier + Charisma modifier psychic damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 17 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_36_1 </specific>
</RulesElement>

<RulesElement name="Excruciating Strike (Augment 4)" type="Power" internal-id="ID_INTERNAL_POWER_EXCRUCIATING_STRIKE_(AUGMENT_4)" source="Soulknives">
<Flavor> Your strike carries with it a psychic signal of pure agony </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_36_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 17 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature that isn't stunned. </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier + Charisma modifier psychic damage and the target is stunned until the end of your next turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 17 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_36_1 </specific>
</RulesElement>

<RulesElement name="Time-Distorting Strike" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_37_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_MINOR_ACTION,17 </Category>
	<Flavor> You steal a moment from the future to attack now. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 17 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
	<specific name="Effect"> You lose your standard action on your next turn. </specific>
	<specific name="Special"> You may use this power only once per turn. </specific>
	<specific name="Augment"> 1 </specific>
	<specific name=" Effect"> As above, and ignore all effects that a save could end until the end of your turn. You can't make any saving throws except for death saving throws this turn. </specific>
	<specific name="Augment"> 4 </specific>
	<specific name=" Hit"> 2[W] + Dexterity modifier damage. </specific>
	<specific name=" Effect"> Take your next turn as normal. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 17 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_TIME-DISTORTING_STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_TIME-DISTORTING_STRIKE_(AUGMENT_1),ID_INTERNAL_POWER_TIME-DISTORTING_STRIKE_(AUGMENT_4) </specific>
</RulesElement>

<RulesElement name="Time-Distorting Strike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_TIME-DISTORTING_STRIKE_(AUGMENT_0)" source="Soulknives">
	<Flavor> You steal a moment from the future to attack now. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_37_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 17 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
	<specific name="Effect"> You lose your standard action on your next turn. </specific>
	<specific name="Special"> You may use this power only once per turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 17 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_37_1 </specific>
</RulesElement>

<RulesElement name="Time-Distorting Strike (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_TIME-DISTORTING_STRIKE_(AUGMENT_1)" source="Soulknives">
<Flavor> You steal a moment from the future to attack now. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_37_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 17 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage. </specific>
	<specific name="Effect"> You lose your standard action on your next turn. In addition, ignore all effects that a save could end until the end of your turn. You can't make any saving throws except for death saving throws this turn. </specific>
	<specific name="Special"> You may use this power only once per turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 17 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_37_1 </specific>
</RulesElement>

<RulesElement name="Time-Distorting Strike (Augment 4)" type="Power" internal-id="ID_INTERNAL_POWER_TIME-DISTORTING_STRIKE_(AUGMENT_4)" source="Soulknives">
<Flavor> You steal a moment from the future to attack now. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_37_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 17 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
	<specific name="Effect"> Take your next turn as normal. </specific>
	<specific name="Special"> You may use this power only once per turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 17 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_37_1 </specific>
</RulesElement>

<RulesElement name="Essence Powered Strike" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_38_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
	<Flavor> By focusing inward on your essence, you strike your foes down. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 17 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
	<specific name="Augment"> 1 </specific>
	<specific name=" Hit"> 4[W] + Dexterity modifier damage. </specific>
	<specific name="Augment"> 4 </specific>
	<specific name=" Hit"> 6[W] + Dexterity modifier damage. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 17 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_ESSENCE_POWERED_STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_ESSENCE_POWERED_STRIKE_(AUGMENT_1),ID_INTERNAL_POWER_ESSENCE_POWERED_STRIKE_(AUGMENT_4) </specific>
</RulesElement>

<RulesElement name="Essence Powered Strike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_ESSENCE_POWERED_STRIKE_(AUGMENT_0)" source="Soulknives">
	<Flavor> By focusing inward on your essence, you strike your foes down. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_38_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 17 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 17 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_38_1 </specific>
</RulesElement>

<RulesElement name="Essence Powered Strike (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_ESSENCE_POWERED_STRIKE_(AUGMENT_1)" source="Soulknives">
<Flavor> By focusing inward on your essence, you strike your foes down. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_38_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 17 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 4[W] + Dexterity modifier damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 17 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_38_1 </specific>
</RulesElement>

<RulesElement name="Essence Powered Strike (Augment 4)" type="Power" internal-id="ID_INTERNAL_POWER_ESSENCE_POWERED_STRIKE_(AUGMENT_4)" source="Soulknives">
<Flavor> By focusing inward on your essence, you strike your foes down. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_38_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 17 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 6[W] + Dexterity modifier damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 17 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_38_1 </specific>
</RulesElement>

<RulesElement name="Redoubled Effort" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_70_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
   <Flavor> Your second soul fills in when the first fails. </Flavor>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="Display"> Soulknife Attack 17 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement"> You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (main hand) </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier damage </specific>
   <specific name="Miss"> Make a melee basic attack with your off-hand weapon against the target. </specific>
   <specific name="Special"> You may only augment this power once per round. </specific>
   <specific name="Augment"> 1 </specific>
   <specific name=" Special"> You may use this power in place of a melee basic attack when you charge. </specific>
   <specific name="Augment"> 4 </specific>
   <specific name=" Effect"> Repeat this attack against the target. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 17 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentVersions"> ID_INTERNAL_POWER_REDOUBLED_EFFORT_(AUGMENT_0),ID_INTERNAL_POWER_REDOUBLED_EFFORT_(AUGMENT_1),ID_INTERNAL_POWER_REDOUBLED_EFFORT_(AUGMENT_4) </specific>
</RulesElement>

<RulesElement name="Redoubled Effort (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_REDOUBLED_EFFORT_(AUGMENT_0)" source="Soulknives">
 <Flavor> Your second soul fills in when the first fails. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_70_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (main hand) </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier damage </specific>
   <specific name="Miss"> Make a melee basic attack with your off-hand weapon against the target. </specific>
   <specific name="Special"> You may only augment this power once per round. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 17 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_70_1 </specific>
</RulesElement>

<RulesElement name="Redoubled Effort (Augment 1)" type="Power" internal-id="ID_INTERNAL_POWER_REDOUBLED_EFFORT_(AUGMENT_1)" source="Soulknives">
 <Flavor> Your second soul fills in when the first fails. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_70_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (main hand) </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier damage </specific>
   <specific name="Miss"> Make a melee basic attack with your off-hand weapon against the target. </specific>
   <specific name="Special"> You may use this power in place of a melee basic attack when you charge. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 17 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_70_1 </specific>
</RulesElement>

<RulesElement name="Redoubled Effort (Augment 4)" type="Power" internal-id="ID_INTERNAL_POWER_REDOUBLED_EFFORT_(AUGMENT_4)" source="Soulknives">
 <Flavor> Your second soul fills in when the first fails. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_70_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC (main hand) </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier damage </specific>
   <specific name="Effect"> Repeat this attack against the target. </specific>
   <specific name="Miss"> Make a melee basic attack with your off-hand weapon against the target. </specific>
   <specific name="Special"> You may only augment this power once per round. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 17 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_70_1 </specific>
</RulesElement>

<RulesElement name="Ball of Light" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_39_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_28,ID_FMP_CATEGORY_61,ID_INTERNAL_CATEGORY_MINOR_ACTION,ID_INTERNAL_CATEGORY_AUGMENTABLE_DAILY,19 </Category>
	<Flavor> You move so quickly that your enemies see only the light from your mind weapon. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 19 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Stance, Weapon </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Target"> Personal </specific>
	<specific name="Attack"/>
	<specific name="Hit"/>
	<specific name="Effect"> Until the stance ends, you gain concealment and enemies who end thier turns next to you take 1[W] damage. </specific>
	<specific name="Augment"> 2 </specific>
	<specific name=" Effect"> As Above, in addition with any of your augmentable at-will powers, make a basic attack and shift two squares as a free action after the rest of this power has resolved. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 19 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_BALL_OF_LIGHT_(AUGMENT_0),ID_INTERNAL_POWER_BALL_OF_LIGHT_(AUGMENT_2) </specific>
</RulesElement>

<RulesElement name="Ball of Light (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_BALL_OF_LIGHT_(AUGMENT_0)" source="Soulknives">
	<Flavor> You move so quickly that your enemies see only the light from your mind weapon. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_39_1 </specific>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 19 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Stance, Weapon </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Target"> Personal </specific>
	<specific name="Attack"/>
	<specific name="Hit"/>
	<specific name="Effect"> Until the stance ends, you gain concealment and enemies who end thier turns next to you take 1[W] damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 19 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_39_1 </specific>
</RulesElement>

<RulesElement name="Ball of Light (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_BALL_OF_LIGHT_(AUGMENT_2)" source="Soulknives">
<Flavor> You move so quickly that your enemies see only the light from your mind weapon. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_39_1 </specific>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 19 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Stance, Weapon </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Target"> Personal </specific>
	<specific name="Attack"/>
	<specific name="Hit"/>
	<specific name="Effect"> Until the stance ends, you gain concealment and enemies who end thier turns next to you take 1[W] damage. In addition, with any of your augmentable at-will powers, make a basic attack and shift two squares as a free action after the rest of this power has resolved. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 19 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_39_1 </specific>
</RulesElement>

<RulesElement name="Mind Drain" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_40_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_22,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19 </Category>
	<Flavor> You steal your enemy's mental energies to fuel your own. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 19 </specific>
	<specific name="Keywords"> Psionic, Reliable, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 4[W] + Dexterity modifier psychic damage and you regain 6 power points. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 19 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Moment of Destruction" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_41_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_22,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19 </Category>
	<Flavor> One second healthy, the next second dead. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 19 </specific>
	<specific name="Keywords"> Psionic, Reliable, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC; four attacks. </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage per attack. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 19 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Wall of Mind Weapons" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_42_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19 </Category>
	<Flavor> You release your mind weapon and it splits into a million blades which slash at nearby foes. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 19 </specific>
	<specific name="Keywords"> Psionic, Weapon, Zone </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Close wall 8 </specific>
	<specific name="Target"/>
	<specific name="Attack"/>
	<specific name="Hit"/>
	<specific name="Effect"> You create a wall of mind weapons which lasts until the end of your next turn. You may make a basic attack with your mind weapon as a free action against any foe who enters or starts their turn in a square of the wall as if you occupied that square.</specific>
	<specific name="Sustain Minor"> The wall persists until the end of your next turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 19 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Thoughtless Devastation" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_71_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_MINOR_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
	<Flavor> An off hand flick of the wrist sends your opponent's mind reeling. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 19 </specific>
	<specific name="Keywords"> Psionic, Psychic, Weapon </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Attack Type"> Melee weapon </specific>
	<specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Will (off-hand) </specific>
	<specific name="Hit"> 4[W] + Dexterity modifier psychic damage and the target is stunned (save ends). </specific>
	<specific name="Miss"> Half damage and the target is dazed (save ends). </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 19 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Faster than Light" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_43_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MOVE_ACTION,22 </Category>
   <Flavor> Your movement defies normal limits </Flavor>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="Display"> Soulknife Utility 22 </specific>
   <specific name="Keywords"> Psionic, Teleportation </specific>
   <specific name="Action Type"> Move Action </specific>
   <specific name="Target"> Personal </specific>
   <specific name="Effect"> Teleport your speed. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 22 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Psionic Perfection" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_44_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_FREE_ACTION,22 </Category>
   <Flavor> You recoup from a loss with perfect efficiency. </Flavor>
   <specific name="Power Usage"> Encounter </specific>
   <specific name="Display"> Soulknife Utility 22 </specific>
   <specific name="Keywords"> Psionic </specific>
   <specific name="Action Type"> Free Action </specific>
   <specific name="Target"> Personal </specific>
   <specific name="Trigger"> You miss with an augmented psionic power. </specific>
   <specific name="Effect"> Regain all power points spent to augment it. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 22 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Soul Disciples" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_45_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
   <Flavor> You channel your soul into the weapons of your allies, allowing them to strike with your might. </Flavor>
   <specific name="Power Usage"> Daily </specific>
   <specific name="Display"> Soulknife Utility 22 </specific>
   <specific name="Keywords"> Psionic </specific>
   <specific name="Action Type"> Minor Action </specific>
   <specific name="Attack Type"> Close burst 5 </specific>
   <specific name="Target"> One or two weapons wielded by allies in burst. </specific>
   <specific name="Trigger"/>
   <specific name="Effect"> The target weapons becomes fortified by your psionic power until the end of your next turn. They gain a power bonus to damage on a hit equal to the extra damage dealt by your Mind Weapon class feature and of the same type. </specific>
   <specific name="Sustain Minor"> The effect persists until the end of your next turn. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 22 </specific>
   <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Accelerrated Counterstrike" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_46_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,23 </Category>
	<Flavor> Your hightened reflexes make you impossible to attack without leaving an opening for a counter. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"> A creature hits or misses you with an attack. </specific>
	<specific name="Target"> The triggering creature. </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
	<specific name="Effect"> You lose your standard action on your next turn. </specific>
	<specific name="Augment"> 2 </specific>
	<specific name=" Effect"> Take your next turn as normal. </specific>
	<specific name="Augment"> 6 </specific>
	<specific name=" Hit"> 3[W] + Dexterity modifier damage. </specific>
	<specific name=" Effect"> Teleport your speed. Take your next turn as normal. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_ACCELERRATED_COUNTERSTRIKE_(AUGMENT_0),ID_INTERNAL_POWER_ACCELERRATED_COUNTERSTRIKE_(AUGMENT_2),ID_INTERNAL_POWER_ACCELERRATED_COUNTERSTRIKE_(AUGMENT_6) </specific>
</RulesElement>

<RulesElement name="Accelerrated Counterstrike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_ACCELERRATED_COUNTERSTRIKE_(AUGMENT_0)" source="Soulknives">
	<Flavor> Your hightened reflexes make you impossible to attack without leaving an opening for a counter. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_46_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"> A creature hits or misses you with an attack. </specific>
	<specific name="Target"> The triggering creature. </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
	<specific name="Effect"> You lose your standard action on your next turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_46_1 </specific>
</RulesElement>

<RulesElement name="Accelerrated Counterstrike (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_ACCELERRATED_COUNTERSTRIKE_(AUGMENT_2)" source="Soulknives">
<Flavor> Your hightened reflexes make you impossible to attack without leaving an opening for a counter. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_46_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"> A creature hits or misses you with an attack. </specific>
	<specific name="Target"> The triggering creature. </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage. </specific>
	<specific name="Effect"> Take your next turn as normal. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_46_1 </specific>
</RulesElement>

<RulesElement name="Accelerrated Counterstrike (Augment 6)" type="Power" internal-id="ID_INTERNAL_POWER_ACCELERRATED_COUNTERSTRIKE_(AUGMENT_6)" source="Soulknives">
<Flavor> Your hightened reflexes make you impossible to attack without leaving an opening for a counter. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_46_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"> A creature hits or misses you with an attack. </specific>
	<specific name="Target"> The triggering creature. </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
	<specific name="Effect"> Teleport your speed. Take your next turn as normal. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_46_1 </specific>
</RulesElement>

<RulesElement name="Soul Shattering Cut" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_47_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
	<Flavor> A small cut from your blade deals little damage but destroys part of your enemy's soul. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"/>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier psychic damage. </specific>
	<specific name="Special"> You may augment this power no more than once per turn. </specific>
	<specific name="Augment"> 2 </specific>
	<specific name=" Action Type"> Minor Action </specific>
	<specific name=" Hit"> 1[W] + Dexterity modifier psychic damage. </specific>
	<specific name="Augment"> 6 </specific>
	<specific name=" Action Type"> Minor Action </specific>
	<specific name=" Hit"> 3[W] + Dexterity modifier psychic damage and you gain a power bonus to damage rolls against the target equal to your Charisma modifier until the end of your next turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_SOUL_SHATTERING_CUT_(AUGMENT_0),ID_INTERNAL_POWER_SOUL_SHATTERING_CUT_(AUGMENT_2),ID_INTERNAL_POWER_SOUL_SHATTERING_CUT_(AUGMENT_6) </specific>
</RulesElement>

<RulesElement name="Soul Shattering Cut (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_SOUL_SHATTERING_CUT_(AUGMENT_0)" source="Soulknives">
	<Flavor> A small cut from your blade deals little damage but destroys part of your enemy's soul. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_47_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"/>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier psychic damage. </specific>
	<specific name="Special"> You may augment this power no more than once per turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_47_1 </specific>
</RulesElement>

<RulesElement name="Soul Shattering Cut (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_SOUL_SHATTERING_CUT_(AUGMENT_2)" source="Soulknives">
<Flavor> A small cut from your blade deals little damage but destroys part of your enemy's soul. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_47_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"/>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier psychic damage. </specific>
	<specific name="Special"> You may augment this power no more than once per turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_47_1 </specific>
</RulesElement>

<RulesElement name="Soul Shattering Cut (Augment 6)" type="Power" internal-id="ID_INTERNAL_POWER_SOUL_SHATTERING_CUT_(AUGMENT_6)" source="Soulknives">
<Flavor> A small cut from your blade deals little damage but destroys part of your enemy's soul. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_47_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"/>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 3[W] + Dexterity modifier psychic damage and you gain a power bonus to damage rolls against the target equal to your Charisma modifier until the end of your next turn. </specific>
	<specific name="Special"> You may augment this power no more than once per turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_47_1 </specific>
</RulesElement>

<RulesElement name="Soulsteel Avalanche" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_48_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
	<Flavor> Your foe is beset by strike upon strike. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"/>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC; two attacks </specific>
	<specific name="Hit"> The first attack that hits deals 1[W]+ Dexterity modifier damage. The second attack that hits deals Charisma modifier damage. </specific>
	<specific name="Special"/>
	<specific name="Augment"> 2 </specific>
	<specific name=" Hit"> 1[W] + Dexterity modifier damage per attack. </specific>
	<specific name="Augment"> 6 </specific>
	<specific name=" Attack"> Dexterity vs. AC; three attacks </specific>
	<specific name=" Hit"> 1[W] + Dexterity modifier damage per attack. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_SOULSTEEL_AVALANCHE_(AUGMENT_0),ID_INTERNAL_POWER_SOULSTEEL_AVALANCHE_(AUGMENT_2),ID_INTERNAL_POWER_SOULSTEEL_AVALANCHE_(AUGMENT_6) </specific>
</RulesElement>

<RulesElement name="Soulsteel Avalanche (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_SOULSTEEL_AVALANCHE_(AUGMENT_0)" source="Soulknives">
	<Flavor> Your foe is beset by strike upon strike. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_48_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"/>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC; two attacks </specific>
	<specific name="Hit"> The first attack that hits deals 1[W]+ Dexterity modifier damage. The second attack that hits deals Charisma modifier damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_48_1 </specific>
</RulesElement>

<RulesElement name="Soulsteel Avalanche (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_SOULSTEEL_AVALANCHE_(AUGMENT_2)" source="Soulknives">
<Flavor> Your foe is beset by strike upon strike. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_48_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"/>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC; two attacks </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage per attack. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_48_1 </specific>
</RulesElement>

<RulesElement name="Soulsteel Avalanche (Augment 6)" type="Power" internal-id="ID_INTERNAL_POWER_SOULSTEEL_AVALANCHE_(AUGMENT_6)" source="Soulknives">
<Flavor> Your foe is beset by strike upon strike. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_48_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"/>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC; three attacks </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage per attack. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_48_1 </specific>
</RulesElement>

<RulesElement name="Vanishing Threat" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_49_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
	<Flavor> Masking yourself with psionic energy, your enemies never know what hits them. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"/>
	<specific name="Effect"> You are invisible until the end of your current turn. </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage </specific>
	<specific name="Augment"> 2 </specific>
	<specific name=" Effect"> You are invisible until the start of your next turn. </specific>
	<specific name="Augment"> 6 </specific>
	<specific name=" Effect"> You are invisible until the end of your next turn. </specific>
	<specific name=" Hit"> 6[W] + Dexterity modifier damage </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_VANISHING_THREAT_(AUGMENT_0),ID_INTERNAL_POWER_VANISHING_THREAT_(AUGMENT_2),ID_INTERNAL_POWER_VANISHING_THREAT_(AUGMENT_6) </specific>
</RulesElement>

<RulesElement name="Vanishing Threat (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_VANISHING_THREAT_(AUGMENT_0)" source="Soulknives">
	<Flavor> Masking yourself with psionic energy, your enemies never know what hits them. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_49_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Effect"> You are invisible until the end of your current turn. </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_49_1 </specific>
</RulesElement>

<RulesElement name="Vanishing Threat (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_VANISHING_THREAT_(AUGMENT_2)" source="Soulknives">
<Flavor> Masking yourself with psionic energy, your enemies never know what hits them. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_49_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Effect"> You are invisible until the start of your next turn. </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_49_1 </specific>
</RulesElement>

<RulesElement name="Vanishing Threat (Augment 6)" type="Power" internal-id="ID_INTERNAL_POWER_VANISHING_THREAT_(AUGMENT_6)" source="Soulknives">
<Flavor> Masking yourself with psionic energy, your enemies never know what hits them. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_49_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 23 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Effect"> You are invisible until the end of your next turn. </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 6[W] + Dexterity modifier damage </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 23 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_49_1 </specific>
</RulesElement>

<RulesElement name="Soul's Guidance" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_72_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
   <Flavor> Your split soul touches the mind of your opponant, sending them reeling. </Flavor>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="Display"> Soulknife Attack 23 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement"> You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Will (off-hand) </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier psychic damage </specific>
   <specific name="Special"> You may use this power as a melee basic attack. </specific>
   <specific name="Augment"> 2 </specific>
   <specific name=" Hit"> As above and the target is dazed until the end of your next turn. </specific>
   <specific name="Augment"> 6 </specific>
   <specific name=" Hit"> 4[W] + Dexterity modifier psychic damage and the target is knocked prone and immobilized and dazed until the end of your next turn. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 23 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentVersions"> ID_INTERNAL_POWER_SOUL'S_GUIDANCE_(AUGMENT_0),ID_INTERNAL_POWER_SOUL'S_GUIDANCE_(AUGMENT_2),ID_INTERNAL_POWER_SOUL'S_GUIDANCE_(AUGMENT_6) </specific>
</RulesElement>

<RulesElement name="Soul's Guidance (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_SOUL'S_GUIDANCE_(AUGMENT_0)" source="Soulknives">
 <Flavor> Your split soul touches the mind of your opponant, sending them reeling. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_72_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Will (off-hand) </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier psychic damage </specific>
   <specific name="Special"> You may use this power as a melee basic attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 23 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_72_1 </specific>
</RulesElement>

<RulesElement name="Soul's Guidance (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_SOUL'S_GUIDANCE_(AUGMENT_2)" source="Soulknives">
 <Flavor> Your split soul touches the mind of your opponant, sending them reeling. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_72_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement"> You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Will (off-hand) </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier psychic damage. In additon, the target is dazed until the end of your next turn. </specific>
   <specific name="Special"> You may use this power as a melee basic attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 23 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_72_1 </specific>
</RulesElement>

<RulesElement name="Soul's Guidance (Augment 6)" type="Power" internal-id="ID_INTERNAL_POWER_SOUL'S_GUIDANCE_(AUGMENT_6)" source="Soulknives">
 <Flavor> Your split soul touches the mind of your opponant, sending them reeling. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_72_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. Will (off-hand) </specific>
   <specific name="Hit"> 4[W] + Dexterity modifier psychic damage and the target is knocked prone and immobilized and dazed until the end of your next turn. </specific>
   <specific name="Special"> You may use this power as a melee basic attack. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 23 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_72_1 </specific>
</RulesElement>

<RulesElement name="Pure Mind, Pure Blade" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_50_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,25 </Category>
	<Flavor> Your weapon reflects the perfection of your soul. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 25 </specific>
	<specific name="Keywords"> Psionic, Stance </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Attack Type"> Personal </specific>
	<specific name="Target"/>
	<specific name="Attack"/>
	<specific name="Hit"/>
	<specific name="Effect"> Until the stance ends, you gain power bonus to damage rolls with your Mind Weapon equal to your Charisma modifier. In addition, whenever an enemy attacks you, you may make a melee basic attack with your Mind Weapon as an opportunity action against that enemy. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 25 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Replace Soul" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_51_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,25 </Category>
	<Flavor> For a short time, you replace the soul of an enemy with a fragment of your own. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 25 </specific>
	<specific name="Keywords"> Psionic, Charm, Psychic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee weapon </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 5[W]+ Dexterity modifier psychic damage </specific>
	<specific name="Effect"> The target is dominated (save ends). </specific>
	<specific name="Aftereffect"> The target is dazed and takes ongoing 15 psychic damage (save ends both). </specific>
	<specific name="Miss"> Half damage and the target is dominated until the end of your next turn. (No Aftereffect) </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 25 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Time-Halting Assault" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_52_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,25 </Category>
	<Flavor> Time seems to stop around you as you attack with abandon. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 25 </specific>
	<specific name="Keywords"> Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee weapon </specific>
	<specific name="Target"> One, two, three, four or five creatures. </specific>
	<specific name="Attack"> Dexterity vs. AC; five attacks </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage per attack.</specific>
	<specific name="Effect"/>
	<specific name="Miss"> Half damage per attack. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 25 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Trigger of Devastation" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_73_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_FREE_ACTION,ID_INTERNAL_CATEGORY_MISS,25 </Category>
	<Flavor> A strong blow from your main hand is all that you need to unleash hell. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 25 </specific>
	<specific name="Keywords"> Psionic, Weapon </specific>
	<specific name="Action Type"> Free Action </specific>
	<specific name="Attack Type"> Close Burst 2 </specific>
	<specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
	<specific name="Trigger"> You hit with a melee attack with your main hand weapon. </specific>
	<specific name="Target"> Each enemy in burst </specific>
	<specific name="Attack"> Dexterity vs. Will (off-hand) </specific>
	<specific name="Hit"> Make two melee basic attacks with your off-hand weapon against each target. </specific>
	<specific name="Miss"/>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 25 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Flawless Offensive" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_53_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_FREE_ACTION,27 </Category>
	<Flavor> You take the momentum from your missed swing to make another attack. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 27 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Free Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"> You miss with a melee attack. </specific>
	<specific name="Target"> The creature you missed </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 1[W] damage </specific>
	<specific name="Special"> Use this power only once per round. </specific>
	<specific name="Augment"> 2 </specific>
	<specific name=" Hit"> 2[W] + Dexterity modifier damage </specific>
	<specific name="Augment"> 6 </specific>
	<specific name=" Effect"> Reroll the triggering attack, then proceed with this power. </specific>
	<specific name=" Hit"> 3[W] + Dexterity modifier damage </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 27 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_FLAWLESS_OFFENSIVE_(AUGMENT_0),ID_INTERNAL_POWER_FLAWLESS_OFFENSIVE_(AUGMENT_2),ID_INTERNAL_POWER_FLAWLESS_OFFENSIVE_(AUGMENT_6) </specific>
</RulesElement>

<RulesElement name="Flawless Offensive (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_FLAWLESS_OFFENSIVE_(AUGMENT_0)" source="Soulknives">
	<Flavor> You take the momentum from your missed swing to make another attack. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_53_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 27 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Free Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"> You miss with a melee attack. </specific>
	<specific name="Target"> The creature you missed </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 1[W] damage </specific>
	<specific name="Special"> Use this power only once per round. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 27 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_53_1 </specific>
</RulesElement>

<RulesElement name="Flawless Offensive (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_FLAWLESS_OFFENSIVE_(AUGMENT_2)" source="Soulknives">
<Flavor> You take the momentum from your missed swing to make another attack. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_53_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 27 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Free Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Trigger"> You miss with a melee attack. </specific>
	<specific name="Target"> The creature you missed </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage </specific>
	<specific name="Special"> Use this power only once per round. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 27 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_53_1 </specific>
</RulesElement>

<RulesElement name="Flawless Offensive (Augment 6)" type="Power" internal-id="ID_INTERNAL_POWER_FLAWLESS_OFFENSIVE_(AUGMENT_6)" source="Soulknives">
<Flavor> You take the momentum from your missed swing to make another attack. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_53_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 27 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Free Action </specific>
	<specific name="Attack Type"> Melee Weapon </specific>
	<specific name="Effect"> Reroll the triggering attack, then proceed with this power. </specific>
	<specific name="Trigger"> You miss with a melee attack. </specific>
	<specific name="Target"> The creature you missed </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
	<specific name="Special"> Use this power only once per round. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 27 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_53_1 </specific>
</RulesElement>

<RulesElement name="Circle of Biting Blades" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_54_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
	<Flavor> You sweep back your foes in a deadly arc. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 27 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Close burst 1 </specific>
	<specific name="Trigger"/>
	<specific name="Target"> Each enemy in burst </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage and slide the target 1 square. </specific>
	<specific name="Special"/>
	<specific name="Augment"> 2 </specific>
	<specific name=" Hit"> 2[W] + Dexterity modifier damage and slide each target a number of squares equal to your Wisdom or Charisma modifier. </specific>
	<specific name="Augment"> 6 </specific>
	<specific name=" Attack"> Dexterity vs. Will </specific>
	<specific name=" Hit"> 3[W] + Dexterity modifier damage and the target is slid 1 square and stunned until the end of your next turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 27 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_CIRCLE_OF_BITING_BLADES_(AUGMENT_0),ID_INTERNAL_POWER_CIRCLE_OF_BITING_BLADES_(AUGMENT_2),ID_INTERNAL_POWER_CIRCLE_OF_BITING_BLADES_(AUGMENT_6) </specific>
</RulesElement>

<RulesElement name="Circle of Biting Blades (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_CIRCLE_OF_BITING_BLADES_(AUGMENT_0)" source="Soulknives">
	<Flavor> You sweep back your foes in a deadly arc. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_54_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 27 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Close burst 1 </specific>
	<specific name="Trigger"/>
	<specific name="Target"> Each enemy in burst </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage and slide the target 1 square. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 27 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_54_1 </specific>
</RulesElement>

<RulesElement name="Circle of Biting Blades (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_CIRCLE_OF_BITING_BLADES_(AUGMENT_2)" source="Soulknives">
<Flavor> You sweep back your foes in a deadly arc. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_54_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 27 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Close burst 1 </specific>
	<specific name="Trigger"/>
	<specific name="Target"> Each enemy in burst </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 2[W] + Dexterity modifier damage and slide each target a number of squares equal to your Wisdom or Charisma modifier. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 27 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_54_1 </specific>
</RulesElement>

<RulesElement name="Circle of Biting Blades (Augment 6)" type="Power" internal-id="ID_INTERNAL_POWER_CIRCLE_OF_BITING_BLADES_(AUGMENT_6)" source="Soulknives">
<Flavor> You sweep back your foes in a deadly arc. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_54_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 27 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Close burst 1 </specific>
	<specific name="Trigger"/>
	<specific name="Target"> Each enemy in burst </specific>
	<specific name="Attack"> Dexterity vs. Will </specific>
	<specific name="Hit"> 3[W] + Dexterity modifier damage and the target is slid 1 square and stunned until the end of your next turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 27 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_54_1 </specific>
</RulesElement>

<RulesElement name="Soul Guided Strike" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_55_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
	<Flavor> Your soul's power guides your blade. </Flavor>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="_SkillPower"/>
	<specific name="Display"> Soulknife Attack 27 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee weapon </specific>
	<specific name="Trigger"/>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC; Roll the attack 3 times </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage. For each roll that hit beyond the first, the target takes an extra 1[W] damage. </specific>
	<specific name="Special"/>
	<specific name="Augment"> 2 </specific>
	<specific name=" Hit"> 3[W] + Dexterity modifier damage. For each roll that hit beyond the first, the target takes an extra 1[W] damage. </specific>
	<specific name="Augment"> 6 </specific>
	<specific name=" Hit"> 4[W] + Dexterity modifier damage. For each roll that hit beyond the first, the target takes an extra 2[W] damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 27 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_SOUL_GUIDED_STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_SOUL_GUIDED_STRIKE_(AUGMENT_2),ID_INTERNAL_POWER_SOUL_GUIDED_STRIKE_(AUGMENT_6) </specific>
</RulesElement>

<RulesElement name="Soul Guided Strike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_SOUL_GUIDED_STRIKE_(AUGMENT_0)" source="Soulknives">
	<Flavor> Your soul's power guides your blade. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_55_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 27 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee weapon </specific>
	<specific name="Trigger"/>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC; Roll the attack 3 times </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage. For each roll that hit beyond the first, the target takes an extra 1[W] damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 27 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_55_1 </specific>
</RulesElement>

<RulesElement name="Soul Guided Strike (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_SOUL_GUIDED_STRIKE_(AUGMENT_2)" source="Soulknives">
<Flavor> Your soul's power guides your blade. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_55_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 27 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee weapon </specific>
	<specific name="Trigger"/>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC; Roll the attack 3 times </specific>
	<specific name="Hit"> 3[W] + Dexterity modifier damage. For each roll that hit beyond the first, the target takes an extra 1[W] damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 27 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_55_1 </specific>
</RulesElement>

<RulesElement name="Soul Guided Strike (Augment 6)" type="Power" internal-id="ID_INTERNAL_POWER_SOUL_GUIDED_STRIKE_(AUGMENT_6)" source="Soulknives">
<Flavor> Your soul's power guides your blade. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_55_1 </specific>
	<specific name="Power Usage"> At-Will </specific>
	<specific name="Display"> Soulknife Attack 27 </specific>
	<specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Melee weapon </specific>
	<specific name="Trigger"/>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity vs. AC; Roll the attack 3 times </specific>
	<specific name="Hit"> 4[W] + Dexterity modifier damage. For each roll that hit beyond the first, the target takes an extra 2[W] damage. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 27 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_55_1 </specific>
</RulesElement>

<RulesElement name="Twin Blades" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_74_1" source="Soulknives">
   <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_SRJ_CLASS_654,ID_INTERNAL_CATEGORY_AUGMENTABLE_AT-WILL,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
   <Flavor> For a second, you move in perfect harmony. </Flavor>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="Display"> Soulknife Attack 27 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement"> You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC; two attacks (main and and off-hand) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage per hit </specific>
   <specific name="Augment"> 2 </specific>
   <specific name=" Hit"> 2[W] + Dexterity modifier damage per hit </specific>
   <specific name="Augment"> 6 </specific>
   <specific name=" Effect"> Repeat this power against the same target. </specific>
   <specific name="_Associated Feats"/>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 27 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentVersions"> ID_INTERNAL_POWER_TWIN_BLADES_(AUGMENT_0),ID_INTERNAL_POWER_TWIN_BLADES_(AUGMENT_2),ID_INTERNAL_POWER_TWIN_BLADES_(AUGMENT_6) </specific>
</RulesElement>

<RulesElement name="Twin Blades (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_TWIN_BLADES_(AUGMENT_0)" source="Soulknives">
 <Flavor> For a second, you move in perfect harmony. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_74_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC; two attacks (main and and off-hand) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage per hit </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 27 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_74_1 </specific>
</RulesElement>

<RulesElement name="Twin Blades (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_TWIN_BLADES_(AUGMENT_2)" source="Soulknives">
 <Flavor> For a second, you move in perfect harmony. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_74_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement"> You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC; two attacks (main and and off-hand) </specific>
   <specific name="Hit"> 2[W] + Dexterity modifier damage per hit </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 27 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_74_1 </specific>
</RulesElement>

<RulesElement name="Twin Blades (Augment 6)" type="Power" internal-id="ID_INTERNAL_POWER_TWIN_BLADES_(AUGMENT_6)" source="Soulknives">
 <Flavor> For a second, you move in perfect harmony. </Flavor>
   <specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_74_1 </specific>
   <specific name="Power Usage"> At-Will </specific>
   <specific name="_SkillPower"/>
   <specific name="Display"> Soulknife Attack 1 </specific>
   <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
   <specific name="Action Type"> Standard Action </specific>
   <specific name="Attack Type"> Melee weapon </specific>
   <specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
   <specific name="Target"> One creature </specific>
   <specific name="Attack"> Dexterity vs. AC; two attacks (main and and off-hand) </specific>
   <specific name="Hit"> 1[W] + Dexterity modifier damage per hit </specific>
   <specific name="Effect"> Repeat this power against the same target. </specific>
   <specific name="Class"> ID_SRJ_CLASS_654 </specific>
   <specific name="Level"> 27 </specific>
   <specific name="Power Type"> Attack </specific>
   <specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_74_1 </specific>
</RulesElement>

<RulesElement name="Blademist" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_56_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
	<Flavor> Your Mind Weapon shatters into a fine mist of shards. When the mist clears, your foes have been reduced to dust. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 29 </specific>
	<specific name="Keywords"> Psionic, Weapon </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Close burst 5 </specific>
	<specific name="Requirement"> You must use your Mind Weapon for this attack. </specific>
	<specific name="Target"> Each enemy in burst </specific>
	<specific name="Attack"> Dexterity vs. AC; Attack each target three times </specific>
	<specific name="Hit"> 1[W] + Dexterity modifier damage per attack.</specific>
	<specific name="Effect"/>
	<specific name="Miss"> Half damage per attack. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 29 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Over Before It Begun" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_57_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_FREE_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
	<Flavor> To you, there is no calm before the battle. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 29 </specific>
	<specific name="Keywords"> Psionic, Weapon </specific>
	<specific name="Action Type"> Free Action </specific>
	<specific name="Attack Type"> Close burst 5 </specific>
	<specific name="Trigger"> You roll initiative </specific>
	<specific name="Target"> One creature you can see </specific>
	<specific name="Effect"> You may teleport to a space adjacent to the creature, use Shape Mind Weapon, and make the following attack. </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 7[W] + Dexterity modifier damage </specific>
	<specific name="Miss"> Half damage </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 29 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Soulsteel Tempest" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_58_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,29 </Category>
	<Flavor> You throw your mindblade into the heavens and your power rains down upon the battlefield. </Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 29 </specific>
	<specific name="Keywords"> Psionic, Weapon, Zone </specific>
	<specific name="Action Type"> Standard Action </specific>
	<specific name="Attack Type"> Close burst 3 </specific>
	<specific name="Target"> Each enemy in burst </specific>
	<specific name="Attack"> Dexterity vs. AC </specific>
	<specific name="Hit"> 3[W] + Dexterity modifier damage per attack and the target is knocked prone. </specific>
	<specific name="Effect"> The area of the burst becomes a zone of raining blades until the end of your next turn. Repeat the attack above as a free action against any enemy that enters the zone or starts its turn there. </specific>
	<specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 29 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Halo of Blades" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_75_1" source="Soulknives">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_SRJ_CLASS_654,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
	<Flavor> Your mind weapons spin so fast that they form a halo of light around you.</Flavor>
	<specific name="Power Usage"> Daily </specific>
	<specific name="Display"> Soulknife Attack 29 </specific>
	<specific name="Keywords"> Psionic, Stance </specific>
	<specific name="Action Type"> Minor Action </specific>
	<specific name="Attack Type"> Personal </specific>
	<specific name="Requirement">  You must be wielding a Mind Weapon in each hand. </specific>
	<specific name="Effect"> You assume the stance of the Halo of Blades.  Until the stance ends, while you are wielding two Mind Weapons when you hit or miss with your main hand weapon, you can make a melee basic attack with your off-hand weapon as a free action. </specific>
	<specific name="_Associated Feats"/>
	<specific name="Class"> ID_SRJ_CLASS_654 </specific>
	<specific name="Level"> 29 </specific>
	<specific name="Power Type"> Attack </specific>
</RulesElement>





<!-- Soulknife Feats -->

<RulesElement name="Soulbow" type="Feat" internal-id="ID_SRJ_FEAT_1" source="Soulknives" revision-date="x/x/x">
<Category> </Category>
<Prereqs> Soulknife, Shape Mind Weapon power </Prereqs>
<print-prereqs> Soulknife, Shape Mind Weapon power </print-prereqs>
<Flavor> </Flavor>
<specific name="Tier"> Heroic </specific>
<specific name="Short Description"> Increase versatility with bows. </specific>
<specific name="Special"> </specific>
<specific name="type"> </specific>
<rules>
</rules>
Benefit: When using a bow that is your Mind Weapon, you may treat your soulknife and soulknife paragon path powers that have a range of Melee weapon as having a range of Ranged weapon.  Bows created with your Form Mind Weapon power require no ammunition, although you may use ammunition if you wish.
</RulesElement>

<RulesElement name="Soulsteel Defense" type="Feat" internal-id="ID_SRJ_FEAT_2" source="Soulknives" revision-date="10/5/2010 1:47:06 PM">
    <Category> </Category>
	<Prereqs> Soulknife, proficiency with Light Shields </Prereqs>
	<print-prereqs> Soulknife, proficiency with Light Shields </print-prereqs>
    <specific name="Short Description"> Gain heavy shield proficiency and ignore armour check penalty from shields. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
    <rules>
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" type="Proficiency"/>
	  <statadd name="Armor Penalty" value="0" type="Heavy Shields"/>
    </rules>
You gain proficiency with heavy shields and ignore armour penalty from shields.
</RulesElement>

<RulesElement name="Balanced Souls" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-3" source="Soulknives">
	<Prereqs> Soulknife </Prereqs>
	<print-prereqs> Soulknife </print-prereqs>
	<Flavor> By focusing equally on both Soul Weapons, you can empower them beyond their normal capacity. </Flavor>
    <specific name="Short Description"> When you wield two identical Soul Weapons, increase both of their damage dice by one size. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
When you wield two identical Soul Weapons, increase both of their damage dice by one size.
</RulesElement>

<RulesElement name="Dependable Second" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-4" source="Soulknives">
	<Prereqs> Soulknife </Prereqs>
	<print-prereqs> Soulknife </print-prereqs>
	<Flavor> Your attacks with your off-hand weapon come as second nature. </Flavor>
    <specific name="Short Description"> You gain a +1 bonus to attack rolls with basic attacks with your off-hand weapon. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
		<rules>
			<statadd name="attack rolls" value="+1" condition="with off-hand basic attacks"/>
		</rules>
You gain a +1 bonus to attack rolls with basic attacks with your off-hand weapon.
</RulesElement>

<RulesElement name="Split Soul Defense" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-5" source="Soulknives">
	<Prereqs> Soulknife, Weapons of the Split Soul </Prereqs>
	<print-prereqs> Soulknife, Weapons of the Split Soul </print-prereqs>
	<Flavor> Your split soul makes it hard for others to manipulate your mind. </Flavor>
    <specific name="Short Description"> You may roll twice on all saving throws against effects that would render you dazed, stunned, or dominated. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
You may roll twice on all saving throws against effects that would render you dazed, stunned, or dominated.
</RulesElement>

<RulesElement name="Alloyed Soul Weapon" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-6" source="Soulknives">
	<Prereqs> 11th Level, Soulknife; Paragon Tier </Prereqs>
	<print-prereqs> Level 11, Soulknife, Mind Weapon Class Feature </print-prereqs>
	<Flavor> You have spent time getting your Soul Weapon to manifest in a unique way which can emulate another style. </Flavor>
	<specific name="Tier"> Paragon </specific>
    <specific name="Short Description"/>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
		<rules>
			<grant name="ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-1" type="Class Feature"/>
		</rules>
Choose a Mind Weapon that you do not possess.  You do not gain the normal benefits associated with that mind weapon but when you deal the extra damage from your mind weapon class feature you may choose for it to be either its normal type or the type associated with the Mind Weapon option you chose with this feat.
	In addition, when you score a critical hit and would trigger an effect from your Mind Weapon class feature, you may forgo that effect to instead trigger the effect from the type of mind weapon you chose with this feat.
</RulesElement>

<RulesElement name="Alloyed Soul Weapon: Mind Weapon Style" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-1" source="Soulknives">
      <Category> ID_TIV_FEAT_SOULKNIVES-6 </Category>
      <specific name="Short Description"> Choose a Mind Weapon that you do not possess. </specific>
      <specific name="Level"> 11 </specific>
      <specific name="_PARSED_SUB_FEATURES"> ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-2, ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-3, ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-4 </specific>
		<rules>
			<select type="Class Feature" number="1" Category="ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-1"/>
		</rules>
Choose a Mind Weapon that you do not possess and gain an altered benefit from one: Pure Blade, Weapon of Light, or Weapons of the Split Soul.
</RulesElement>

<RulesElement name="Alloyed Soul Weapon: Pure Blade" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-2" source="Soulknives">
<Prereqs> ID_SRJ_CLASS_FEATURE_7 or ID_SRJ_CLASS_FEATURE_8 </Prereqs>
    <Category> ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-1 </Category>
    <specific name="Short Description"> When dealing extra damage from your mind weapon you may choose either its normal type or the Pure Blade type: psychic damage; when you score a critical hit and would trigger an effect from your Mind Weapon, choose either the normal effect or the Pure Blade effect: The target is also dazed (save ends). </specific>
    <specific name="Level"> 11 </specific>
Benefit: When you deal the extra damage from your mind weapon class feature you may choose for it to be either its normal type or the Pure Blade type: psychic damage.
	In addition, when you score a critical hit and would trigger an effect from your Mind Weapon class feature, you may forgo that effect and instead trigger the Pure Blade effect: The target is also dazed (save ends).
</RulesElement>

<RulesElement name="Alloyed Soul Weapon: Weapon of Light" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-3" source="Soulknives">
<Prereqs> ID_SRJ_CLASS_FEATURE_6 or ID_SRJ_CLASS_FEATURE_8 </Prereqs>
    <Category> ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-1 </Category>
    <specific name="Short Description"> When dealing extra damage from your mind weapon you may choose either its normal type or the Weapon of Light type: radiant damage; when you score a critical hit and would trigger an effect from your Mind Weapon, choose either the normal effect or the Weapon of Light effect: The target is blinded (save ends). </specific>
    <specific name="Level"> 11 </specific>
Benefit: When you deal the extra damage from your mind weapon class feature you may choose for it to be either its normal type or the Weapon of Light type: radiant damage.
	In addition, when you score a critical hit and would trigger an effect from your Mind Weapon class feature, you may forgo that effect and instead trigger the Weapon of Light effect: The target is blinded (save ends).
</RulesElement>

<RulesElement name="Alloyed Soul Weapon: Weapons of the Split Soul" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-4" source="Soulknives">
<Prereqs> ID_SRJ_CLASS_FEATURE_6 or ID_SRJ_CLASS_FEATURE_7 </Prereqs>
    <Category> ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-1 </Category>
    <specific name="Short Description"> When dealing extra damage from your mind weapon you may choose either its normal type or the Weapons of the Split Soul type: force damage; when you score a critical hit and would trigger an effect from your Mind Weapon, choose either the normal effect or the Weapons of the Split Soul effect: Make a basic attack with your off-hand as a free action. </specific>
    <specific name="Level"> 11 </specific>
Benefit: When you deal the extra damage from your mind weapon class feature you may choose for it to be either its normal type or the Weapons of the Split Soul type: force damage.
	In addition, when you score a critical hit and would trigger an effect from your Mind Weapon class feature, you may forgo that effect and instead trigger the Weapons of the Split Soul effect: Make a basic attack with your off-hand as a free action.
</RulesElement>

<RulesElement name="Second Thought" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-7" source="Soulknives">
	<Prereqs> 11th Level, Soulknife, Weapons of the Split Soul; Paragon Tier </Prereqs>
	<print-prereqs> Level 11, Soulknife, Weapons of the Split Soul </print-prereqs>
	<Flavor> You can integrate attacks in with your off-hand weapon no matter the way you're fighting. </Flavor>
	<specific name="Tier"> Paragon </specific>
    <specific name="Short Description"> Once per round, when using an augmentable power and wielding two Mind Weapons, you may use the following augment: Augment 2: Effect: After this attack has resolved all other effects, make a melee basic attack as a free action with your off-hand weapon.</specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
Once per round, when you use an augmentable power and are wielding two Mind Weapons, you may use the following augment in place of the normal augment options:
	Augment 2
	Effect: After this attack has resolved all other effects, make a melee basic attack as a free action with your off-hand weapon.
</RulesElement>

<RulesElement name="Greater Alloyed Soul Weapon" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-8" source="Soulknives">
	<Prereqs> 21st Level, Soulknife, Alloyed Soul Weapon; Epic Tier </Prereqs>
	<print-prereqs> Level 21, Soulknife, Alloyed Soul Weapon </print-prereqs>
	<Flavor> Your Soul Knife manifests the best of two types. </Flavor>
	<specific name="Tier"> Epic </specific>
    <specific name="Short Description"/>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
		<rules>
			<grant name="ID_TIV_CLASS_FEATURE_GREATERSOULKNIVESFEAT-1" type="Class Feature" requires="ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-2"/>
			<grant name="ID_TIV_CLASS_FEATURE_GREATERSOULKNIVESFEAT-2" type="Class Feature" requires="ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-3"/>
			<grant name="ID_TIV_CLASS_FEATURE_GREATERSOULKNIVESFEAT-3" type="Class Feature" requires="ID_TIV_CLASS_FEATURE_SOULKNIVESFEAT-4"/>
		</rules>
The extra damage from your Mind Weapon class feature is the type associated with the Mind Weapon you chose for Alloyed Soul Weapon in addition to its normal types.  When you score a critical hit with your Mind Weapon and would normally trigger an effect from your Mind Weapon class feature, you also gain the benefit normally associated with the weapon chosen for your Alloyed Soul Weapon feat in addition to the critical hit's normal effects.
</RulesElement>

<RulesElement name="Greater Alloyed Soul Weapon: Pure Blade" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_GREATERSOULKNIVESFEAT-1" source="Soulknives">
    <Category> ID_TIV_FEAT_SOULKNIVES-8 </Category>
    <specific name="Short Description"> When dealing extra damage from your mind weapon class feature it gains the Pure Blade type: psychic damage; when you score a critical hit and would trigger an effect from your Mind Weapon, it also triggers the Pure Blade effect: The target is also dazed (save ends). </specific>
    <specific name="Level"> 21 </specific>
Benefit: When you deal the extra damage from your mind weapon class feature in addition to its normal damage type, it gains the Pure Blade type: psychic damage.
	When you score a critical hit and would trigger an effect from your Mind Weapon class feature, it also triggers the Pure Blade effect: The target is also dazed (save ends).
</RulesElement>

<RulesElement name="Greater Alloyed Soul Weapon: Weapon of Light" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_GREATERSOULKNIVESFEAT-2" source="Soulknives">
    <Category> ID_TIV_FEAT_SOULKNIVES-8 </Category>
    <specific name="Short Description"> When dealing extra damage from your mind weapon class feature it gains the Weapon of Light type: radiant damage; when you score a critical hit and would trigger an effect from your Mind Weapon, it also triggers the Weapon of Light effect: The target is blinded (save ends). </specific>
    <specific name="Level"> 21 </specific>
Benefit: When you deal the extra damage from your mind weapon class feature in addition to its normal damage type, it gains the Weapon of Light type: radiant damage.
	In addition, when you score a critical hit and would trigger an effect from your Mind Weapon class feature, it also triggers the Weapon of Light effect: The target is blinded (save ends).
</RulesElement>

<RulesElement name="Greater Alloyed Soul Weapon: Weapons of the Split Soul" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_GREATERSOULKNIVESFEAT-3" source="Soulknives">
    <Category> ID_TIV_FEAT_SOULKNIVES-8 </Category>
    <specific name="Short Description"> When dealing extra damage from your mind weapon class feature it gains the Weapons of the Split Soul type: force damage; when you score a critical hit and would trigger an effect from your Mind Weapon, it also triggers the Weapons of the Split Soul effect: Make a basic attack with your off-hand as a free action. </specific>
    <specific name="Level"> 21 </specific>
Benefit: When you deal the extra damage from your mind weapon class feature in addition to its normal damage type, it gains the Weapons of the Split Soul type: force damage.
	In addition, when you score a critical hit and would trigger an effect from your Mind Weapon class feature, it also triggers the Weapons of the Split Soul effect: Make a basic attack with your off-hand as a free action.
</RulesElement>

<RulesElement name="Afflicting Critical" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-9" source="Soulknives">
	<Prereqs> Soulknife </Prereqs>
	<print-prereqs> Soulknife, Mind Weapon class feature </print-prereqs>
	<Flavor> While all soulknifes harrow their enemies with a raw portion of their soul on a critical hit, you have trained to not merely disable them, but subject them to a continued assault. </Flavor>
	<specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> When you impose a condition because of a critical hit, that creature takes ongoing 5 damage for as long as the condition persists. The damage is of the same type as the bonus damage from your Mind Weapon class feature.  Increases to 10 at 11th level and 15 at 21st level. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
When you impose a condition on a creature as a result of scoring a critical hit, that creature also takes ongoing 5 damage for as long as the condition persists.  The damage is of the same type as the bonus damage from your Mind Weapon class feature.  The ongoing damage increases to 10 at 11th level and 15 at 21st level.
</RulesElement>

<RulesElement name="Full Psychometabolism" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-10" source="Soulknives">
	<Prereqs> Soulknife </Prereqs>
	<print-prereqs> Soulknife </print-prereqs>
	<Flavor> Many soulknifes find that through applying their thoughts directly to their body they can make up for a lack of natural agility.  While they will never be as dexterous as most soulknifes, they can excel at intellectual areas traditional soulknives generally shy from.  This feat is best taken at first level and appeals especially to soulknives from intellectual races or those who dabble in the arcane. </Flavor>
	<specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Use your Intelligence modifier in place of the normal modifier for Soulknife powers, Soulknife paragon path powers, initiative checks, and basic attacks. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
		<rules>
			<textstring name="melee basic,melee weapon:key ability" value="int"/>
			<textstring name="ranged basic,ranged weapon:key ability" value="int"/>
			<textstring name="melee attack,melee weapon:key ability" value="int"/>
			<textstring name="ranged attack,ranged weapon:key ability" value="int"/>
			<statadd name="Initiative" value="+Intelligence modifier" type="Ability"/>
		</rules>
You may use your Intelligence modifier in place of the normal modifier for Soulknife powers, Soulknife paragon path powers, initiative checks, and basic attacks.
</RulesElement>

<RulesElement name="Mind Weapon Focus" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-11" source="Soulknives">
	<Prereqs> Soulknife </Prereqs>
	<print-prereqs> Soulknife, Shape Mind Weapon power </print-prereqs>
	<Flavor> Since soulknives are intimately attached to their weapons, they can exert a mastery with them that exceeds even that of a typical fighter with a signature weapon. </Flavor>
	<specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Gain a +2 bonus to damage rolls with weapon attacks with weapons created by your Shape Mind Weapon power. Increases to +3 at 11th and +5 at 21st. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
		<rules>
			<statadd name="Mind Weapon Focus" value="+2"/>
			<statadd name="Mind Weapon Focus" value="+1" requires="11 level"/>
			<statadd name="Mind Weapon Focus" value="+2" requires="21 level"/>
			<statadd name="damage rolls" value="+Mind Weapon Focus" type="Feat" condition="with attacks by your Shape Mind Weapon power"/>
		</rules>
You gain a +2 feat bonus to damage rolls with weapon attacks with weapons created by your Shape Mind Weapon power.  This bonus increases to +3 at 11th level and +5 at 21st level.
</RulesElement>

<RulesElement name="Soulknife Versatility" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-12" source="Soulknives">
	<Prereqs> Soulknife </Prereqs>
	<print-prereqs> Soulknife </print-prereqs>
	<Flavor> Many soulknives switch between weapons at will due to the ease at which their mind weapon can change form.  You have taken up training in two different new weapons, one for offense and one for defense. </Flavor>
	<specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Gain proficiency with two weapons of your choice. </specific>
    <specific name="Special"> </specific>
		<rules>
			<select type="Class Feature" number="2" Category="ID_TIV_FEAT_SOULKNIVES-12"/>
		</rules>
You gain proficiency in both any one-handed melee weapon and any two-handed melee weapon.
</RulesElement>

<RulesElement name="Soulknife Versatility (Club)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(CLUB)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_2 </specific>
		<specific name="Short Description"> Gain proficiency with the Club </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" type="Proficiency"/>
		</rules>
You gain proficiency with the Club.
</RulesElement>
<RulesElement name="Soulknife Versatility (Dagger)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(DAGGER)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_3 </specific>
		<specific name="Short Description"> Gain proficiency with the Dagger </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" type="Proficiency"/>
		</rules>
You gain proficiency with the Dagger.
</RulesElement>
<RulesElement name="Soulknife Versatility (Javelin)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(JAVELIN)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_4 </specific>
		<specific name="Short Description"> Gain proficiency with the Javelin </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" type="Proficiency"/>
		</rules>
You gain proficiency with the Javelin.
</RulesElement>
<RulesElement name="Soulknife Versatility (Mace)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(MACE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_5 </specific>
		<specific name="Short Description"> Gain proficiency with the Mace </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Mace.
</RulesElement>
<RulesElement name="Soulknife Versatility (Sickle)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SICKLE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_6 </specific>
		<specific name="Short Description"> Gain proficiency with the Sickle </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Sickle.
</RulesElement>
<RulesElement name="Soulknife Versatility (Spear)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SPEAR)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_7 </specific>
		<specific name="Short Description"> Gain proficiency with the Spear </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" type="Proficiency"/>
		</rules>
You gain proficiency with the Spear.
</RulesElement>
<RulesElement name="Soulknife Versatility (Greatclub)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(GREATCLUB)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_8 </specific>
		<specific name="Short Description"> Gain proficiency with the Greatclub </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" type="Proficiency"/>
		</rules>
You gain proficiency with the Greatclub.
</RulesElement>
<RulesElement name="Soulknife Versatility (Morningstar)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(MORNINGSTAR)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_9 </specific>
		<specific name="Short Description"> Gain proficiency with the Morningstar </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" type="Proficiency"/>
		</rules>
You gain proficiency with the Morningstar.
</RulesElement>
<RulesElement name="Soulknife Versatility (Quarterstaff)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(QUARTERSTAFF)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_10 </specific>
		<specific name="Short Description"> Gain proficiency with the Quarterstaff </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" type="Proficiency"/>
		</rules>
You gain proficiency with the Quarterstaff.
</RulesElement>
<RulesElement name="Soulknife Versatility (Scythe)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SCYTHE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_11 </specific>
		<specific name="Short Description"> Gain proficiency with the Scythe </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Scythe.
</RulesElement>
<RulesElement name="Soulknife Versatility (Battleaxe)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(BATTLEAXE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_12 </specific>
		<specific name="Short Description"> Gain proficiency with the Battleaxe </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Battleaxe.
</RulesElement>
<RulesElement name="Soulknife Versatility (Handaxe)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(HANDAXE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_13 </specific>
		<specific name="Short Description"> Gain proficiency with the Handaxe </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Handaxe.
</RulesElement>
<RulesElement name="Soulknife Versatility (Flail)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(FLAIL)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_14 </specific>
		<specific name="Short Description"> Gain proficiency with the Flail </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" type="Proficiency"/>
		</rules>
You gain proficiency with the Flail.
</RulesElement>
<RulesElement name="Soulknife Versatility (Throwing hammer)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(THROWING_HAMMER)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_15 </specific>
		<specific name="Short Description"> Gain proficiency with the Throwing hammer </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" type="Proficiency"/>
		</rules>
You gain proficiency with the Throwing hammer.
</RulesElement>
<RulesElement name="Soulknife Versatility (Warhammer)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(WARHAMMER)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_16 </specific>
		<specific name="Short Description"> Gain proficiency with the Warhammer </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" type="Proficiency"/>
		</rules>
You gain proficiency with the Warhammer.
</RulesElement>
<RulesElement name="Soulknife Versatility (War Pick)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(WAR_PICK)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_17 </specific>
		<specific name="Short Description"> Gain proficiency with the War Pick </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" type="Proficiency"/>
		</rules>
You gain proficiency with the War Pick.
</RulesElement>
<RulesElement name="Soulknife Versatility (Scimitar)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SCIMITAR)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_18 </specific>
		<specific name="Short Description"> Gain proficiency with the Scimitar </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" type="Proficiency"/>
		</rules>
You gain proficiency with the Scimitar.
</RulesElement>
<RulesElement name="Soulknife Versatility (Longsword)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(LONGSWORD)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_19 </specific>
		<specific name="Short Description"> Gain proficiency with the Longsword </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" type="Proficiency"/>
		</rules>
You gain proficiency with the longsword.
</RulesElement>
<RulesElement name="Soulknife Versatility (Short sword)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SHORT_SWORD)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_20 </specific>
		<specific name="Short Description"> Gain proficiency with the Short sword </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" type="Proficiency"/>
		</rules>
You gain proficiency with the Short sword.
</RulesElement>
<RulesElement name="Soulknife Versatility (Greataxe)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(GREATAXE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_21 </specific>
		<specific name="Short Description"> Gain proficiency with the Greataxe </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Greataxe.
</RulesElement>
<RulesElement name="Soulknife Versatility (Heavy flail)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(HEAVY_FLAIL)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_22 </specific>
		<specific name="Short Description"> Gain proficiency with the Heavy flail </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" type="Proficiency"/>
		</rules>
You gain proficiency with the Heavy flail.
</RulesElement>
<RulesElement name="Soulknife Versatility (Glaive)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(GLAIVE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_23 </specific>
		<specific name="Short Description"> Gain proficiency with the Glaive </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Glaive.
</RulesElement>
<RulesElement name="Soulknife Versatility (Halberd)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(HALBERD)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_24 </specific>
		<specific name="Short Description"> Gain proficiency with the Halberd </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" type="Proficiency"/>
		</rules>
You gain proficiency with the Halberd.
</RulesElement>
<RulesElement name="Soulknife Versatility (Maul)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(MAUL)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_25 </specific>
		<specific name="Short Description"> Gain proficiency with the Maul </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" type="Proficiency"/>
		</rules>
You gain proficiency with the Maul.
</RulesElement>
<RulesElement name="Soulknife Versatility (Longspear)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(LONGSPEAR)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_26 </specific>
		<specific name="Short Description"> Gain proficiency with the Longspear </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" type="Proficiency"/>
		</rules>
You gain proficiency with the Longspear.
</RulesElement>
<RulesElement name="Soulknife Versatility (Greatsword)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(GREATSWORD)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_27 </specific>
		<specific name="Short Description"> Gain proficiency with the Greatsword </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" type="Proficiency"/>
		</rules>
You gain proficiency with the Greatsword.
</RulesElement>
<RulesElement name="Soulknife Versatility (Katar)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(KATAR)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_28 </specific>
		<specific name="Short Description"> Gain proficiency with the Katar </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KATAR)" type="Proficiency"/>
		</rules>
You gain proficiency with the Katar.
</RulesElement>
<RulesElement name="Soulknife Versatility (Rapier)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(RAPIER)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_29 </specific>
		<specific name="Short Description"> Gain proficiency with the Rapier </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(RAPIER)" type="Proficiency"/>
		</rules>
You gain proficiency with the Rapier.
</RulesElement>
<RulesElement name="Soulknife Versatility (Bastard sword)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(BASTARD_SWORD)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_30 </specific>
		<specific name="Short Description"> Gain proficiency with the Bastard sword </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BASTARD_SWORD)" type="Proficiency"/>
		</rules>
You gain proficiency with the Bastard sword.
</RulesElement>
<RulesElement name="Soulknife Versatility (Whip)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(WHIP)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_31 </specific>
		<specific name="Short Description"> Gain proficiency with the Whip </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WHIP)" type="Proficiency"/>
		</rules>
You gain proficiency with the Whip.
</RulesElement>
<RulesElement name="Soulknife Versatility (Spiked chain)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SPIKED_CHAIN)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_32 </specific>
		<specific name="Short Description"> Gain proficiency with the Spiked chain </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_CHAIN)" type="Proficiency"/>
		</rules>
You gain proficiency with the Spiked chain.
</RulesElement>
<RulesElement name="Soulknife Versatility (Hand Crossbow)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(HAND_CROSSBOW)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_36 </specific>
		<specific name="Short Description"> Gain proficiency with the Hand Crossbow </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" type="Proficiency"/>
		</rules>
You gain proficiency with the Hand Crossbow.
</RulesElement>
<RulesElement name="Soulknife Versatility (Sling)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SLING)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_37 </specific>
		<specific name="Short Description"> Gain proficiency with the Sling </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" type="Proficiency"/>
		</rules>
You gain proficiency with the Sling.
</RulesElement>
<RulesElement name="Soulknife Versatility (Crossbow)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(CROSSBOW)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_38 </specific>
		<specific name="Short Description"> Gain proficiency with the Crossbow </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" type="Proficiency"/>
		</rules>
You gain proficiency with the Crossbow.
</RulesElement>
<RulesElement name="Soulknife Versatility (Shortbow)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SHORTBOW)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_39 </specific>
		<specific name="Short Description"> Gain proficiency with the Shortbow </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORTBOW)" type="Proficiency"/>
		</rules>
You gain proficiency with the Shortbow.
</RulesElement>
<RulesElement name="Soulknife Versatility (Longbow)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(LONGBOW)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_40 </specific>
		<specific name="Short Description"> Gain proficiency with the Longbow </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGBOW)" type="Proficiency"/>
		</rules>
You gain proficiency with the Longbow.
</RulesElement>
<RulesElement name="Soulknife Versatility (Shuriken)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SHURIKEN)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_41 </specific>
		<specific name="Short Description"> Gain proficiency with the Shuriken </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHURIKEN)" type="Proficiency"/>
		</rules>
You gain proficiency with the Shuriken.
</RulesElement>
<RulesElement name="Soulknife Versatility (Falchion)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(FALCHION)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_44 </specific>
		<specific name="Short Description"> Gain proficiency with the Falchion </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" type="Proficiency"/>
		</rules>
You gain proficiency with the Falchion.
</RulesElement>
<RulesElement name="Soulknife Versatility (Spiked gauntlet)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SPIKED_GAUNTLET)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_48 </specific>
		<specific name="Short Description"> Gain proficiency with the Spiked gauntlet </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" type="Proficiency"/>
		</rules>
You gain proficiency with the Spiked gauntlet.
</RulesElement>
<RulesElement name="Soulknife Versatility (Broadsword)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(BROADSWORD)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_49 </specific>
		<specific name="Short Description"> Gain proficiency with the Broadsword </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" type="Proficiency"/>
		</rules>
You gain proficiency with the Broadsword.
</RulesElement>
<RulesElement name="Soulknife Versatility (Khopesh)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(KHOPESH)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_50 </specific>
		<specific name="Short Description"> Gain proficiency with the Khopesh </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" type="Proficiency"/>
		</rules>
You gain proficiency with the Khopesh.
</RulesElement>
<RulesElement name="Soulknife Versatility (Light war pick)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(LIGHT_WAR_PICK)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_51 </specific>
		<specific name="Short Description"> Gain proficiency with the Light war pick </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" type="Proficiency"/>
		</rules>
You gain proficiency with the Light war pick.
</RulesElement>
<RulesElement name="Soulknife Versatility (Scourge)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SCOURGE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_52 </specific>
		<specific name="Short Description"> Gain proficiency with the Scourge </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Scourge.
</RulesElement>
<RulesElement name="Soulknife Versatility (Trident)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(TRIDENT)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_53 </specific>
		<specific name="Short Description"> Gain proficiency with the Trident </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" type="Proficiency"/>
		</rules>
You gain proficiency with the Trident.
</RulesElement>
<RulesElement name="Soulknife Versatility (Heavy war pick)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(HEAVY_WAR_PICK)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_54 </specific>
		<specific name="Short Description"> Gain proficiency with the Heavy war pick </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" type="Proficiency"/>
		</rules>
You gain proficiency with the Heavy war pick.
</RulesElement>
<RulesElement name="Soulknife Versatility (Craghammer)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(CRAGHAMMER)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_55 </specific>
		<specific name="Short Description"> Gain proficiency with the Craghammer </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CRAGHAMMER)" type="Proficiency"/>
		</rules>
You gain proficiency with the Craghammer.
</RulesElement>
<RulesElement name="Soulknife Versatility (Kukri)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(KUKRI)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_56 </specific>
		<specific name="Short Description"> Gain proficiency with the Kukri </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KUKRI)" type="Proficiency"/>
		</rules>
You gain proficiency with the Kukri.
</RulesElement>
<RulesElement name="Soulknife Versatility (Parrying dagger)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(PARRYING_DAGGER)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_57 </specific>
		<specific name="Short Description"> Gain proficiency with the Parrying dagger </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(PARRYING_DAGGER)" type="Proficiency"/>
		</rules>
You gain proficiency with the Parrying dagger.
</RulesElement>
<RulesElement name="Soulknife Versatility (Spiked shield)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SPIKED_SHIELD)" source="Soulknives">
<Prereqs> Unselectable </Prereqs>
</RulesElement>
<RulesElement name="Soulknife Versatility (Tratnyr)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_(TRATNYR)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_59 </specific>
		<specific name="Short Description"> Gain proficiency with the Tratnyr </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRATNYR)" type="Proficiency"/>
		</rules>
You gain proficiency with the Tratnyr.
</RulesElement>
<RulesElement name="Soulknife Versatility (Triple-headed flail)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(TRIPLE-HEADED_FLAIL)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_60 </specific>
		<specific name="Short Description"> Gain proficiency with the Triple-headed flail </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIPLE-HEADED_FLAIL)" type="Proficiency"/>
		</rules>
You gain proficiency with the Triple-headed flail.
</RulesElement>
<RulesElement name="Soulknife Versatility (Waraxe)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(WARAXE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_61 </specific>
		<specific name="Short Description"> Gain proficiency with the Waraxe </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARAXE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Waraxe.
</RulesElement>
<RulesElement name="Soulknife Versatility (Execution axe)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(EXECUTION_AXE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_62 </specific>
		<specific name="Short Description"> Gain proficiency with the Execution axe </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(EXECUTION_AXE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Execution axe.
</RulesElement>
<RulesElement name="Soulknife Versatility (Fullblade)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(FULLBLADE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_63 </specific>
		<specific name="Short Description"> Gain proficiency with the Fullblade </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FULLBLADE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Fullblade.
</RulesElement>
<RulesElement name="Soulknife Versatility (Greatspear)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(GREATSPEAR)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_64 </specific>
		<specific name="Short Description"> Gain proficiency with the Greatspear </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSPEAR)" type="Proficiency"/>
		</rules>
You gain proficiency with the Greatspear.
</RulesElement>
<RulesElement name="Soulknife Versatility (Mordenkrad)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(MORDENKRAD)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_65 </specific>
		<specific name="Short Description"> Gain proficiency with the Mordenkrad </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORDENKRAD)" type="Proficiency"/>
		</rules>
You gain proficiency with the Mordenkrad.
</RulesElement>
<RulesElement name="Soulknife Versatility (Double axe)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(DOUBLE_AXE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_66 </specific>
		<specific name="Short Description"> Gain proficiency with the Double axe </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DOUBLE_AXE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Double axe.
</RulesElement>
<RulesElement name="Soulknife Versatility (Double flail)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(DOUBLE_FLAIL)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_67 </specific>
		<specific name="Short Description"> Gain proficiency with the Double flail </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DOUBLE_FLAIL)" type="Proficiency"/>
		</rules>
You gain proficiency with the Double flail.
</RulesElement>
<RulesElement name="Soulknife Versatility (Double sword)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(DOUBLE_SWORD)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_68 </specific>
		<specific name="Short Description"> Gain proficiency with the Double sword </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DOUBLE_SWORD)" type="Proficiency"/>
		</rules>
You gain proficiency with the Double sword.
</RulesElement>
<RulesElement name="Soulknife Versatility (Urgrosh)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(URGROSH)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_69 </specific>
		<specific name="Short Description"> Gain proficiency with the Urgrosh </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(URGROSH)" type="Proficiency"/>
		</rules>
You gain proficiency with the Urgrosh.
</RulesElement>
<RulesElement name="Soulknife Versatility (Repeating crossbow)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(REPEATING_CROSSBOW)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_70 </specific>
		<specific name="Short Description"> Gain proficiency with the Repeating crossbow </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" type="Proficiency"/>
		</rules>
You gain proficiency with the Repeating crossbow.
</RulesElement>
<RulesElement name="Soulknife Versatility (Greatbow)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(GREATBOW)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_72 </specific>
		<specific name="Short Description"> Gain proficiency with the Greatbow </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATBOW)" type="Proficiency"/>
		</rules>
You gain proficiency with the Greatbow.
</RulesElement>
<RulesElement name="Soulknife Versatility (Superior crossbow)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(SUPERIOR_CROSSBOW)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_73 </specific>
		<specific name="Short Description"> Gain proficiency with the Superior crossbow </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SUPERIOR_CROSSBOW)" type="Proficiency"/>
		</rules>
You gain proficiency with the Superior crossbow.
</RulesElement>
<RulesElement name="Soulknife Versatility (Net)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(NET)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_74 </specific>
		<specific name="Short Description"> Gain proficiency with the Net </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(NET)" type="Proficiency"/>
		</rules>
You gain proficiency with the Net.
</RulesElement>
<RulesElement name="Soulknife Versatility (Bola)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(BOLA)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_76 </specific>
		<specific name="Short Description"> Gain proficiency with the Bola </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BOLA)" type="Proficiency"/>
		</rules>
You gain proficiency with the Bola.
</RulesElement>
<RulesElement name="Soulknife Versatility (Blowgun)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(BLOWGUN)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_77 </specific>
		<specific name="Short Description"> Gain proficiency with the Blowgun </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BLOWGUN)" type="Proficiency"/>
		</rules>
You gain proficiency with the Blowgun.
</RulesElement>
<RulesElement name="Soulknife Versatility (Garrote)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(GARROTE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_78 </specific>
		<specific name="Short Description"> Gain proficiency with the Garrote </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GARROTE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Garrote.
</RulesElement>
<RulesElement name="Soulknife Versatility (Cutting Wheel)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(CUTTING_WHEEL)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_79 </specific>
		<specific name="Short Description"> Gain proficiency with the Cutting Wheel </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CUTTING_WHEEL)" type="Proficiency"/>
		</rules>
You gain proficiency with the Cutting Wheel.
</RulesElement>
<RulesElement name="Soulknife Versatility (Drow Long Knife)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(DROW_LONG_KNIFE)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_80 </specific>
		<specific name="Short Description"> Gain proficiency with the Drow Long Knife </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DROW_LONG_KNIFE)" type="Proficiency"/>
		</rules>
You gain proficiency with the Drow Long Knife.
</RulesElement>
<RulesElement name="Soulknife Versatility (Talenta Tangat)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(TALENTA_TANGAT)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_81 </specific>
		<specific name="Short Description"> Gain proficiency with the Talenta Tangat </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TALENTA_TANGAT)" type="Proficiency"/>
		</rules>
You gain proficiency with the Talenta Tangat.
</RulesElement>
<RulesElement name="Soulknife Versatility (Talenta Sharrash)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(TALENTA_SHARRASH)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_82 </specific>
		<specific name="Short Description"> Gain proficiency with the Talenta Sharrash </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TALENTA_SHARRASH)" type="Proficiency"/>
		</rules>
You gain proficiency with the Talenta Sharrash.
</RulesElement>
<RulesElement name="Soulknife Versatility (Double Scimitar)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(DOUBLE_SCIMITAR)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_83 </specific>
		<specific name="Short Description"> Gain proficiency with the Double Scimitar </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DOUBLE_SCIMITAR)" type="Proficiency"/>
		</rules>
You gain proficiency with the Double Scimitar.
</RulesElement>
<RulesElement name="Soulknife Versatility (Zulaat)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(ZULAAT)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_84 </specific>
		<specific name="Short Description"> Gain proficiency with the Zulaat </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ZULAAT)" type="Proficiency"/>
		</rules>
You gain proficiency with the Zulaat.
</RulesElement>
<RulesElement name="Soulknife Versatility (Talenta Boomerang)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(TALENTA_BOOMERANG)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_85 </specific>
		<specific name="Short Description"> Gain proficiency with the Talenta Boomerang </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TALENTA_BOOMERANG)" type="Proficiency"/>
		</rules>
You gain proficiency with the Talenta Boomerang.
</RulesElement>
<RulesElement name="Soulknife Versatility (Xen'drik Boomerang)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WEAPON_PROFICIENCY_SV_(XEN'DRIK_BOOMERANG)" source="Soulknives">
		<Category> ID_TIV_FEAT_SOULKNIVES-12 </Category>
		<specific name="_RequiresID"> ID_FMP_WEAPON_86 </specific>
		<specific name="Short Description"> Gain proficiency with the Xen'drik Boomerang </specific>
		<specific name="Tier"> Heroic </specific>
		<rules>
			<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(XEN'DRIK_BOOMERANG)" type="Proficiency"/>
		</rules>
You gain proficiency with the Xen'drik Boomerang.
</RulesElement>

<RulesElement name="Strength of the Soul" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-13" source="Soulknives">
	<Prereqs> Soulknife </Prereqs>
	<print-prereqs> Soulknife </print-prereqs>
	<Flavor> Soulknives are famous for thier ability to perform incredible physical feats that seem impossible to others. </Flavor>
	<specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Gain a bonus to Athletics, Acrobatics, and strength checks equal to your Wisdom modifier. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
		<rules>
			<statadd name="Acrobatics Misc" value="+Wisdom modifier"/>
			<statadd name="Athletics Misc" value="+Wisdom modifier"/>
		</rules>
You gain a feat bonus to Athletics, Acrobatics, and strength checks equal to your Wisdom modifier.
</RulesElement>

<RulesElement name="Elemental Mind Weapon" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-14" source="Soulknives">
	<Prereqs> Genasi and Soulknife </Prereqs>
	<print-prereqs> Genasi, Soulknife, Mind Weapon class feature </print-prereqs>
	<Flavor> The souls of Genasi are infused with the elements.  This elemental nature manifests as an unusual mind weapon. </Flavor>
	<specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Choose a damage type, your Mind Weapon class feature has that type instead. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
	<specific name="_PARSED_SUB_FEATURES"> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-1, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-2, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-3 </specific>
		<rules>
			<grant name="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-1" type="Class Feature" requires="ID_SRJ_CLASS_FEATURE_6"/>
			<grant name="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-2" type="Class Feature" requires="ID_SRJ_CLASS_FEATURE_7"/>
			<grant name="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-3" type="Class Feature" requires="ID_SRJ_CLASS_FEATURE_8"/>
		</rules>
Choose a damage type from among Acid, Cold, Fire, Lightning, or Thunder.  The extra damage from your Mind Weapon class feature is that type instead of whatever type it would normally be.
</RulesElement>

<RulesElement name="Elemental Mind Weapon: Pure Blade" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-1" source="Soulknives">
    <Category> ID_TIV_FEAT_SOULKNIVES-14 </Category>
    <specific name="Short Description"/>
    <specific name="Level"> 1 </specific>
	<specific name="_PARSED_SUB_FEATURES"> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATACID1, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATCOLD1, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATFIRE1, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATLIGHTNING1, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATTHUNDER1 </specific>
		<rules>
			<select type="Class Feature" number="1" Category="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-1"/>
		</rules>
Choose a damage type from among Acid, Cold, Fire, Lightning, or Thunder.
</RulesElement>

<RulesElement name="Acid Pure Blade" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATACID1" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-1 </Category>
    <specific name="Short Description"> You deal extra acid damage instead of psychic damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra acid damage instead of psychic damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Cold Pure Blade" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATCOLD1" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-1 </Category>
    <specific name="Short Description"> You deal extra cold damage instead of psychic damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra cold damage instead of psychic damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Fire Pure Blade" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATFIRE1" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-1 </Category>
    <specific name="Short Description"> You deal extra fire damage instead of psychic damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra fire damage instead of psychic damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Lightning Pure Blade" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATLIGHTNING1" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-1 </Category>
    <specific name="Short Description"> You deal extra lightning damage instead of psychic damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra lightning damage instead of psychic damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Thunder Pure Blade" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATTHUNDER1" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-1 </Category>
    <specific name="Short Description"> You deal extra thunder damage instead of psychic damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra thunder damage instead of psychic damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Elemental Mind Weapon: Weapon of Light" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-2" source="Soulknives">
    <Category> ID_TIV_FEAT_SOULKNIVES-14 </Category>
    <specific name="Short Description"> Choose a damage type. </specific>
    <specific name="Level"> 1 </specific>
	<specific name="_PARSED_SUB_FEATURES"> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATACID2, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATCOLD2, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATFIRE2, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATLIGHTNING2, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATTHUNDER2 </specific>
		<rules>
			<select type="Class Feature" number="1" Category="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-2"/>
		</rules>
Choose a damage type from among Acid, Cold, Fire, Lightning, or Thunder.
</RulesElement>

<RulesElement name="Acid Weapon of Light" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATACID2" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-2 </Category>
    <specific name="Short Description"> You deal extra acid damage instead of radiant damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra acid damage instead of radiant damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Cold Weapon of Light" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATCOLD2" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-2 </Category>
    <specific name="Short Description"> You deal extra cold damage instead of radiant damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra cold damage instead of radiant damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Fire Weapon of Light" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATFIRE2" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-2 </Category>
    <specific name="Short Description"> You deal extra fire damage instead of radiant damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra fire damage instead of radiant damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Lightning Weapon of Light" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATLIGHTNING2" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-2 </Category>
    <specific name="Short Description"> You deal extra lightning damage instead of radiant damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra lightning damage instead of radiant damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Thunder Weapon of Light" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATTHUNDER2" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-2 </Category>
    <specific name="Short Description"> You deal extra thunder damage instead of radiant damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra thunder damage instead of radiant damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Elemental Mind Weapon: Weapons of the Split Soul" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-3" source="Soulknives">
    <Category> ID_TIV_FEAT_SOULKNIVES-14 </Category>
	<specific name="Level"> 1 </specific>
    <specific name="Short Description"> Choose a damage type. </specific>
	<specific name="_PARSED_SUB_FEATURES"> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATACID3, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATCOLD3, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATFIRE3, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATLIGHTNING3, ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATTHUNDER3 </specific>
		<rules>
			<select type="Class Feature" number="1" Category="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-3"/>
		</rules>
Choose a damage type from among Acid, Cold, Fire, Lightning, or Thunder.
</RulesElement>

<RulesElement name="Acid Weapons of the Split Soul" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATACID3" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-3 </Category>
    <specific name="Short Description"> You deal extra acid damage instead of force damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra acid damage instead of force damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Cold Weapons of the Split Soul" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATCOLD3" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-3 </Category>
    <specific name="Short Description"> You deal extra cold damage instead of force damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra cold damage instead of force damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Fire Weapons of the Split Soul" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATFIRE3" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-3 </Category>
    <specific name="Short Description"> You deal extra fire damage instead of force damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra fire damage instead of force damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Lightning Weapons of the Split Soul" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATLIGHTNING3" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-3 </Category>
    <specific name="Short Description"> You deal extra lightning damage instead of force damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra lightning damage instead of force damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Thunder Weapons of the Split Soul" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEATTHUNDER3" source="Soulknives">
    <Category> ID_TIV_CLASS_FEATURE_ELEMENTALMINDWEAPONFEAT-3 </Category>
    <specific name="Short Description"> You deal extra thunder damage instead of force damage on all attacks using your mind weapon.  </specific>
    <specific name="Level"> 1 </specific>
You deal extra thunder damage instead of force damage on all attacks using your mind weapon.
</RulesElement>

<RulesElement name="Shard Swarm Exposure" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-15" source="Soulknives">
	<Prereqs> Shardmind and Soulknife </Prereqs>
	<print-prereqs> Shardmind, Soulknife, Shard Swarm Racial Power </print-prereqs>
	<Flavor> The natural psionic energies of Shardminds allows them to channel the mind blade energy through the shards of their bodies.  When they break apart in a shard swarm, the energies within them are released and confound those around them. </Flavor>
	<specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Your Shard Swarm Racial Power either blinds or dazes instead of granting combat advantage. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
	<specific name="_PARSED_SUB_FEATURES"> ID_TIV_CLASS_FEATURE_SHARDSWARMEXPOSUREFEAT-1, ID_TIV_CLASS_FEATURE_SHARDSWARMEXPOSUREFEAT-2 </specific>
		<rules>
			<select type="Class Feature" number="1" Category="ID_TIV_FEAT_SOULKNIVES-15"/>
		</rules>
When you use your Shard Swarm racial power, you may choose for each target to be blinded or dazed until the end of your next turn rather than granting combat advantage.
</RulesElement>

<RulesElement name="Blinding Shard Swarm" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SHARDSWARMEXPOSUREFEAT-1" source="Soulknives">
    <Category> ID_TIV_FEAT_SOULKNIVES-15 </Category>
    <specific name="Short Description"> Your Shard Swarm Racial Power blinds instead of granting combat advantage. </specific>
    <specific name="Level"> 1 </specific>
		<rules>
            <modify name="Shard Swarm" type="Power" Field="Effect" value="Each target is blinded until the end of your next turn. You then teleport half your speed."/>
        </rules>
Your Shard Swarm Racial Power blinds instead of granting combat advantage.
</RulesElement>

<RulesElement name="Dazing Shard Swarm" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SHARDSWARMEXPOSUREFEAT-2" source="Soulknives">
    <Category> ID_TIV_FEAT_SOULKNIVES-15 </Category>
    <specific name="Short Description"> Your Shard Swarm Racial Power dazes instead of granting combat advantage. </specific>
    <specific name="Level"> 1 </specific>
		<rules>
            <modify name="Shard Swarm" type="Power" Field="Effect" value="Each target is dazed until the end of your next turn. You then teleport half your speed."/>
        </rules>
Your Shard Swarm Racial Power dazes instead of granting combat advantage.
</RulesElement>

<RulesElement name="Soulknife's Disguise" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-16" source="Soulknives">
	<Prereqs> Changeling and Soulknife </Prereqs>
	<print-prereqs> Shardmind, Soulknife, Changeling Disguise power, Shape Mind Weapon power </print-prereqs>
	<Flavor> Changeling soulknifes are notorious for adapting the forms and fighting styles of others.  When imitating a pole arm master a changeling must adapt different fighting skills than a dagger master.  Changelings use this feat to further perfect their disguises. </Flavor>
	<specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> When using Changeling Disguise, gain proficiency in one weapon of your choice until you change forms again. In addition, disguise weapons or shields created with your Form Mind Weapon power as normal or magical weapons. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
		<rules>
			<modify name="Changeling Disguise" type="Power" Field="Effect" value="You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check. In addition, you gain proficiency in one weapon of your choice until you change forms again. You may disguise weapons or shields created with your Form Mind Weapon power as normal or magical weapons."/>
		</rules>
When you use Changeling Disguise, you gain proficiency in one weapon of your choice until you change forms again.  In addition, you may disguise weapons or shields created with your Form Mind Weapon power as normal or magical weapons.
</RulesElement>

<RulesElement name="Undaunted Assault" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-17" source="Soulknives">
	<Prereqs> Human and Soulknife </Prereqs>
	<print-prereqs> Human, Soulknife </print-prereqs>
	<Flavor> The human spirit grows strong in the face of adversity.  You can turn that boost of determination into even greater speed. </Flavor>
	<specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Once per encounter, when you miss with an augmented soulknife at-will power, you may make a melee basic attack as a free action. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
Once per encounter, when you miss with an augmented soulknife at-will power, you may make a melee basic attack as a free action.
</RulesElement>

<RulesElement name="Weapon of Two Souls" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-18" source="Soulknives">
	<Prereqs> Kalastar and Soulknife </Prereqs>
	<print-prereqs> Kalastar, Soulknife, Shape Mind Weapon power </print-prereqs>
	<Flavor> As Kalashtar are formed of the union of two Souls, when channeling psionic energy through a mind weapon they can draw upon greater energies than most. </Flavor>
	<specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Your mind weapons deal damage as if they were one size category larger. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
Your mind weapons deal damage as if they were one size category larger.
</RulesElement>

<RulesElement name="Space-Slipping Speed" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-19" source="Soulknives">
	<Prereqs> 11th Level, Soulknife; Paragon Tier </Prereqs>
	<print-prereqs> Level 11, Soulknife </print-prereqs>
	<Flavor> You move so fast that you transcend the normal limits of space. </Flavor>
	<specific name="Tier"> Paragon </specific>
    <specific name="Short Description"> Whenever a Soulknife or Soulknife paragon path power would allow you to shift, you may instead teleport the same distance. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
Whenever a Soulknife or Soulknife paragon path power would allow you to shift, you may instead teleport the same distance.
</RulesElement>

<RulesElement name="Keen Mind Weapon" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-20" source="Soulknives">
	<Prereqs> 21st Level, Soulknife; Epic Tier </Prereqs>
	<print-prereqs> Level 21, Soulknife, Shape Mind Weapon power </print-prereqs>
	<Flavor> Your mind weapon has an edge so sharp that can turn a solid hit into a devastating offensive. </Flavor>
	<specific name="Tier"> Epic </specific>
    <specific name="Short Description"> Attacks with your Mind Weapons score critical hits on rolls of natural 19-20. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
Attacks with your Mind Weapons can score critical hits on rolls of natural 19-20.
</RulesElement>

<RulesElement name="Shape Mind Weapon Overexposure" type="Feat" internal-id="ID_TIV_FEAT_SOULKNIVES-20" source="Soulknives">
	<Prereqs> 21st Level, Soulknife; Epic Tier </Prereqs>
	<print-prereqs> Level 21, Soulknife, Shape Mind Weapon power </print-prereqs>
	<Flavor> The exposure to your Soul Energy has even more dire consequences.</Flavor>
	<specific name="Tier"> Epic </specific>
    <specific name="Short Description"> Attacks with your Mind Weapons gain an extra benefit. </specific>
    <specific name="Special"> </specific>
	<specific name="type"> </specific>
		<rules>
			<grant name="ID_TIV_CLASS_FEATURE_MINDSHAPEWEAPONOVEREXPOSUREFEAT-1" type="Class Feature" requires="ID_SRJ_CLASS_FEATURE_6"/>
			<grant name="ID_TIV_CLASS_FEATURE_MINDSHAPEWEAPONOVEREXPOSUREFEAT-2" type="Class Feature" requires="ID_SRJ_CLASS_FEATURE_7"/>
			<grant name="ID_TIV_CLASS_FEATURE_MINDSHAPEWEAPONOVEREXPOSUREFEAT-3" type="Class Feature" requires="ID_SRJ_CLASS_FEATURE_8"/>
		</rules>
If you have the Pure Blade mind weapon, once per encounter, you may choose for your target to be stunned (save ends) rather than dazed (save ends) when you score a critical hit with your Mind Weapon. If you have the Weapon of Light mind weapon, once per encounter, you may choose for your target to be blinded and weakened (save ends both) rather than blinded (save ends) when you score a critical hit with your Mind Weapon. If you have the Weapons of the Split Soul mind weapon, once per encounter, you may make a basic attack with your primary weapon as a minor action when you score a critical hit with your Mind Weapon.
</RulesElement>

<RulesElement name="Pure Blade Overexposure" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_MINDSHAPEWEAPONOVEREXPOSUREFEAT-1" source="Soulknives">
    <Category> ID_TIV_FEAT_SOULKNIVES-20 </Category>
    <specific name="Short Description"> With your Pure Blade mind weapon, once per encounter, you may choose for your target to be stunned (save ends) rather than dazed (save ends) when you score a critical hit with your Mind Weapon. </specific>
    <specific name="Level"> 21 </specific>
With your Pure Blade mind weapon, once per encounter, you may choose for your target to be stunned (save ends) rather than dazed (save ends) when you score a critical hit with your Mind Weapon.
</RulesElement>

<RulesElement name="Weapon of Light Overexposure" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_MINDSHAPEWEAPONOVEREXPOSUREFEAT-2" source="Soulknives">
    <Category> ID_TIV_FEAT_SOULKNIVES-20 </Category>
    <specific name="Short Description"> With your Weapon of Light mind weapon, once per encounter, you may choose for your target to be blinded and weakened (save ends both) rather than blinded (save ends) when you score a critical hit with your Mind Weapon. </specific>
    <specific name="Level"> 21 </specific>
With your Weapon of Light mind weapon, once per encounter, you may choose for your target to be blinded and weakened (save ends both) rather than blinded (save ends) when you score a critical hit with your Mind Weapon.
</RulesElement>

<RulesElement name="Weapon of Light Overexposure" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_MINDSHAPEWEAPONOVEREXPOSUREFEAT-3" source="Soulknives">
    <Category> ID_TIV_FEAT_SOULKNIVES-20 </Category>
    <specific name="Short Description"> With your Weapons of the Split Soul mind weapon, once per encounter, you may make a basic attack with your primary weapon as a minor action when you score a critical hit with your Mind Weapon. </specific>
    <specific name="Level"> 21 </specific>
With your Weapons of the Split Soul mind weapon, once per encounter, you may make a basic attack with your primary weapon as a minor action when you score a critical hit with your Mind Weapon.
</RulesElement>




<!-- Soulknife Paragon Paths -->
<RulesElement name="Blur" type="Paragon Path" internal-id="ID_TIV_PARAGON_PATH_SOULKNIVES_1" source="Soulknives">
    <Prereqs> Soulknife and Speed 7 </Prereqs>
    <print-prereqs> Soulknife, Speed 7 or greater. </print-prereqs>
	<Flavor> "How can you catch someone faster than sight?" </Flavor>
    <specific name="Class Features"> ID_TIV_CLASS_FEATURE_SOULKNIVES_1-1, ID_TIV_CLASS_FEATURE_SOULKNIVES_1-2, ID_TIV_CLASS_FEATURE_SOULKNIVES_1-3, ID_TIV_CLASS_FEATURE_SOULKNIVES_1-4 </specific>
    <specific name="Powers"> ID_TIV_POWER_SOULKNIVES_1-1,ID_TIV_POWER_SOULKNIVES_1-3,ID_TIV_POWER_SOULKNIVES_1-2 </specific>
    <specific name="_DisplayPowers"> ID_TIV_POWER_SOULKNIVES_1-1,ID_TIV_POWER_SOULKNIVES_1-3,ID_TIV_POWER_SOULKNIVES_1-2 </specific>
    <rules>
      <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_1-1" type="Class Feature" Level="11"/>
      <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_1-2" type="Class Feature" Level="11"/>
	  <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_1-3" type="Class Feature" Level="11"/>
	  <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_1-4" type="Class Feature" Level="16"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_1-1" type="Power" Level="11"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_1-3" type="Power" Level="12"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_1-2" type="Power" Level="20"/>
    </rules>
The githyanki commander spotted the group of four adventurers approaching and gestured to his cohorts. The planar pirates swooped down upon the party, catching them by suprise and incapactating each one. Defeat seemed assured for the heoroes when all of a sudden a flash of light streaked accross the battlefield. The gith began falling, large bloody slashes on their bodies. The commander, realizing that he'd missed a fifth adventurer, tried to get a good look at the new assailant, but the mysterious combatant never slowed his movement down enough to catch even a glimpse. Soon, the battle was over. Only then did the blur slow down enough to see the grin on his face.
	All soulknifes possess speed beyond the normal mortal limits, but you have taken the art of swift combat to its very peak. You move so quickly that all anyone can see of you is the streaking glow of your soulsteel weapons. By the time the wounds you inflict on a foe begin to bleed you are generally already on the other side of the battle.
</RulesElement>

<RulesElement name="Blur on the Battlefield" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_1-1" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> Gain concealment until the end of your next turn, when you move at least 3 squares. </specific>
    <specific name="Level"> 11 </specific>
When you move at least 3 squares on your turn, you gain concealment until the end of your next turn.
</RulesElement>

<RulesElement name="Blurred Action" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_1-2" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> When you spend an action point to take an extra action, you may shift your speed before or after that action. </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Blurred Action: When you spend an action point to take an extra action, you may shift your speed before or after that action."/>
    </rules>
When you spend an action point to take an extra action, you may shift your speed before or after that action.
</RulesElement>

<RulesElement name="Blur Paragon Power Points" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_1-3" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> Gain 2 additional power points. </specific>
    <specific name="Level"> 11 </specific>
		<rules>
			<statadd name="Power Points" value="+2"/>
		</rules>
You gain 2 additional power points.
</RulesElement>

<RulesElement name="Streak of Blades" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_1-4" source="Soulknives">
    <Category> 16 </Category>
    <specific name="Short Description"> Gain total concealment until the end of the current turn, when you move at least 7 squares. </specific>
    <specific name="Level"> 16 </specific>
When you move at least 7 squares on your turn, you gain total concealment until the end of the current turn.
</RulesElement>


<RulesElement name="Blur of Destruction" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_1-1" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_1,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Blur </Prereqs>
    <Flavor> You leave a wake of destruction as you speed across the battlefield. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Blur Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Effect"> Shift your speed. Make the following attack twice at any point during the shift. </specific>
    <specific name="Target"> One or two creatures </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 1[W]+ Dexterity modifier damage per attack </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_1 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
	<specific name="Augment"> 2 </specific>
	<specific name=" Hit"> 2[W] + Dexterity modifier damage per attack. </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_BLUR_OF_DESTRUCTION_(AUGMENT_0),ID_INTERNAL_POWER_BLUR_OF_DESTRUCTION_(AUGMENT_2) </specific>
</RulesElement>

<RulesElement name="Blur of Destruction (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_BLUR_OF_DESTRUCTION_(AUGMENT_0)" source="Soulknives">
	<Flavor> Your soul's power guides your blade. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_1-1 </specific>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Blur Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Effect"> Shift your speed. Make the following attack twice at any point during the shift. </specific>
    <specific name="Target"> One or two creatures </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 1[W]+ Dexterity modifier damage per attack </specific>
	<specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_1 </specific>
	<specific name="Level"> 11 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_1-1 </specific>
</RulesElement>

<RulesElement name="Blur of Destruction (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_BLUR_OF_DESTRUCTION_(AUGMENT_2)" source="Soulknives">
<Flavor> Your soul's power guides your blade. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_1-1 </specific>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Blur Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Effect"> Shift your speed. Make the following attack twice at any point during the shift. </specific>
    <specific name="Target"> One or two creatures </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 2[W] + Dexterity modifier damage per attack. </specific>
	<specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_1 </specific>
	<specific name="Level"> 11 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_1-1 </specific>
</RulesElement>

<RulesElement name="Split-Second Stride" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_1-3" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_1,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Blur </Prereqs>
    <Flavor> You move in the blink of an eye. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Blur Utility 12 </specific>
    <specific name="Keywords"> Psionic </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal </specific>
    <specific name="Effect"> Shift a number of squares equal to your Charisma modifier. </specific>
	<specific name="Special"> You can use this power only once per round. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_1 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Destructive Sprint" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_1-2" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_1,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_MOVE_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Blur </Prereqs>
    <Flavor> You streak across the battle, leaving devastation behind you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Blur Attack 20 </specific>
    <specific name="Keywords"> Psionic, Weapon </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
	<specific name="Effect"> Shift up to twice your speed. Make the following attack against each enemy you are adjacent to at any point during the shift. </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_1 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Disciple of the Perfect Strike" type="Paragon Path" internal-id="ID_TIV_PARAGON_PATH_SOULKNIVES_2" source="Soulknives">
    <Prereqs> Soulknife </Prereqs>
    <print-prereqs> Soulknife </print-prereqs>
    <specific name="Class Features"> ID_TIV_CLASS_FEATURE_SOULKNIVES_2-1, ID_TIV_CLASS_FEATURE_SOULKNIVES_2-2, ID_TIV_CLASS_FEATURE_SOULKNIVES_2-3, ID_TIV_CLASS_FEATURE_SOULKNIVES_2-4 </specific>
    <specific name="Powers"> ID_TIV_POWER_SOULKNIVES_2-1,ID_TIV_POWER_SOULKNIVES_2-3,ID_TIV_POWER_SOULKNIVES_2-2 </specific>
    <specific name="_DisplayPowers"> ID_TIV_POWER_SOULKNIVES_2-1,ID_TIV_POWER_SOULKNIVES_2-3,ID_TIV_POWER_SOULKNIVES_2-2 </specific>
    <rules>
      <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_2-1" type="Class Feature" Level="11"/>
      <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_2-2" type="Class Feature" Level="11"/>
	  <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_2-3" type="Class Feature" Level="11"/>
	  <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_2-4" type="Class Feature" Level="16"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_2-1" type="Power" Level="11"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_2-3" type="Power" Level="12"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_2-2" type="Power" Level="20"/>
    </rules>
Most Soulknifes seem to be constantly in motion, striking quickly and wildly at the foes around them. However, there are Soulknifes who apply their speed in a much more measured manner. Calling themselves the Disciple of the Perfect Strike, these soulknifes believe in conserving momentum to deliver a single decisive blow rather than just striking faster than their foes. In combat, they often appear to be standing completely still while large gashes suddenly appear on their enemies. When struck at, they seem to suddenly be standing a foot to the left of where their opponents strike. They merely crack a wry smile at the frustration this causes their foes.
	The Disciples of the Perfect strike is an order without order. Often a soulknife will read a single text or witness a single battle with a master of the style and have to develop the technique completely on their own. The Disciples are almost exclusively comprised of Soulknifes who possess the Weapon of Light, as they have the patience to wait for the perfect moment to strike. They overwhelmingly favor disciplines that allow for a single, powerful or accurate attack and avoid disciplines which grant additional attacks which distract them from their purpose
</RulesElement>

<RulesElement name="Action of Perfect Patience" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_2-1" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> When you spend an action point to take an extra action to make an attack, you may treat it as if it were the first attack you have made this round. </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
			<textstring name="Action Point" value="Action of Perfect Patience: When you spend an action point to take an extra action to make an attack, you may treat it as if it were the first attack you have made this round."/>
		</rules>
When you spend an action point to take an extra action to make an attack, you may treat it as if it were the first attack you have made this round.
</RulesElement>

<RulesElement name="One Strike over All " type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_2-2" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> The first attack you make each round gains a power bonus to the damage roll equal to your Wisdom modifier. All other attacks you make in a round take a penalty to damage rolls equal to your Wisdom modifier. </specific>
    <specific name="Level"> 11 </specific>
The first attack you make each round gains a power bonus to the damage roll equal to your Wisdom modifier. All other attacks you make in a round take a penalty to damage rolls equal to your Wisdom modifier.
</RulesElement>

<RulesElement name="Disciple of the Perfect Strike Paragon Power Points" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_2-3" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> Gain 2 additional power points. </specific>
    <specific name="Level"> 11 </specific>
		<rules>
			<statadd name="Power Points" value="+2"/>
		</rules>
You gain 2 additional power points.
</RulesElement>

<RulesElement name="Perfection in First" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_2-4" source="Soulknives">
    <Category> 16 </Category>
    <specific name="Short Description">  If you miss with the first attack you make in a round, you may reroll the attack and must use the second result. If you do, you cannot make any other attacks until the start of your next turn. </specific>
    <specific name="Level"> 16 </specific>
 If you miss with the first attack you make in a round, you may reroll the attack and must use the second result. If you do, you cannot make any other attacks until the start of your next turn.
</RulesElement>


<RulesElement name="Weave Threads into One" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_2-1" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_2,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Disciple of the Perfect Strike </Prereqs>
    <Flavor> You see multiple ways to attack your foe, yet you wait for a moment where you can exploit them all in a single strike. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Disciple of the Perfect Strike Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC; Roll the attack three times </specific>
    <specific name="Hit"> 2[W] + Dexterity modifier damage. For each attack roll that hit beyond the first, the attack deals 1[W] extra damage. </specific>
	<specific name="Special"> Use this attack only as your first attack of the round. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_2 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
	<specific name="Augment"> 2 </specific>
	<specific name=" Attack"> Dexterity vs. AC; Roll the attack four times </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_WEAVE_THREADS_INTO_ONE_(AUGMENT_0),ID_INTERNAL_POWER_WEAVE_THREADS_INTO_ONE_(AUGMENT_2) </specific>
</RulesElement>

<RulesElement name="Weave Threads into One (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_WEAVE_THREADS_INTO_ONE_(AUGMENT_0)" source="Soulknives">
	<Flavor> You see multiple ways to attack your foe, yet you wait for a moment where you can exploit them all in a single strike. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_2-1 </specific>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Disciple of the Perfect Strike Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC; Roll the attack three times </specific>
    <specific name="Hit"> 2[W] + Dexterity modifier damage. For each attack roll that hit beyond the first, the attack deals 1[W] extra damage. </specific>
	<specific name="Special"> Use this attack only as your first attack of the round. </specific>
	<specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_2 </specific>
	<specific name="Level"> 11 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_2-1 </specific>
</RulesElement>

<RulesElement name="Weave Threads into One (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_WEAVE_THREADS_INTO_ONE_(AUGMENT_2)" source="Soulknives">
<Flavor> You see multiple ways to attack your foe, yet you wait for a moment where you can exploit them all in a single strike. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_2-1 </specific>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Disciple of the Perfect Strike Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC; Roll the attack four times </specific>
    <specific name="Hit"> 2[W] + Dexterity modifier damage. For each attack roll that hit beyond the first, the attack deals 1[W] extra damage. </specific>
	<specific name="Special"> Use this attack only as your first attack of the round. </specific>
	<specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_2 </specific>
	<specific name="Level"> 11 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_2-1 </specific>
</RulesElement>

<RulesElement name="Canny Patience" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_2-3" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_2,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Disciple of the Perfect Strike </Prereqs>
    <Flavor> By taking a moment to contemplate your next move, you can add force for when you finally strike. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Disciple of the Perfect Strike Utility 12 </specific>
    <specific name="Keywords"> Psionic </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal </specific>
    <specific name="Effect"> The next psionic melee weapon attack you make, if it's the first attack you have made this round, deals +1[W] extra damage. </specific>
	<specific name="Special"> Use this power only once per turn. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_2 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Strike of Soul's" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_2-2" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_2,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_22,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Prereqs> Disciple of the Perfect Strike </Prereqs>
    <Flavor> You streak across the battle, leaving devastation behind you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Disciple of the Perfect Strike Attack 20 </specific>
    <specific name="Keywords"> Psionic, Reliable, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. Reflex; Roll the attack four times </specific>
    <specific name="Hit"> 4[W] damage. For each attack roll that hit beyond the first, the attack deals an extra 2[W] damage. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_2 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Psionic Assassin" type="Paragon Path" internal-id="ID_TIV_PARAGON_PATH_SOULKNIVES_3" source="Soulknives">
    <Prereqs> Soulknife and Shape Mind Weapon Power </Prereqs>
    <print-prereqs> Soulknife and Shape Mind Weapon Power </print-prereqs>
    <specific name="Class Features"> ID_TIV_CLASS_FEATURE_SOULKNIVES_3-1, ID_TIV_CLASS_FEATURE_SOULKNIVES_3-2, ID_TIV_CLASS_FEATURE_SOULKNIVES_3-3, ID_TIV_CLASS_FEATURE_SOULKNIVES_3-4, ID_TIV_CLASS_FEATURE_SOULKNIVES_3-5 </specific>
    <specific name="Powers"> ID_TIV_POWER_SOULKNIVES_3-1,ID_TIV_POWER_SOULKNIVES_3-3,ID_TIV_POWER_SOULKNIVES_3-2 </specific>
    <specific name="_DisplayPowers"> ID_TIV_POWER_SOULKNIVES_3-1,ID_TIV_POWER_SOULKNIVES_3-3,ID_TIV_POWER_SOULKNIVES_3-2 </specific>
    <rules>
      <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_3-1" type="Class Feature" Level="11"/>
      <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_3-2" type="Class Feature" Level="11"/>
	  <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_3-3" type="Class Feature" Level="11"/>
	  <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_3-4" type="Class Feature" Level="11"/>
	  <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_3-5" type="Class Feature" Level="16"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_3-1" type="Power" Level="11"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_3-3" type="Power" Level="12"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_3-2" type="Power" Level="20"/>
    </rules>
While not all Soulknifes follow the path of the assassin, those who specialize in the stealthy kill have a special edge. The ability to effectively smuggle even large weapons into places where they would normally stand out gives Soulknifes a distinct advantage over other assassins. A typical psionic assassin approaches his target unarmed, performs the kill, then eludes capture through wits and the dissappearance of the murder weapon.
	Psionic assassins take this tradition a step farther. In a world where death is merely an inconvenience to some, the ability to kill not only the body but the mind can be very useful. A psionic assassin's strikes cut both body and mind, meaning that even if their victim is later raised from the dead, their mind may never recover.
	A psionic assassin is just as disciplined as other soulknifes and they display this discipline through meticulous selection of their marks. Employers have been frustrated many times by the independent and anarchical streaks of psionic assassins. Still, once a target has been assigned, a psionic assassin is unwavering in the mission and few are more resolute to achieve success.
</RulesElement>

<RulesElement name="Vanishing Action" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_3-1" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> You may spend an action point to become invisible and gain a power bonus to damage rolls equal to your Charisma modifier until the end of your next turn, rather than taking an extra action. </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
			<textstring name="Action Point" value="Vanishing Action: You may spend an action point to become invisible and gain a power bonus to damage rolls equal to your Charisma modifier until the end of your next turn, rather than taking an extra action.."/>
		</rules>
You may spend an action point to become invisible and gain a power bonus to damage rolls equal to your Charisma modifier until the end of your next turn, rather than taking an extra action.
</RulesElement>

<RulesElement name="Dark Mind Blade" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_3-2" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> Rather than having your mind weapons shed light or no light, you may have them absorb surrounding light. While they do this, all squares adjacent to you have their illumination reduced by one level (Bright light to dim light, Dim Light to darkness). </specific>
    <specific name="Level"> 11 </specific>
Rather than having your mind weapons shed light or no light, you may have them absorb surrounding light. While they do this, all squares adjacent to you have their illumination reduced by one level (Bright light to dim light, Dim Light to darkness).
</RulesElement>

<RulesElement name="Psionic Assassin Paragon Power Points" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_3-3" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> Gain 2 additional power points. </specific>
    <specific name="Level"> 11 </specific>
		<rules>
			<statadd name="Power Points" value="+2"/>
		</rules>
You gain 2 additional power points.
</RulesElement>

<RulesElement name="Boosted Senses" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_3-4" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> You gain darkvision. If you already have darkvision, you instead gain blindsight 5. </specific>
    <specific name="Level"> 11 </specific>
		<rules>
			<grant name="ID_INTERNAL_VISION_BLINDSIGHT" type="Vision" requires="darkvision"/>
			<grant name="ID_INTERNAL_VISION_DARKVISION" type="Vision"/>
		</rules>
You gain darkvision. If you already have darkvision, you instead gain blindsight 5.
</RulesElement>

<RulesElement name="Psionic Assassination" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_3-5" source="Soulknives">
    <Category> 16 </Category>
    <specific name="Short Description"> When you have combat advantage, psionic at-will attacks with your mind weapon score critical hits on natural rolls of 19 or 20. Also, any target you reduce to 0 or fewer hit points with an attack that deals psychic damage may suffer irreparable damage to their minds, subject to DM discretion. </specific>
    <specific name="Level"> 16 </specific>
When you have combat advantage against your target, psionic at-will attacks with your mind weapon can score critical hits on natural rolls of 19 or 20. Also, any target you reduce to 0 or fewer hit points with an attack that deals psychic damage may suffer irreparable damage to their minds, subject to DM discretion.
</RulesElement>


<RulesElement name="Psyche-draining Backcut" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_3-1" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_3,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_FREE_ACTION,11 </Category>
    <Prereqs> Psionic Assassin </Prereqs>
    <Flavor> Your enemy has left you an opening and you strike right to thier mind. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Psionic Assassin Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Free action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Trigger"> You hit a creature with an attack that had combat advantage. </specific>
    <specific name="Target"> The creature you just hit. </specific>
    <specific name="Attack"> Dexterity vs. Will </specific>
    <specific name="Hit"> Charisma modifier psychic damage and the target is dazed until the end of your next turn. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_3 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
	<specific name="Augment"> 2 </specific>
	<specific name=" Hit"> 1[W] + Charisma modifier psychic damage and the target is dazed until the end of your next turn. </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_PSYCHE-DRAINING_BACKCUT_(AUGMENT_0),ID_INTERNAL_POWER_PSYCHE-DRAINING_BACKCUT_(AUGMENT_2) </specific>
</RulesElement>

<RulesElement name="Psyche-draining Backcut (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_PSYCHE-DRAINING_BACKCUT_(AUGMENT_0)" source="Soulknives">
	<Flavor> Your enemy has left you an opening and you strike right to thier mind. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_3-1 </specific>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Psionic Assassin Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Free action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Trigger"> You hit a creature with an attack that had combat advantage. </specific>
    <specific name="Target"> The creature you just hit. </specific>
    <specific name="Attack"> Dexterity vs. Will </specific>
    <specific name="Hit"> Charisma modifier psychic damage and the target is dazed until the end of your next turn. </specific>
	<specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_3 </specific>
	<specific name="Level"> 11 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_3-1 </specific>
</RulesElement>

<RulesElement name="Psyche-draining Backcut (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_PSYCHE-DRAINING_BACKCUT_(AUGMENT_2)" source="Soulknives">
<Flavor> Your enemy has left you an opening and you strike right to thier mind. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_3-1 </specific>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Psionic Assassin Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Free action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Trigger"> You hit a creature with an attack that had combat advantage. </specific>
    <specific name="Target"> The creature you just hit. </specific>
    <specific name="Attack"> Dexterity vs. Will </specific>
    <specific name="Hit"> 1[W] + Charisma modifier psychic damage and the target is dazed until the end of your next turn. </specific>
	<specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_3 </specific>
	<specific name="Level"> 11 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_3-1 </specific>
</RulesElement>

<RulesElement name="Darkened Soul" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_3-3" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_3,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_28,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Psionic Assassin </Prereqs>
    <Flavor> The darkness in your soul seeps forth into your weapon. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Psionic Assassin Utility 12 </specific>
    <specific name="Keywords"> Necrotic, Psionic, Psychic, Shadow, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal </specific>
    <specific name="Effect"> Until the stance ends, you gain a +4 power bonus to damage rolls while you have combat advantage. This bonus damage is psychic and necrotic. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_3 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Assassinate the Soul" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_3-2" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_3,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Psionic Assassin </Prereqs>
    <Flavor> You target the soul, leaving your foe an empty husk </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Psionic Assassin Attack 20 </specific>
    <specific name="Keywords"> Psionic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC; three attacks </specific>
    <specific name="Hit"> 1[W] + Dexterity modifier psychic damage or 2[W] + dexterity modifier psychic damage per attack if you have combat advantage </specific>
	<specific name="Miss"> Half Damage per attack. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_3 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Soulsteel Knight" type="Paragon Path" internal-id="ID_TIV_PARAGON_PATH_SOULKNIVES_4" source="Soulknives">
    <Prereqs> Soulknife and Shape Mind Weapon Power </Prereqs>
    <print-prereqs> Soulknife and Shape Mind Weapon Power </print-prereqs>
	<Flavor> You provide protection where it is least expected. </Flavor>
    <specific name="Class Features"> ID_TIV_CLASS_FEATURE_SOULKNIVES_4-1, ID_TIV_CLASS_FEATURE_SOULKNIVES_4-2, ID_TIV_CLASS_FEATURE_SOULKNIVES_4-3, ID_TIV_CLASS_FEATURE_SOULKNIVES_4-4 </specific>
    <specific name="Powers"> ID_TIV_POWER_SOULKNIVES_4-1,ID_TIV_POWER_SOULKNIVES_4-3,ID_TIV_POWER_SOULKNIVES_4-2 </specific>
    <specific name="_DisplayPowers"> ID_TIV_POWER_SOULKNIVES_4-1,ID_TIV_POWER_SOULKNIVES_4-3,ID_TIV_POWER_SOULKNIVES_4-2 </specific>
    <rules>
      <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_4-1" type="Class Feature" Level="11"/>
      <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_4-2" type="Class Feature" Level="11"/>
	  <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_4-3" type="Class Feature" Level="11"/>
	  <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_4-4" type="Class Feature" Level="16"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_4-1" type="Power" Level="11"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_4-3" type="Power" Level="12"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_4-2" type="Power" Level="20"/>
    </rules>
Soldiers of a tyrannical king mercilessly beat back peasants as they take their meager crops and only food to feed the decadent ruler's court. A lightly armored figure suddenly steps forward out of the crowd and coolly asks the soldiers to desist. Laughing, the soldiers turn their weapons towards the unarmed stranger. Suddenly, glowing armor appears on the lone challenger as well as a brilliant shield and shining sword. He cuts through the oppressors in the blink of an eye. Their attempts to avoid him only seem to bolster his power and soon the remains of the soldiers are running back to the keep. When the peasants turn to thank the mysterious warrior, he has disappeared, along with his strange armaments.
	This is the path of the Soulsteel Knight, a psionic warrior who appears when least expected and disappears just as quickly. While he crafts mind weapons just like other Soulknifes, he has a rare sense of justice that leads him to take the unlikely path of defending the weak from those who would oppress them. Unlike a battlemind, he can go from being a fully armored knight one minute to being a lurk in the shadows the next. Soulsteel Knights often nurture the most disciplined of souls, as the mind stuff they create must not only be able to cut with deadly speed but also must serve as the shield for the weak.
	Most Soulsteel Knights come from those who follow the path of the Radiant Weapon, as they possess the mental discipline that allows them to most easily form defensive soulsteel. They tend to favor powers that give them defensive bonuses or allow them to retaliate against opponents. When they adventure in groups, they can often make up for the lack of a stronger and tougher warrior. Their sense of justice is often as rigid as their shields, so they often tend towards being Lawful Good, though they tend to avoid becoming part of larger societies, preferring to maintain their independence.
</RulesElement>

<RulesElement name="Soulsteel Action" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_4-1" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> When you spend an action point to take an extra action, you gain temporary hit points equal to twice your Wisdom modifier. </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
			<textstring name="Action Point" value="Soulsteel Action: When you spend an action point to take an extra action, you gain temporary hit points equal to twice your Wisdom modifier."/>
		</rules>
When you spend an action point to take an extra action, you gain temporary hit points equal to twice your Wisdom modifier.
</RulesElement>

<RulesElement name="Soulsteel Protection " type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_4-2" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> Gain proficiency with heavy shields and 2 additional healing surges. </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
			<grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" type="Proficiency"/>
			<statadd name="Healing Surges" value="+2"/>
		</rules>
You gain proficiency with heavy shields and 2 additional healing surges.
</RulesElement>

<RulesElement name="Soulsteel Knight Paragon Power Points" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_4-3" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> Gain 2 additional power points. </specific>
    <specific name="Level"> 11 </specific>
		<rules>
			<statadd name="Power Points" value="+2"/>
		</rules>
You gain 2 additional power points.
</RulesElement>

<RulesElement name="Soulsteel Challenge" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_4-4" source="Soulknives">
    <Category> 16 </Category>
    <specific name="Short Description"> One per round, when you hit an enemy with a psionic attack, you may mark that creature until the end of your next turn. Once per round, when a creature marked by you makes an attack that doesn't include you, you may gain 2 bonus power points as an immediate reaction. You can only use these power points to augment a psionic power that includes the triggering creature as a target. These power points are lost if not used by the end of your next turn. </specific>
    <specific name="Level"> 16 </specific>
One per round, when you hit an enemy with a psionic attack, you may mark that creature until the end of your next turn. Once per round, when a creature marked by you makes an attack that doesn't include you, you may gain 2 bonus power points as an immediate reaction. You can only use these power points to augment a psionic power that includes the triggering creature as a target. These power points are lost if not used by the end of your next turn.
</RulesElement>


<RulesElement name="Soul Linking Strike" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_4-1" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_4,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Soulsteel Knight </Prereqs>
    <Flavor> Your weapon carries a fragment of your soul, merging it with your foe and compelling them to attack you. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Sousteel Knight Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 2[W] + Dexterity modifier damage </specific>
	<specific name="Effect"> The target is marked until the end of your next turn. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_4 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
	<specific name="Augment"> 2 </specific>
	<specific name=" Target"> Each enemy adjacent to you </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_SOUL_LINKING_STRIKE_(AUGMENT_0),ID_INTERNAL_POWER_SOUL_LINKING_STRIKE_(AUGMENT_2) </specific>
</RulesElement>

<RulesElement name="Soul Linking Strike (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_SOUL_LINKING_STRIKE_(AUGMENT_0)" source="Soulknives">
	<Flavor> Your weapon carries a fragment of your soul, merging it with your foe and compelling them to attack you. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_4-1 </specific>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Sousteel Knight Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 2[W] + Dexterity modifier damage </specific>
	<specific name="Effect"> The target is marked until the end of your next turn. </specific>
	<specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_4 </specific>
	<specific name="Level"> 11 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_4-1 </specific>
</RulesElement>

<RulesElement name="Soul Linking Strike (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_SOUL_LINKING_STRIKE_(AUGMENT_2)" source="Soulknives">
<Flavor> Your weapon carries a fragment of your soul, merging it with your foe and compelling them to attack you. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_4-1 </specific>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Sousteel Knight Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> Each enemy adjacent to you </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 2[W] + Dexterity modifier damage </specific>
	<specific name="Effect"> The target is marked until the end of your next turn. </specific>
	<specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_4 </specific>
	<specific name="Level"> 11 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_4-1 </specific>
</RulesElement>

<RulesElement name="Soulsteel Plate" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_4-3" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_4,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Soulsteel Knight </Prereqs>
    <Flavor> Shining full plate armor created from soulsteel appears around you, protecting you from all attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Sousteel Knight Utility 12 </specific>
    <specific name="Keywords"> Psionic </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal </specific>
    <specific name="Effect"> You gain a +2 bonus to all defenses until the end of the encounter. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_4 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Soulsteel Resurgance" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_4-2" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_4,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Soulsteel Knight </Prereqs>
    <Flavor> You strike a mighty blow as your soul mends your wounds by filling them with soulsteel that transforms into flesh. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Sousteel Knight Attack 20 </specific>
    <specific name="Keywords"> Healing, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. AC </specific>
    <specific name="Hit"> 4[W] + Dexterity modifier damage. </specific>
	<specific name="Effect"> Regain hit points as if you spent two healing surges. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_4 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
</RulesElement>

<RulesElement name="Twin Soul Master" type="Paragon Path" internal-id="ID_TIV_PARAGON_PATH_SOULKNIVES_5" source="Soulknives">
    <Prereqs> Soulknife and Shape Mind Weapon Power </Prereqs>
    <print-prereqs> Soulknife and Shape Mind Weapon Power </print-prereqs>
    <specific name="Class Features"> ID_TIV_CLASS_FEATURE_SOULKNIVES_5-1, ID_TIV_CLASS_FEATURE_SOULKNIVES_5-2, ID_TIV_CLASS_FEATURE_SOULKNIVES_5-3, ID_TIV_CLASS_FEATURE_SOULKNIVES_5-4 </specific>
    <specific name="Powers"> ID_TIV_POWER_SOULKNIVES_5-1,ID_TIV_POWER_SOULKNIVES_5-3,ID_TIV_POWER_SOULKNIVES_5-2 </specific>
    <specific name="_DisplayPowers"> ID_TIV_POWER_SOULKNIVES_5-1,ID_TIV_POWER_SOULKNIVES_5-3,ID_TIV_POWER_SOULKNIVES_5-2 </specific>
    <rules>
      <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_5-1" type="Class Feature" Level="11"/>
      <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_5-2" type="Class Feature" Level="11"/>
	  <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_5-3" type="Class Feature" Level="11"/>
	  <grant name="ID_TIV_CLASS_FEATURE_SOULKNIVES_5-4" type="Class Feature" Level="16"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_5-1" type="Power" Level="11"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_5-3" type="Power" Level="12"/>
      <grant name="ID_TIV_POWER_SOULKNIVES_5-2" type="Power" Level="20"/>
    </rules>
Most split soul soulknifes who recklessly undergo the process of splitting their soul to have it manifest in two specific parts end up with schizophrenic personalities as their divided soul conflicts and wars within them.  However, for those who seek true mastery over the split soul style, the two souls must regain some of their former harmony and the ability to work together.  Their souls are two equal and powerful parts that form together into a dedicated whole.
	The Twin Soul Masters have dedicated themselves to achieving this serenity.  Their soul weapons sing in perfect harmony as they work together to decimate their foes.    They seem to move with inhuman grace, seemingly aware of more than what thier senses could normally focus on.  While many are still boisterous and flamboyant, they move fluidly and swiftly.  Watching a true Twin Soul Master can be baffling, as often the two blades spin at such speed that it's hard to tell where one ends and the next begins.  This confounds their enemies and makes it almost certain that at least one blow will connect.
	While most Twin Soul Masters have the Weapon of the Split Soul, it's possible for soulknifes who manifest other mind weapons to follow this path.  By developing a strong sense of identity, they can temporarily split thier souls without fear of the chaos and neurosis that typically accompany the process.
</RulesElement>

<RulesElement name="Harmonic-Action" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_5-1" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> When you spend an action point to take an extra action, you gain temporary hit points equal to twice your Wisdom modifier. </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
			<textstring name="Action Point" value="Harmonic Action: While you wield two mind weapons, you may spend an action point to make a basic attack with both your off-hand and main hand weapons as a free action instead of taking an extra action.  If both hit, you regain 2 power points."/>
		</rules>
While you wield two mind weapons, you may spend an action point to make a basic attack with both your off-hand and main hand weapons as a free action instead of taking an extra action.  If both hit, you regain 2 power points.
</RulesElement>

<RulesElement name="Balanced Soulsteel" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_5-2" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> One-handed melee weapons you create using Shape Mind Weapon gain the off-hand property. </specific>
    <specific name="Level"> 11 </specific>
One-handed melee weapons you create using Shape Mind Weapon gain the off-hand property.
</RulesElement>

<RulesElement name="Twin Soul Master Paragon Power Points" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_5-3" source="Soulknives">
    <Category> 11 </Category>
    <specific name="Short Description"> Gain 2 additional power points. </specific>
    <specific name="Level"> 11 </specific>
		<rules>
			<statadd name="Power Points" value="+2"/>
		</rules>
You gain 2 additional power points.
</RulesElement>

<RulesElement name="No Foe Left Unscathed" type="Class Feature" internal-id="ID_TIV_CLASS_FEATURE_SOULKNIVES_5-4" source="Soulknives">
    <Category> 16 </Category>
    <specific name="Short Description"> Once per encounter, when you wield two mind weapons and end your turn without having damaged an enemy, you may make a melee basic attack with an off-hand weapon as a free action. If you do so, you are dazed until the start of your next turn. </specific>
    <specific name="Level"> 16 </specific>
Once per encounter, when you wield two mind weapons and end your turn without having damaged an enemy, you may make a melee basic attack with an off-hand weapon as a free action.  If you do so, you are dazed until the start of your next turn.
</RulesElement>

<RulesElement name="Overwhelming-Lunge" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_5-1" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_5,ID_FMP_CATEGORY_61,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_8,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Twin Soul Master </Prereqs>
    <Flavor> Your enemy is suprised by a forceful blow from your off-hand weapon.</Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Twin Soul Master Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Force, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Requirement"> You must be wielding two mind weapons. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. Fortitude (off-hand weapon) </specific>
    <specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
	<specific name="Special"> You may use this power as a melee basic attack. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_5 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
	<specific name="Augment"> 2 </specific>
	<specific name=" Special"> As above, and if you would make this attack as a free, immediate or opportunity action, you may make it as no action instead. </specific>
	<specific name="_AugmentVersions"> ID_INTERNAL_POWER_OVERWHELMING_LUNGE_(AUGMENT_0),ID_INTERNAL_POWER_OVERWHELMING_LUNGE_(AUGMENT_2) </specific>
</RulesElement>

<RulesElement name="Overwhelming-Lunge (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_OVERWHELMING_LUNGE_(AUGMENT_0)" source="Soulknives">
	<Flavor> Your enemy is suprised by a forceful blow from your off-hand weapon. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_5-1 </specific>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Twin Soul Master Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Force, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Requirement"> You must be wielding two mind weapons. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. Fortitude (off-hand weapon) </specific>
    <specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
	<specific name="Special"> You may use this power as a melee basic attack. </specific>
	<specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_5 </specific>
	<specific name="Level"> 11 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_5-1 </specific>
</RulesElement>

<RulesElement name="Overwhelming-Lunge (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_OVERWHELMING_LUNGE_(AUGMENT_2)" source="Soulknives">
<Flavor> Your enemy is suprised by a forceful blow from your off-hand weapon. </Flavor>
	<specific name="_SupportsID"> ID_TIV_POWER_SOULKNIVES_5-1 </specific>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Twin Soul Master Attack 11 </specific>
    <specific name="Keywords"> Augmentable, Force, Psionic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Requirement"> You must be wielding two mind weapons. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity vs. Fortitude (off-hand weapon) </specific>
    <specific name="Hit"> 3[W] + Dexterity modifier damage. </specific>
	<specific name="Special"> You may use this power as a melee basic attack, and if you would make this attack as a free, immediate or opportunity action, you may make it as no action instead. </specific>
	<specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_5 </specific>
	<specific name="Level"> 11 </specific>
	<specific name="Power Type"> Attack </specific>
	<specific name="_AugmentParent"> ID_TIV_POWER_SOULKNIVES_5-1 </specific>
</RulesElement>

<RulesElement name="Masterful-Parry" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_5-3" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_5,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,12 </Category>
    <Prereqs> Twin Soul Master </Prereqs>
    <Flavor> Your secondary soul covers a hole in your defense with a tactical thrust. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Twin Soul Master Utility 12 </specific>
    <specific name="Keywords"> Psionic </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Personal </specific>
	<specific name="Requirement"> You must be wielding two mind weapons. </specific>
	<specific name="Trigger"> You are hit by creature with a melee attack. </specific>
    <specific name="Effect"> Make a melee basic attack with your off-hand weapon against the triggering creature.   If you hit, your attack deals no damage but reduce the damage from the triggering attack by an amount equal to the damage you would deal with your basic attack.  If you miss, you regain the use of this power but can't use it again this encounter. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_5 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
</RulesElement>

<RulesElement name="Harmony of the Two Souls" type="Power" internal-id="ID_TIV_POWER_SOULKNIVES_5-2" source="Soulknives">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_PARAGON_PATH_SOULKNIVES_5,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_FREE_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Twin Soul Master </Prereqs>
    <Flavor> Your first weapon's attack was but a prelude to the assult from its twin. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Twin Soul Master Attack 20 </specific>
    <specific name="Keywords"> Psionic, Weapon </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
	<specific name="Requirement"> You must be wielding two mind weapons. </specific>
	<specific name="Trigger"> You hit or miss a creature with your main hand weapon. </specific>
	<specific name="Target"> The triggering creature. </specific>
    <specific name="Effect"> Make two melee basic attacks with your off-hand weapon against that enemy.  They each do half damage on a miss. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_SOULKNIVES_5 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
</RulesElement>




<!-- Soulknife Epic Destiny -->
<RulesElement name="Soulforged Ascendent" type="Epic Destiny" internal-id="ID_TIV_EPIC_DESTINY_SOULKNIVES_1" source="Soulknives">
		<Prereqs> 21st level and Soulknife </Prereqs>
		<print-prereqs> 21st level, Soulknife, Mind Weapon class feature </print-prereqs>
		<Flavor> You transform your essence into the ultimate weapon, capable of changing worlds though it's incredible power. </Flavor>
		<specific name="Class Features"> ID_TIV_EPIC_DESTINY_SOULKNIVES_CLASS_FEATURE_1,ID_TIV_EPIC_DESTINY_SOULKNIVES_CLASS_FEATURE_2,ID_TIV_EPIC_DESTINY_SOULKNIVES_CLASS_FEATURE_3 </specific>
		<specific name="Powers"> ID_TIV_EPIC_DESTINY_SOULKNIVES_POWER_1 </specific>
		<specific name="_DisplayPowers"> ID_TIV_EPIC_DESTINY_SOULKNIVES_POWER_1 </specific>
		<rules>
			<grant name="ID_TIV_EPIC_DESTINY_SOULKNIVES_CLASS_FEATURE_1" type="Class Feature" Level="21"/>
			<grant name="ID_TIV_EPIC_DESTINY_SOULKNIVES_CLASS_FEATURE_2" type="Class Feature" Level="24"/>
			<grant name="ID_TIV_EPIC_DESTINY_SOULKNIVES_POWER_1" type="Power" Level="26"/>
			<grant name="ID_TIV_EPIC_DESTINY_SOULKNIVES_CLASS_FEATURE_3" type="Class Feature" Level="30"/>
		</rules>
Throughout your career as a Soulknife, you've gradually invested more and more of your essence in a tangible form through your Mind Weapon. While lesser Soulknifes only place a fraction of themselves into their weapon, you've crossed the threshold and now your soul resides more inside your weapon than in your body. In this way, you have begun a journey into becoming a living weapon; one of the mightiest in the world. Due to the investment you have placed in your Mind Weapon, you can unlock unique secrets that raise its power from mere tool to an entity rivaling the most powerful across the planes.

Immortality:
You slip past the mortal bounds of your body as you become a sentient manifestation of your psionic energy.

Ultimate Weapon:
As you complete the final task that your soul has been dedicated to, you are overcome with waves of power. Your body is destroyed as you channel the vast power of your soul fully into your Mind Weapon. You may have ceased to be as you were before, but your consciousness and drive live on. You have become a Soulforged Weapon, a unique sentient artifact that grants its wielder incredible power. Through choosing your wielders wisely, you can topple empires and gods and grant even the meekest of allies force enough to change the world. Many will seek to wield you, but only those you deem worthy to your goals will be able to harness your power. In this way, you continue to forever fight and work for your beliefs.

</RulesElement>

<RulesElement name="Unearthly Accuracy" type="Class Feature" internal-id="ID_TIV_EPIC_DESTINY_SOULKNIVES_CLASS_FEATURE_1" source="Soulknives">
		<Category> 21 </Category>
		<specific name="Short Description"> Increase two different ability scores by 2. </specific>
		<specific name="Level"> 21 </specific>
		<specific name="_CS_ShortDescription"> Gain a +2 bonus to all weapon attack rolls with your Mind Weapon. </specific>
		<rules>
			<statadd name="attack rolls" value="+2" type="Class Feature" condition="with your Mind Weapon"/>
		</rules>
Because your soul inhabits your Mind Weapon, you can guide it as easily as your thoughts. You gain a +2 bonus to all weapon attack rolls with your Mind Weapon.
</RulesElement>

<RulesElement name="Hardened Soulsteel" type="Class Feature" internal-id="ID_TIV_EPIC_DESTINY_SOULKNIVES_CLASS_FEATURE_2" source="Soulknives">
		<Category> 24 </Category>
		<specific name="Short Description"> You deal an extra 1d10 damage with your Mind Weapon; your Mind Weapon ignores all resistances and immunities. </specific>
		<specific name="Level"> 24 </specific>
			<rules>
				<textstring name="pure blade:damage" value="+1d10"/>
				<textstring name="weapon of light:damage" value="+1d10"/>
			</rules>
The stuff of souls is stronger than any other. When you wield your Mind Weapon, you deal an extra 1d10 damage on a hit and damage you deal with your Mind Weapon ignores all resistances and immunities.
</RulesElement>

<RulesElement name="Chosen Wielder" type="Power" internal-id="ID_TIV_EPIC_DESTINY_SOULKNIVES_POWER_1" source="Soulknives">
		<Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_EPIC_DESTINY_SOULKNIVES_1,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_NO_ACTION,26 </Category>
		<Prereqs> Soulforged Ascendent </Prereqs>
		<Flavor> As your body falls, your essence remains in your weapon, granting amazing power to one of your allies. </Flavor>
		<specific name="Power Usage"> Daily </specific>
		<specific name="Display"> Soulforged Ascendent Utility 26 </specific>
		<specific name="Keywords"> Psionic, Healing </specific>
		<specific name="Action Type"> No Action </specific>
		<specific name="Attack Type"> Close Burst 10 </specific>
		<specific name="Target"> One ally in burst </specific>
		<specific name="Trigger"> You die </specific>
		<specific name="Effect"> Your body and equipment merge into your Mind Weapon, which flies to the hand of the target. It continues to exist for this purpose as long as the target wields it. The target can stow one weapon they are holding as a free action before grabbing the weapon. Your mind weapon takes the form of any weapon of your ally's choice and provides a +6 enhancement bonus to attack and damage rolls.
Until the end of the encounter or until the target is no longer wielding the weapon, they gain all benefits while attacking with the weapon that you gain while specifically using your Mind Weapon (i.e. +2 to attack rolls, 1d10 extra damage on a hit, ignore all immunities and resistances, extra damage from your Mind Weapon class feature, etc.). They do not gain the benefits of effects that do not specifically reference your Mind Weapon or your Shape Mind Weapon power.
Once per round, as a minor action, while wielding the weapon, the target may grant you a standard action which you can use to attack through them as if you were attacking normally (you use your own statistics, powers, equipment and power points). Any effects on you don't affect you for this action, but effects on the target affect you.
At the end of the encounter, all effects of this power end and your Soul Energy reforms your equipment and body at full hit points.
 </specific>
		<specific name="Class"> ID_TIV_EPIC_DESTINY_SOULKNIVES_1 </specific>
		<specific name="Level"> 26 </specific>
		<specific name="Power Type"> Utility </specific>

When your body dies, your soul is shocked into unlocking your future potential as a sentient weapon. Your soul briefly deserts your body to reside in your mind weapon which provides an ally a taste of the power you will grant once your epic destiny is complete.
</RulesElement>

<RulesElement name="Brink of Ascension" type="Class Feature" internal-id="ID_TIV_EPIC_DESTINY_SOULKNIVES_CLASS_FEATURE_3" source="Soulknives">
		<Category> 30 </Category>
		<specific name="Short Description"> Attacks with your Mind Weapon can score critical hits on rolls of natural 18-20. </specific>
		<specific name="Level"> 30 </specific>
You have almost channeled your entire soul into your weapon and it has achieved almost unlimited power. Your attacks with your Mind Weapon can score critical hits on rolls of natural 18-20.
</RulesElement>


</D20Rules>
